2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								// dear imgui: Renderer Backend for SDL_Renderer for SDL3
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 17:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// (Requires: SDL 3.1.8+)
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 17:28:38 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// Note that SDL_Renderer is an _optional_ component of SDL3, which IMHO is now largely obsolete.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// For a multi-platform app consider using other technologies:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - SDL3+SDL_GPU: SDL_GPU is SDL3 new graphics abstraction API.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - SDL3+DirectX, SDL3+OpenGL, SDL3+Vulkan: combine SDL with dedicated renderers.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// If your application wants to render any non trivial amount of graphics other than UI,
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// and it might be difficult to step out of those boundaries.
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Implemented features:
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [X] Renderer: User texture binding. Use 'SDL_Texture*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 16:50:18 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 15:52:57 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								// Missing features:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//  [ ] Renderer: Multi-viewport support (multiple windows).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-09 22:26:36 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Learn about Dear ImGui:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - FAQ                  https://dearimgui.com/faq
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Getting Started      https://dearimgui.com/getting-started
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Introduction, links and more at the top of imgui.cpp
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								# pragma once 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "imgui.h"      // IMGUI_IMPL_API 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-30 01:42:51 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef IMGUI_DISABLE 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								struct  SDL_Renderer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-10 06:07:58 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// Follow "Getting Started" link and check examples/ folder to learn about using backends!
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplSDLRenderer3_Init ( SDL_Renderer *  renderer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDLRenderer3_Shutdown ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDLRenderer3_NewFrame ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-10 05:23:51 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDLRenderer3_RenderDrawData ( ImDrawData *  draw_data ,  SDL_Renderer *  renderer ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Called by Init/NewFrame/Shutdown
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDLRenderer3_CreateDeviceObjects ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDLRenderer3_DestroyDeviceObjects ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-30 01:42:51 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplSDLRenderer3_UpdateTexture ( ImTextureData *  tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 15:52:57 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// [BETA] Selected render state data shared with callbacks.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplSDLRenderer3_RenderDrawData() call.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// (Please open an issue if you feel you need access to more data)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								struct  ImGui_ImplSDLRenderer3_RenderState 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								{ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								    SDL_Renderer *        Renderer ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-08-30 01:42:51 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# endif  // #ifndef IMGUI_DISABLE