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										 |  |  |  | # user systems
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							|  |  |  |  | combinations of chips and chip configurations can be stored as **user systems** – presets that are easily accessed when starting a new song. | 
					
						
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							|  |  |  |  | the `+` button at the top of the **Systems** list will add a new system. | 
					
						
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							|  |  |  |  | next to the **Name** field, the **Remove** button removes the current system from the list. | 
					
						
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							|  |  |  |  | chip configuration is exactly as in the [chip manager](chip-manager.md) window. | 
					
						
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							|  |  |  |  | the **Advanced** field stores additional settings that are set when a new song is started. these are listed in "option=value" format, one per line. | 
					
						
							|  |  |  |  | - `tickRate`: sets tick rate. | 
					
						
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										 |  |  |  | - `chanMask`: sets which channels to hide. written as a comma-separated list of integers | 
					
						
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							|  |  |  |  | **Save and Close**: as it says. | 
					
						
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							|  |  |  |  | **Import**: opens a dialog to select a `.cfgu` file, then adds its systems to the list. | 
					
						
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							|  |  |  |  | **Import (replace)**: opens a similar dialog, then clears the existing systems list and replaces it with the imported one. | 
					
						
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							|  |  |  |  | **Export**: stores the current list of systems in a selected `.cfgu` file. |