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								// dear imgui: Platform Backend for SDL3
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// This needs to be used along with a Renderer (e.g. SDL_GPU, DirectX11, OpenGL3, Vulkan..)
 
							 
						 
					
						
							
								
									
										
										
										
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								// (Info: SDL3 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.)
 
							 
						 
					
						
							
								
									
										
										
										
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								// Implemented features:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//  [X] Platform: Clipboard support.
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen.
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values are obsolete since 1.87 and not supported since 1.91.5]
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [X] Platform: Gamepad support.
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [x] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable' -> the OS animation effect when window gets created/destroyed is problematic. SDL2 backend doesn't have issue.
 
							 
						 
					
						
							
								
									
										
										
										
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								// Missing features or Issues:
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [ ] Platform: Multi-viewport: Minimized windows seems to break mouse wheel events (at least under Windows).
 
							 
						 
					
						
							
								
									
										
										
										
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								//  [x] Platform: IME support. Position somehow broken in SDL3 + app needs to call 'SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");' before SDL_CreateWindow()!.
 
							 
						 
					
						
							
								
									
										
										
										
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								// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 
							 
						 
					
						
							
								
									
										
										
										
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								// Learn about Dear ImGui:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - FAQ                  https://dearimgui.com/faq
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Getting Started      https://dearimgui.com/getting-started
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Introduction, links and more at the top of imgui.cpp
 
							 
						 
					
						
							
								
									
										
										
										
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								# pragma once 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "imgui.h"      // IMGUI_IMPL_API 
 
							 
						 
					
						
							
								
									
										
										
										
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								# ifndef IMGUI_DISABLE 
 
							 
						 
					
						
							
								
									
										
										
										
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								struct  SDL_Window ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								struct  SDL_Renderer ; 
							 
						 
					
						
							
								
									
										
										
										
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								struct  SDL_Gamepad ; 
							 
						 
					
						
							
								
									
										
										
										
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								typedef  union  SDL_Event  SDL_Event ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								// Follow "Getting Started" link and check examples/ folder to learn about using backends!
 
							 
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForOpenGL ( SDL_Window *  window ,  void *  sdl_gl_context ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForVulkan ( SDL_Window *  window ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForD3D ( SDL_Window *  window ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForMetal ( SDL_Window *  window ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForSDLRenderer ( SDL_Window *  window ,  SDL_Renderer *  renderer ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForSDLGPU ( SDL_Window *  window ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_InitForOther ( SDL_Window *  window ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  void      ImGui_ImplSDL3_Shutdown ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDL3_NewFrame ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDL3_ProcessEvent ( const  SDL_Event *  event ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								// Gamepad selection automatically starts in AutoFirst mode, picking first available SDL_Gamepad. You may override this.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// When using manual mode, caller is responsible for opening/closing gamepad.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								enum  ImGui_ImplSDL3_GamepadMode  {  ImGui_ImplSDL3_GamepadMode_AutoFirst ,  ImGui_ImplSDL3_GamepadMode_AutoAll ,  ImGui_ImplSDL3_GamepadMode_Manual  } ; 
							 
						 
					
						
							
								
									
										
										
										
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								IMGUI_IMPL_API  void      ImGui_ImplSDL3_SetGamepadMode ( ImGui_ImplSDL3_GamepadMode  mode ,  SDL_Gamepad * *  manual_gamepads_array  =  nullptr ,  int  manual_gamepads_count  =  - 1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								# endif  // #ifndef IMGUI_DISABLE