SNES: define effects (they don't work yet)

This commit is contained in:
tildearrow 2022-09-25 04:02:06 -05:00
parent 32d8eec522
commit 01a592100f
3 changed files with 59 additions and 7 deletions

View file

@ -185,15 +185,27 @@ const char* cmdName[]={
"N163_GLOBAL_WAVE_LOADLEN",
"N163_GLOBAL_WAVE_LOADMODE",
"DIV_CMD_SU_SWEEP_PERIOD_LOW",
"DIV_CMD_SU_SWEEP_PERIOD_HIGH",
"DIV_CMD_SU_SWEEP_BOUND",
"DIV_CMD_SU_SWEEP_ENABLE",
"DIV_CMD_SU_SYNC_PERIOD_LOW",
"DIV_CMD_SU_SYNC_PERIOD_HIGH",
"SU_SWEEP_PERIOD_LOW",
"SU_SWEEP_PERIOD_HIGH",
"SU_SWEEP_BOUND",
"SU_SWEEP_ENABLE",
"SU_SYNC_PERIOD_LOW",
"SU_SYNC_PERIOD_HIGH",
"ADPCMA_GLOBAL_VOLUME",
"SNES_ECHO",
"SNES_PITCH_MOD",
"SNES_INVERT",
"SNES_GAIN_MODE",
"SNES_GAIN",
"SNES_ECHO_ENABLE",
"SNES_ECHO_DELAY",
"SNES_ECHO_VOL_LEFT",
"SNES_ECHO_VOL_RIGHT",
"SNES_ECHO_FEEDBACK",
"SNES_ECHO_FIR",
"ALWAYS_SET_VOLUME"
};