swan let's go

Add WonderSwan support and flatten second chip checks in VGM export into variables
This commit is contained in:
tildearrow 2022-03-07 23:05:32 -05:00 committed by GitHub
commit 0210548291
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 1317 additions and 77 deletions

View file

@ -1371,6 +1371,10 @@ void FurnaceGUI::drawInsEdit() {
if (ins->type==DIV_INS_PCE) {
dutyMax=1;
}
if (ins->type==DIV_INS_SWAN) {
dutyLabel="Noise";
dutyMax=8;
}
if (ins->type==DIV_INS_OPLL || ins->type==DIV_INS_OPL) {
dutyMax=0;
}
@ -1790,7 +1794,7 @@ void FurnaceGUI::drawWaveEdit() {
DivWavetable* wave=e->song.wave[curWave];
ImGui::Text("Width");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a width of 32 on Game Boy and PC Engine.\nany other widths will be scaled during playback.");
ImGui::SetTooltip("use a width of 32 on Game Boy, PC Engine and WonderSwan.\nany other widths will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(128.0f*dpiScale);
@ -1804,7 +1808,7 @@ void FurnaceGUI::drawWaveEdit() {
ImGui::SameLine();
ImGui::Text("Height");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy\n- 31 for PC Engine\nany other heights will be scaled during playback.");
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy and WonderSwan\n- 31 for PC Engine\nany other heights will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(128.0f*dpiScale);