16 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			16 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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								#version 450 core
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								layout(location = 0) out vec4 fColor;
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								layout(set=2, binding=0) uniform sampler2D sTexture;
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								layout(location = 0) in struct
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								{
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								    vec4 Color;
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								    vec2 UV;
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								} In;
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								void main()
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								{
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								    fColor = In.Color * texture(sTexture, In.UV.st);
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								}
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