GUI: fix Wayland/macOS scaling
do scaling in Furnace rather than in ImGui
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04f901b224
3 changed files with 11 additions and 10 deletions
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@ -1015,6 +1015,11 @@ static void ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(SDL_Window* window,
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// tildearrow: TODO: good idea?
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if (out_framebuffer_scale != nullptr && w > 0 && h > 0)
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*out_framebuffer_scale = (w > 0 && h > 0) ? ImVec2((float)display_w / w, (float)display_h / h) : ImVec2(1.0f, 1.0f);
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*out_w=w;
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*out_h=h;
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*out_display_w=display_w;
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*out_display_h=display_h;
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}
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void ImGui_ImplSDL2_NewFrame()
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@ -1030,7 +1035,6 @@ void ImGui_ImplSDL2_NewFrame()
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// Setup main viewport size (every frame to accommodate for window resizing)
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ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(bd->Window, bd->Renderer, &io.DisplaySize, &io.DisplayFramebufferScale, &w, &h, &display_w, &display_h);
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// TODO: is this before, or after?
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// Update monitors
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#ifdef WIN32
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@ -1228,11 +1232,8 @@ static void ImGui_ImplSDL2_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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static ImVec2 ImGui_ImplSDL2_GetWindowFramebufferScale(ImGuiViewport* viewport)
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{
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// FIXME: SDL_Renderer does not support multi-viewport.
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ImGui_ImplSDL2_ViewportData* vd = (ImGui_ImplSDL2_ViewportData*)viewport->PlatformUserData;
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ImVec2 framebuffer_scale;
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ImGui_ImplSDL2_GetWindowSizeAndFramebufferScale(vd->Window, nullptr, nullptr, &framebuffer_scale, NULL, NULL, NULL, NULL);
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return framebuffer_scale;
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// tildearrow: not here please.
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return ImVec2(1.0f,1.0f);
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}
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static void ImGui_ImplSDL2_SetWindowTitle(ImGuiViewport* viewport, const char* title)
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