26 lines
		
	
	
		
			454 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			454 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
|   | #version 450 core | ||
|  | layout(location = 0) in vec2 aPos; | ||
|  | layout(location = 1) in vec2 aUV; | ||
|  | layout(location = 2) in vec4 aColor; | ||
|  | 
 | ||
|  | layout(push_constant) uniform uPushConstant { | ||
|  |     vec2 uScale; | ||
|  |     vec2 uTranslate; | ||
|  | } pc; | ||
|  | 
 | ||
|  | out gl_PerVertex { | ||
|  |     vec4 gl_Position; | ||
|  | }; | ||
|  | 
 | ||
|  | layout(location = 0) out struct { | ||
|  |     vec4 Color; | ||
|  |     vec2 UV; | ||
|  | } Out; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  |     Out.Color = aColor; | ||
|  |     Out.UV = aUV; | ||
|  |     gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); | ||
|  | } |