1196 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			1196 lines
		
	
	
		
			58 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | // dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications)
 | ||
|  | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
 | ||
|  | 
 | ||
|  | // Implemented features:
 | ||
|  | //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
 | ||
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
 | ||
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
 | ||
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
 | ||
|  | //  [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 | ||
|  | 
 | ||
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | ||
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | ||
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | ||
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
 | ||
|  | 
 | ||
|  | #include "imgui.h"
 | ||
|  | #include "imgui_impl_win32.h"
 | ||
|  | #ifndef WIN32_LEAN_AND_MEAN
 | ||
|  | #define WIN32_LEAN_AND_MEAN
 | ||
|  | #endif
 | ||
|  | #include <windows.h>
 | ||
|  | #include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
 | ||
|  | #include <tchar.h>
 | ||
|  | #include <dwmapi.h>
 | ||
|  | 
 | ||
|  | // Configuration flags to add in your imconfig.h file:
 | ||
|  | //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD              // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
 | ||
|  | 
 | ||
|  | // Using XInput for gamepad (will load DLL dynamically)
 | ||
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  | #include <xinput.h>
 | ||
|  | typedef DWORD (WINAPI *PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*); | ||
|  | typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // CHANGELOG
 | ||
|  | // (minor and older changes stripped away, please see git history for details)
 | ||
|  | //  2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
 | ||
|  | //  2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
 | ||
|  | //  2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
 | ||
|  | //  2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
 | ||
|  | //  2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates.
 | ||
|  | //  2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
 | ||
|  | //  2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
 | ||
|  | //  2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
 | ||
|  | //  2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness.
 | ||
|  | //  2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages.
 | ||
|  | //  2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus.
 | ||
|  | //  2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
 | ||
|  | //  2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
 | ||
|  | //  2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
 | ||
|  | //  2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS).
 | ||
|  | //  2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi).
 | ||
|  | //  2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
 | ||
|  | //  2021-01-25: Inputs: Dynamically loading XInput DLL.
 | ||
|  | //  2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
 | ||
|  | //  2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs)
 | ||
|  | //  2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
 | ||
|  | //  2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
 | ||
|  | //  2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
 | ||
|  | //  2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
 | ||
|  | //  2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
 | ||
|  | //  2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
 | ||
|  | //  2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
 | ||
|  | //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
 | ||
|  | //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
 | ||
|  | //  2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
 | ||
|  | //  2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
 | ||
|  | //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 | ||
|  | //  2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
 | ||
|  | //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
 | ||
|  | //  2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
 | ||
|  | //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
 | ||
|  | //  2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
 | ||
|  | //  2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
 | ||
|  | //  2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
 | ||
|  | //  2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
 | ||
|  | //  2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
 | ||
|  | //  2016-11-12: Inputs: Only call Win32 ::SetCursor(NULL) when io.MouseDrawCursor is set.
 | ||
|  | 
 | ||
|  | // Forward Declarations
 | ||
|  | static void ImGui_ImplWin32_InitPlatformInterface(); | ||
|  | static void ImGui_ImplWin32_ShutdownPlatformInterface(); | ||
|  | static void ImGui_ImplWin32_UpdateMonitors(); | ||
|  | 
 | ||
|  | struct ImGui_ImplWin32_Data | ||
|  | { | ||
|  |     HWND                        hWnd; | ||
|  |     HWND                        MouseHwnd; | ||
|  |     bool                        MouseTracked; | ||
|  |     int                         MouseButtonsDown; | ||
|  |     INT64                       Time; | ||
|  |     INT64                       TicksPerSecond; | ||
|  |     ImGuiMouseCursor            LastMouseCursor; | ||
|  |     bool                        HasGamepad; | ||
|  |     bool                        WantUpdateHasGamepad; | ||
|  |     bool                        WantUpdateMonitors; | ||
|  | 
 | ||
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  |     HMODULE                     XInputDLL; | ||
|  |     PFN_XInputGetCapabilities   XInputGetCapabilities; | ||
|  |     PFN_XInputGetState          XInputGetState; | ||
|  | #endif
 | ||
|  | 
 | ||
|  |     ImGui_ImplWin32_Data()      { memset((void*)this, 0, sizeof(*this)); } | ||
|  | }; | ||
|  | 
 | ||
|  | // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
 | ||
|  | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
 | ||
|  | // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
 | ||
|  | // FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
 | ||
|  | static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData() | ||
|  | { | ||
|  |     return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; | ||
|  | } | ||
|  | 
 | ||
|  | // Functions
 | ||
|  | bool    ImGui_ImplWin32_Init(void* hwnd) | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!"); | ||
|  | 
 | ||
|  |     INT64 perf_frequency, perf_counter; | ||
|  |     if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency)) | ||
|  |         return false; | ||
|  |     if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter)) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     // Setup backend capabilities flags
 | ||
|  |     ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)(); | ||
|  |     io.BackendPlatformUserData = (void*)bd; | ||
|  |     io.BackendPlatformName = "imgui_impl_win32"; | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;         // We can honor GetMouseCursor() values (optional)
 | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used)
 | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional)
 | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional)
 | ||
|  | 
 | ||
|  |     bd->hWnd = (HWND)hwnd; | ||
|  |     bd->WantUpdateHasGamepad = true; | ||
|  |     bd->WantUpdateMonitors = true; | ||
|  |     bd->TicksPerSecond = perf_frequency; | ||
|  |     bd->Time = perf_counter; | ||
|  |     bd->LastMouseCursor = ImGuiMouseCursor_COUNT; | ||
|  | 
 | ||
|  |     // Our mouse update function expect PlatformHandle to be filled for the main viewport
 | ||
|  |     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||
|  |     main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd; | ||
|  |     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||
|  |         ImGui_ImplWin32_InitPlatformInterface(); | ||
|  | 
 | ||
|  |     // Dynamically load XInput library
 | ||
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  |     const char* xinput_dll_names[] = | ||
|  |     { | ||
|  |         "xinput1_4.dll",   // Windows 8+
 | ||
|  |         "xinput1_3.dll",   // DirectX SDK
 | ||
|  |         "xinput9_1_0.dll", // Windows Vista, Windows 7
 | ||
|  |         "xinput1_2.dll",   // DirectX SDK
 | ||
|  |         "xinput1_1.dll"    // DirectX SDK
 | ||
|  |     }; | ||
|  |     for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++) | ||
|  |         if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n])) | ||
|  |         { | ||
|  |             bd->XInputDLL = dll; | ||
|  |             bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities"); | ||
|  |             bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState"); | ||
|  |             break; | ||
|  |         } | ||
|  | #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui_ImplWin32_Shutdown() | ||
|  | { | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?"); | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  | 
 | ||
|  |     ImGui_ImplWin32_ShutdownPlatformInterface(); | ||
|  | 
 | ||
|  |     // Unload XInput library
 | ||
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  |     if (bd->XInputDLL) | ||
|  |         ::FreeLibrary(bd->XInputDLL); | ||
|  | #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  | 
 | ||
|  |     io.BackendPlatformName = NULL; | ||
|  |     io.BackendPlatformUserData = NULL; | ||
|  |     IM_DELETE(bd); | ||
|  | } | ||
|  | 
 | ||
|  | static bool ImGui_ImplWin32_UpdateMouseCursor() | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | ||
|  |     if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) | ||
|  |     { | ||
|  |         // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
 | ||
|  |         ::SetCursor(NULL); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Show OS mouse cursor
 | ||
|  |         LPTSTR win32_cursor = IDC_ARROW; | ||
|  |         switch (imgui_cursor) | ||
|  |         { | ||
|  |         case ImGuiMouseCursor_Arrow:        win32_cursor = IDC_ARROW; break; | ||
|  |         case ImGuiMouseCursor_TextInput:    win32_cursor = IDC_IBEAM; break; | ||
|  |         case ImGuiMouseCursor_ResizeAll:    win32_cursor = IDC_SIZEALL; break; | ||
|  |         case ImGuiMouseCursor_ResizeEW:     win32_cursor = IDC_SIZEWE; break; | ||
|  |         case ImGuiMouseCursor_ResizeNS:     win32_cursor = IDC_SIZENS; break; | ||
|  |         case ImGuiMouseCursor_ResizeNESW:   win32_cursor = IDC_SIZENESW; break; | ||
|  |         case ImGuiMouseCursor_ResizeNWSE:   win32_cursor = IDC_SIZENWSE; break; | ||
|  |         case ImGuiMouseCursor_Hand:         win32_cursor = IDC_HAND; break; | ||
|  |         case ImGuiMouseCursor_NotAllowed:   win32_cursor = IDC_NO; break; | ||
|  |         } | ||
|  |         ::SetCursor(::LoadCursor(NULL, win32_cursor)); | ||
|  |     } | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | static bool IsVkDown(int vk) | ||
|  | { | ||
|  |     return (::GetKeyState(vk) & 0x8000) != 0; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_AddKeyEvent(ImGuiKey key, bool down, int native_keycode, int native_scancode = -1) | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     io.AddKeyEvent(key, down); | ||
|  |     io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code)
 | ||
|  |     IM_UNUSED(native_scancode); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds() | ||
|  | { | ||
|  |     // Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one.
 | ||
|  |     if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT)) | ||
|  |         ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, false, VK_LSHIFT); | ||
|  |     if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT)) | ||
|  |         ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, false, VK_RSHIFT); | ||
|  | 
 | ||
|  |     // Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW).
 | ||
|  |     if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN)) | ||
|  |         ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftSuper, false, VK_LWIN); | ||
|  |     if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN)) | ||
|  |         ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightSuper, false, VK_RWIN); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_UpdateKeyModifiers() | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     io.AddKeyEvent(ImGuiKey_ModCtrl, IsVkDown(VK_CONTROL)); | ||
|  |     io.AddKeyEvent(ImGuiKey_ModShift, IsVkDown(VK_SHIFT)); | ||
|  |     io.AddKeyEvent(ImGuiKey_ModAlt, IsVkDown(VK_MENU)); | ||
|  |     io.AddKeyEvent(ImGuiKey_ModSuper, IsVkDown(VK_APPS)); | ||
|  | } | ||
|  | 
 | ||
|  | // This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports)
 | ||
|  | // Because of that, it is a little more complicated than your typical single-viewport binding code!
 | ||
|  | static void ImGui_ImplWin32_UpdateMouseData() | ||
|  | { | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     IM_ASSERT(bd->hWnd != 0); | ||
|  | 
 | ||
|  |     POINT mouse_screen_pos; | ||
|  |     bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0; | ||
|  | 
 | ||
|  |     HWND focused_window = ::GetForegroundWindow(); | ||
|  |     const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)focused_window))); | ||
|  |     if (is_app_focused) | ||
|  |     { | ||
|  |         // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
 | ||
|  |         // When multi-viewports are enabled, all Dear ImGui positions are same as OS positions.
 | ||
|  |         if (io.WantSetMousePos) | ||
|  |         { | ||
|  |             POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; | ||
|  |             if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0) | ||
|  |                 ::ClientToScreen(focused_window, &pos); | ||
|  |             ::SetCursorPos(pos.x, pos.y); | ||
|  |         } | ||
|  | 
 | ||
|  |         // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured)
 | ||
|  |         if (!io.WantSetMousePos && !bd->MouseTracked && has_mouse_screen_pos) | ||
|  |         { | ||
|  |             // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
 | ||
|  |             // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.)
 | ||
|  |             // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
 | ||
|  |             // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.)
 | ||
|  |             POINT mouse_pos = mouse_screen_pos; | ||
|  |             if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) | ||
|  |                 ::ScreenToClient(bd->hWnd, &mouse_pos); | ||
|  |             io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering.
 | ||
|  |     // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic.
 | ||
|  |     // - [X] Win32 backend correctly ignore viewports with the _NoInputs flag (here using ::WindowFromPoint with WM_NCHITTEST + HTTRANSPARENT in WndProc does that)
 | ||
|  |     //       Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window
 | ||
|  |     //       for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported
 | ||
|  |     //       by the backend, and use its flawed heuristic to guess the viewport behind.
 | ||
|  |     // - [X] Win32 backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target).
 | ||
|  |     ImGuiID mouse_viewport_id = 0; | ||
|  |     if (has_mouse_screen_pos) | ||
|  |         if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos)) | ||
|  |             if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hovered_hwnd)) | ||
|  |                 mouse_viewport_id = viewport->ID; | ||
|  |     io.AddMouseViewportEvent(mouse_viewport_id); | ||
|  | } | ||
|  | 
 | ||
|  | // Gamepad navigation mapping
 | ||
|  | static void ImGui_ImplWin32_UpdateGamepads() | ||
|  | { | ||
|  | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow.
 | ||
|  |     // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE.
 | ||
|  |     if (bd->WantUpdateHasGamepad) | ||
|  |     { | ||
|  |         XINPUT_CAPABILITIES caps = {}; | ||
|  |         bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false; | ||
|  |         bd->WantUpdateHasGamepad = false; | ||
|  |     } | ||
|  | 
 | ||
|  |     io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; | ||
|  |     XINPUT_STATE xinput_state; | ||
|  |     XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; | ||
|  |     if (!bd->HasGamepad || bd->XInputGetState == NULL || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS) | ||
|  |         return; | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_HasGamepad; | ||
|  | 
 | ||
|  |     #define IM_SATURATE(V)                      (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
 | ||
|  |     #define MAP_BUTTON(KEY_NO, BUTTON_ENUM)     { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); }
 | ||
|  |     #define MAP_ANALOG(KEY_NO, VALUE, V0, V1)   { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); }
 | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadStart,           XINPUT_GAMEPAD_START); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadBack,            XINPUT_GAMEPAD_BACK); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadFaceDown,        XINPUT_GAMEPAD_A); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadFaceRight,       XINPUT_GAMEPAD_B); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadFaceLeft,        XINPUT_GAMEPAD_X); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadFaceUp,          XINPUT_GAMEPAD_Y); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadDpadLeft,        XINPUT_GAMEPAD_DPAD_LEFT); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadDpadRight,       XINPUT_GAMEPAD_DPAD_RIGHT); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadDpadUp,          XINPUT_GAMEPAD_DPAD_UP); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadDpadDown,        XINPUT_GAMEPAD_DPAD_DOWN); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadL1,              XINPUT_GAMEPAD_LEFT_SHOULDER); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadR1,              XINPUT_GAMEPAD_RIGHT_SHOULDER); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadL2,              gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadR2,              gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadL3,              XINPUT_GAMEPAD_LEFT_THUMB); | ||
|  |     MAP_BUTTON(ImGuiKey_GamepadR3,              XINPUT_GAMEPAD_RIGHT_THUMB); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadLStickLeft,      gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadLStickRight,     gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadLStickUp,        gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadLStickDown,      gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadRStickLeft,      gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadRStickRight,     gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadRStickUp,        gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); | ||
|  |     MAP_ANALOG(ImGuiKey_GamepadRStickDown,      gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); | ||
|  |     #undef MAP_BUTTON
 | ||
|  |     #undef MAP_ANALOG
 | ||
|  | #endif // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
 | ||
|  | } | ||
|  | 
 | ||
|  | static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM) | ||
|  | { | ||
|  |     MONITORINFO info = {}; | ||
|  |     info.cbSize = sizeof(MONITORINFO); | ||
|  |     if (!::GetMonitorInfo(monitor, &info)) | ||
|  |         return TRUE; | ||
|  |     ImGuiPlatformMonitor imgui_monitor; | ||
|  |     imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top); | ||
|  |     imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top)); | ||
|  |     imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top); | ||
|  |     imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top)); | ||
|  |     imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); | ||
|  |     ImGuiPlatformIO& io = ImGui::GetPlatformIO(); | ||
|  |     if (info.dwFlags & MONITORINFOF_PRIMARY) | ||
|  |         io.Monitors.push_front(imgui_monitor); | ||
|  |     else | ||
|  |         io.Monitors.push_back(imgui_monitor); | ||
|  |     return TRUE; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_UpdateMonitors() | ||
|  | { | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     ImGui::GetPlatformIO().Monitors.resize(0); | ||
|  |     ::EnumDisplayMonitors(NULL, NULL, ImGui_ImplWin32_UpdateMonitors_EnumFunc, 0); | ||
|  |     bd->WantUpdateMonitors = false; | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui_ImplWin32_NewFrame() | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     IM_ASSERT(bd != NULL && "Did you call ImGui_ImplWin32_Init()?"); | ||
|  | 
 | ||
|  |     // Setup display size (every frame to accommodate for window resizing)
 | ||
|  |     RECT rect = { 0, 0, 0, 0 }; | ||
|  |     ::GetClientRect(bd->hWnd, &rect); | ||
|  |     io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); | ||
|  |     if (bd->WantUpdateMonitors) | ||
|  |         ImGui_ImplWin32_UpdateMonitors(); | ||
|  | 
 | ||
|  |     // Setup time step
 | ||
|  |     INT64 current_time = 0; | ||
|  |     ::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time); | ||
|  |     io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond; | ||
|  |     bd->Time = current_time; | ||
|  | 
 | ||
|  |     // Update OS mouse position
 | ||
|  |     ImGui_ImplWin32_UpdateMouseData(); | ||
|  | 
 | ||
|  |     // Process workarounds for known Windows key handling issues
 | ||
|  |     ImGui_ImplWin32_ProcessKeyEventsWorkarounds(); | ||
|  | 
 | ||
|  |     // Update OS mouse cursor with the cursor requested by imgui
 | ||
|  |     ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); | ||
|  |     if (bd->LastMouseCursor != mouse_cursor) | ||
|  |     { | ||
|  |         bd->LastMouseCursor = mouse_cursor; | ||
|  |         ImGui_ImplWin32_UpdateMouseCursor(); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Update game controllers (if enabled and available)
 | ||
|  |     ImGui_ImplWin32_UpdateGamepads(); | ||
|  | } | ||
|  | 
 | ||
|  | // There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED, we assign it an arbitrary value to make code more readable (VK_ codes go up to 255)
 | ||
|  | #define IM_VK_KEYPAD_ENTER      (VK_RETURN + 256)
 | ||
|  | 
 | ||
|  | // Map VK_xxx to ImGuiKey_xxx.
 | ||
|  | static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam) | ||
|  | { | ||
|  |     switch (wParam) | ||
|  |     { | ||
|  |         case VK_TAB: return ImGuiKey_Tab; | ||
|  |         case VK_LEFT: return ImGuiKey_LeftArrow; | ||
|  |         case VK_RIGHT: return ImGuiKey_RightArrow; | ||
|  |         case VK_UP: return ImGuiKey_UpArrow; | ||
|  |         case VK_DOWN: return ImGuiKey_DownArrow; | ||
|  |         case VK_PRIOR: return ImGuiKey_PageUp; | ||
|  |         case VK_NEXT: return ImGuiKey_PageDown; | ||
|  |         case VK_HOME: return ImGuiKey_Home; | ||
|  |         case VK_END: return ImGuiKey_End; | ||
|  |         case VK_INSERT: return ImGuiKey_Insert; | ||
|  |         case VK_DELETE: return ImGuiKey_Delete; | ||
|  |         case VK_BACK: return ImGuiKey_Backspace; | ||
|  |         case VK_SPACE: return ImGuiKey_Space; | ||
|  |         case VK_RETURN: return ImGuiKey_Enter; | ||
|  |         case VK_ESCAPE: return ImGuiKey_Escape; | ||
|  |         case VK_OEM_7: return ImGuiKey_Apostrophe; | ||
|  |         case VK_OEM_COMMA: return ImGuiKey_Comma; | ||
|  |         case VK_OEM_MINUS: return ImGuiKey_Minus; | ||
|  |         case VK_OEM_PERIOD: return ImGuiKey_Period; | ||
|  |         case VK_OEM_2: return ImGuiKey_Slash; | ||
|  |         case VK_OEM_1: return ImGuiKey_Semicolon; | ||
|  |         case VK_OEM_PLUS: return ImGuiKey_Equal; | ||
|  |         case VK_OEM_4: return ImGuiKey_LeftBracket; | ||
|  |         case VK_OEM_5: return ImGuiKey_Backslash; | ||
|  |         case VK_OEM_6: return ImGuiKey_RightBracket; | ||
|  |         case VK_OEM_3: return ImGuiKey_GraveAccent; | ||
|  |         case VK_CAPITAL: return ImGuiKey_CapsLock; | ||
|  |         case VK_SCROLL: return ImGuiKey_ScrollLock; | ||
|  |         case VK_NUMLOCK: return ImGuiKey_NumLock; | ||
|  |         case VK_SNAPSHOT: return ImGuiKey_PrintScreen; | ||
|  |         case VK_PAUSE: return ImGuiKey_Pause; | ||
|  |         case VK_NUMPAD0: return ImGuiKey_Keypad0; | ||
|  |         case VK_NUMPAD1: return ImGuiKey_Keypad1; | ||
|  |         case VK_NUMPAD2: return ImGuiKey_Keypad2; | ||
|  |         case VK_NUMPAD3: return ImGuiKey_Keypad3; | ||
|  |         case VK_NUMPAD4: return ImGuiKey_Keypad4; | ||
|  |         case VK_NUMPAD5: return ImGuiKey_Keypad5; | ||
|  |         case VK_NUMPAD6: return ImGuiKey_Keypad6; | ||
|  |         case VK_NUMPAD7: return ImGuiKey_Keypad7; | ||
|  |         case VK_NUMPAD8: return ImGuiKey_Keypad8; | ||
|  |         case VK_NUMPAD9: return ImGuiKey_Keypad9; | ||
|  |         case VK_DECIMAL: return ImGuiKey_KeypadDecimal; | ||
|  |         case VK_DIVIDE: return ImGuiKey_KeypadDivide; | ||
|  |         case VK_MULTIPLY: return ImGuiKey_KeypadMultiply; | ||
|  |         case VK_SUBTRACT: return ImGuiKey_KeypadSubtract; | ||
|  |         case VK_ADD: return ImGuiKey_KeypadAdd; | ||
|  |         case IM_VK_KEYPAD_ENTER: return ImGuiKey_KeypadEnter; | ||
|  |         case VK_LSHIFT: return ImGuiKey_LeftShift; | ||
|  |         case VK_LCONTROL: return ImGuiKey_LeftCtrl; | ||
|  |         case VK_LMENU: return ImGuiKey_LeftAlt; | ||
|  |         case VK_LWIN: return ImGuiKey_LeftSuper; | ||
|  |         case VK_RSHIFT: return ImGuiKey_RightShift; | ||
|  |         case VK_RCONTROL: return ImGuiKey_RightCtrl; | ||
|  |         case VK_RMENU: return ImGuiKey_RightAlt; | ||
|  |         case VK_RWIN: return ImGuiKey_RightSuper; | ||
|  |         case VK_APPS: return ImGuiKey_Menu; | ||
|  |         case '0': return ImGuiKey_0; | ||
|  |         case '1': return ImGuiKey_1; | ||
|  |         case '2': return ImGuiKey_2; | ||
|  |         case '3': return ImGuiKey_3; | ||
|  |         case '4': return ImGuiKey_4; | ||
|  |         case '5': return ImGuiKey_5; | ||
|  |         case '6': return ImGuiKey_6; | ||
|  |         case '7': return ImGuiKey_7; | ||
|  |         case '8': return ImGuiKey_8; | ||
|  |         case '9': return ImGuiKey_9; | ||
|  |         case 'A': return ImGuiKey_A; | ||
|  |         case 'B': return ImGuiKey_B; | ||
|  |         case 'C': return ImGuiKey_C; | ||
|  |         case 'D': return ImGuiKey_D; | ||
|  |         case 'E': return ImGuiKey_E; | ||
|  |         case 'F': return ImGuiKey_F; | ||
|  |         case 'G': return ImGuiKey_G; | ||
|  |         case 'H': return ImGuiKey_H; | ||
|  |         case 'I': return ImGuiKey_I; | ||
|  |         case 'J': return ImGuiKey_J; | ||
|  |         case 'K': return ImGuiKey_K; | ||
|  |         case 'L': return ImGuiKey_L; | ||
|  |         case 'M': return ImGuiKey_M; | ||
|  |         case 'N': return ImGuiKey_N; | ||
|  |         case 'O': return ImGuiKey_O; | ||
|  |         case 'P': return ImGuiKey_P; | ||
|  |         case 'Q': return ImGuiKey_Q; | ||
|  |         case 'R': return ImGuiKey_R; | ||
|  |         case 'S': return ImGuiKey_S; | ||
|  |         case 'T': return ImGuiKey_T; | ||
|  |         case 'U': return ImGuiKey_U; | ||
|  |         case 'V': return ImGuiKey_V; | ||
|  |         case 'W': return ImGuiKey_W; | ||
|  |         case 'X': return ImGuiKey_X; | ||
|  |         case 'Y': return ImGuiKey_Y; | ||
|  |         case 'Z': return ImGuiKey_Z; | ||
|  |         case VK_F1: return ImGuiKey_F1; | ||
|  |         case VK_F2: return ImGuiKey_F2; | ||
|  |         case VK_F3: return ImGuiKey_F3; | ||
|  |         case VK_F4: return ImGuiKey_F4; | ||
|  |         case VK_F5: return ImGuiKey_F5; | ||
|  |         case VK_F6: return ImGuiKey_F6; | ||
|  |         case VK_F7: return ImGuiKey_F7; | ||
|  |         case VK_F8: return ImGuiKey_F8; | ||
|  |         case VK_F9: return ImGuiKey_F9; | ||
|  |         case VK_F10: return ImGuiKey_F10; | ||
|  |         case VK_F11: return ImGuiKey_F11; | ||
|  |         case VK_F12: return ImGuiKey_F12; | ||
|  |         default: return ImGuiKey_None; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
 | ||
|  | #ifndef WM_MOUSEHWHEEL
 | ||
|  | #define WM_MOUSEHWHEEL 0x020E
 | ||
|  | #endif
 | ||
|  | #ifndef DBT_DEVNODES_CHANGED
 | ||
|  | #define DBT_DEVNODES_CHANGED 0x0007
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Win32 message handler (process Win32 mouse/keyboard inputs, etc.)
 | ||
|  | // Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
 | ||
|  | // When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs.
 | ||
|  | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
 | ||
|  | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
 | ||
|  | // Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags.
 | ||
|  | // PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds.
 | ||
|  | // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
 | ||
|  | #if 0
 | ||
|  | // Copy this line into your .cpp file to forward declare the function.
 | ||
|  | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | ||
|  | #endif
 | ||
|  | IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) | ||
|  | { | ||
|  |     if (ImGui::GetCurrentContext() == NULL) | ||
|  |         return 0; | ||
|  | 
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  | 
 | ||
|  |     switch (msg) | ||
|  |     { | ||
|  |     case WM_MOUSEMOVE: | ||
|  |     { | ||
|  |         // We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events
 | ||
|  |         bd->MouseHwnd = hwnd; | ||
|  |         if (!bd->MouseTracked) | ||
|  |         { | ||
|  |             TRACKMOUSEEVENT tme = { sizeof(tme), TME_LEAVE, hwnd, 0 }; | ||
|  |             ::TrackMouseEvent(&tme); | ||
|  |             bd->MouseTracked = true; | ||
|  |         } | ||
|  |         POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) }; | ||
|  |         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||
|  |             ::ClientToScreen(hwnd, &mouse_pos); | ||
|  |         io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y); | ||
|  |         break; | ||
|  |     } | ||
|  |     case WM_MOUSELEAVE: | ||
|  |         if (bd->MouseHwnd == hwnd) | ||
|  |             bd->MouseHwnd = NULL; | ||
|  |         bd->MouseTracked = false; | ||
|  |         io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); | ||
|  |         break; | ||
|  |     case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: | ||
|  |     case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: | ||
|  |     case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: | ||
|  |     case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: | ||
|  |     { | ||
|  |         int button = 0; | ||
|  |         if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } | ||
|  |         if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } | ||
|  |         if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } | ||
|  |         if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } | ||
|  |         if (bd->MouseButtonsDown == 0 && ::GetCapture() == NULL) | ||
|  |             ::SetCapture(hwnd); | ||
|  |         bd->MouseButtonsDown |= 1 << button; | ||
|  |         io.AddMouseButtonEvent(button, true); | ||
|  |         return 0; | ||
|  |     } | ||
|  |     case WM_LBUTTONUP: | ||
|  |     case WM_RBUTTONUP: | ||
|  |     case WM_MBUTTONUP: | ||
|  |     case WM_XBUTTONUP: | ||
|  |     { | ||
|  |         int button = 0; | ||
|  |         if (msg == WM_LBUTTONUP) { button = 0; } | ||
|  |         if (msg == WM_RBUTTONUP) { button = 1; } | ||
|  |         if (msg == WM_MBUTTONUP) { button = 2; } | ||
|  |         if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } | ||
|  |         bd->MouseButtonsDown &= ~(1 << button); | ||
|  |         if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd) | ||
|  |             ::ReleaseCapture(); | ||
|  |         io.AddMouseButtonEvent(button, false); | ||
|  |         return 0; | ||
|  |     } | ||
|  |     case WM_MOUSEWHEEL: | ||
|  |         io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA); | ||
|  |         return 0; | ||
|  |     case WM_MOUSEHWHEEL: | ||
|  |         io.AddMouseWheelEvent((float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f); | ||
|  |         return 0; | ||
|  |     case WM_KEYDOWN: | ||
|  |     case WM_KEYUP: | ||
|  |     case WM_SYSKEYDOWN: | ||
|  |     case WM_SYSKEYUP: | ||
|  |     { | ||
|  |         const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN); | ||
|  |         if (wParam < 256) | ||
|  |         { | ||
|  |             // Submit modifiers
 | ||
|  |             ImGui_ImplWin32_UpdateKeyModifiers(); | ||
|  | 
 | ||
|  |             // Obtain virtual key code
 | ||
|  |             // (keypad enter doesn't have its own... VK_RETURN with KF_EXTENDED flag means keypad enter, see IM_VK_KEYPAD_ENTER definition for details, it is mapped to ImGuiKey_KeyPadEnter.)
 | ||
|  |             int vk = (int)wParam; | ||
|  |             if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED)) | ||
|  |                 vk = IM_VK_KEYPAD_ENTER; | ||
|  | 
 | ||
|  |             // Submit key event
 | ||
|  |             const ImGuiKey key = ImGui_ImplWin32_VirtualKeyToImGuiKey(vk); | ||
|  |             const int scancode = (int)LOBYTE(HIWORD(lParam)); | ||
|  |             if (key != ImGuiKey_None) | ||
|  |                 ImGui_ImplWin32_AddKeyEvent(key, is_key_down, vk, scancode); | ||
|  | 
 | ||
|  |             // Submit individual left/right modifier events
 | ||
|  |             if (vk == VK_SHIFT) | ||
|  |             { | ||
|  |                 // Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds()
 | ||
|  |                 if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); } | ||
|  |                 if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); } | ||
|  |             } | ||
|  |             else if (vk == VK_CONTROL) | ||
|  |             { | ||
|  |                 if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); } | ||
|  |                 if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); } | ||
|  |             } | ||
|  |             else if (vk == VK_MENU) | ||
|  |             { | ||
|  |                 if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); } | ||
|  |                 if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); } | ||
|  |             } | ||
|  |         } | ||
|  |         return 0; | ||
|  |     } | ||
|  |     case WM_SETFOCUS: | ||
|  |     case WM_KILLFOCUS: | ||
|  |         io.AddFocusEvent(msg == WM_SETFOCUS); | ||
|  |         return 0; | ||
|  |     case WM_CHAR: | ||
|  |         // You can also use ToAscii()+GetKeyboardState() to retrieve characters.
 | ||
|  |         if (wParam > 0 && wParam < 0x10000) | ||
|  |             io.AddInputCharacterUTF16((unsigned short)wParam); | ||
|  |         return 0; | ||
|  |     case WM_SETCURSOR: | ||
|  |         if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor()) | ||
|  |             return 1; | ||
|  |         return 0; | ||
|  |     case WM_DEVICECHANGE: | ||
|  |         if ((UINT)wParam == DBT_DEVNODES_CHANGED) | ||
|  |             bd->WantUpdateHasGamepad = true; | ||
|  |         return 0; | ||
|  |     case WM_DISPLAYCHANGE: | ||
|  |         bd->WantUpdateMonitors = true; | ||
|  |         return 0; | ||
|  |     } | ||
|  |     return 0; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | // DPI-related helpers (optional)
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | // - Use to enable DPI awareness without having to create an application manifest.
 | ||
|  | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
 | ||
|  | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
 | ||
|  | //   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
 | ||
|  | //   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
 | ||
|  | //---------------------------------------------------------------------------------------------------------
 | ||
|  | // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
 | ||
|  | // ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
 | ||
|  | // If you are trying to implement your own backend for your own engine, you may ignore that noise.
 | ||
|  | //---------------------------------------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they
 | ||
|  | // require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200
 | ||
|  | static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD) | ||
|  | { | ||
|  |     typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG); | ||
|  |     static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = NULL; | ||
|  | 	if (RtlVerifyVersionInfoFn == NULL) | ||
|  | 		if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll")) | ||
|  | 			RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo"); | ||
|  |     if (RtlVerifyVersionInfoFn == NULL) | ||
|  |         return FALSE; | ||
|  | 
 | ||
|  |     RTL_OSVERSIONINFOEXW versionInfo = { }; | ||
|  |     ULONGLONG conditionMask = 0; | ||
|  |     versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW); | ||
|  |     versionInfo.dwMajorVersion = major; | ||
|  | 	versionInfo.dwMinorVersion = minor; | ||
|  | 	VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL); | ||
|  | 	VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL); | ||
|  | 	return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE; | ||
|  | } | ||
|  | 
 | ||
|  | #define _IsWindowsVistaOrGreater()   _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA
 | ||
|  | #define _IsWindows8OrGreater()       _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8
 | ||
|  | #define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE
 | ||
|  | #define _IsWindows10OrGreater()      _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10
 | ||
|  | 
 | ||
|  | #ifndef DPI_ENUMS_DECLARED
 | ||
|  | typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; | ||
|  | typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE; | ||
|  | #endif
 | ||
|  | #ifndef _DPI_AWARENESS_CONTEXTS_
 | ||
|  | DECLARE_HANDLE(DPI_AWARENESS_CONTEXT); | ||
|  | #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE    (DPI_AWARENESS_CONTEXT)-3
 | ||
|  | #endif
 | ||
|  | #ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
 | ||
|  | #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
 | ||
|  | #endif
 | ||
|  | typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);                     // Shcore.lib + dll, Windows 8.1+
 | ||
|  | typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*);        // Shcore.lib + dll, Windows 8.1+
 | ||
|  | typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update)
 | ||
|  | 
 | ||
|  | // Helper function to enable DPI awareness without setting up a manifest
 | ||
|  | void ImGui_ImplWin32_EnableDpiAwareness() | ||
|  | { | ||
|  |     // Make sure monitors will be updated with latest correct scaling
 | ||
|  |     if (ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData()) | ||
|  |         bd->WantUpdateMonitors = true; | ||
|  | 
 | ||
|  |     if (_IsWindows10OrGreater()) | ||
|  |     { | ||
|  |         static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
 | ||
|  |         if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext")) | ||
|  |         { | ||
|  |             SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); | ||
|  |             return; | ||
|  |         } | ||
|  |     } | ||
|  |     if (_IsWindows8Point1OrGreater()) | ||
|  |     { | ||
|  |         static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
 | ||
|  |         if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness")) | ||
|  |         { | ||
|  |             SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE); | ||
|  |             return; | ||
|  |         } | ||
|  |     } | ||
|  | #if _WIN32_WINNT >= 0x0600
 | ||
|  |     ::SetProcessDPIAware(); | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | #if defined(_MSC_VER) && !defined(NOGDI)
 | ||
|  | #pragma comment(lib, "gdi32")   // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32'
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) | ||
|  | { | ||
|  |     UINT xdpi = 96, ydpi = 96; | ||
|  |     if (_IsWindows8Point1OrGreater()) | ||
|  |     { | ||
|  | 		static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
 | ||
|  | 		static PFN_GetDpiForMonitor GetDpiForMonitorFn = NULL; | ||
|  | 		if (GetDpiForMonitorFn == NULL && shcore_dll != NULL) | ||
|  |             GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"); | ||
|  | 		if (GetDpiForMonitorFn != NULL) | ||
|  | 		{ | ||
|  | 			GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); | ||
|  |             IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
 | ||
|  | 			return xdpi / 96.0f; | ||
|  | 		} | ||
|  |     } | ||
|  | #ifndef NOGDI
 | ||
|  |     const HDC dc = ::GetDC(NULL); | ||
|  |     xdpi = ::GetDeviceCaps(dc, LOGPIXELSX); | ||
|  |     ydpi = ::GetDeviceCaps(dc, LOGPIXELSY); | ||
|  |     IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
 | ||
|  |     ::ReleaseDC(NULL, dc); | ||
|  | #endif
 | ||
|  |     return xdpi / 96.0f; | ||
|  | } | ||
|  | 
 | ||
|  | float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) | ||
|  | { | ||
|  |     HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST); | ||
|  |     return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); | ||
|  | } | ||
|  | 
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
 | ||
|  | // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
 | ||
|  | // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
 | ||
|  | struct ImGui_ImplWin32_ViewportData | ||
|  | { | ||
|  |     HWND    Hwnd; | ||
|  |     bool    HwndOwned; | ||
|  |     DWORD   DwStyle; | ||
|  |     DWORD   DwExStyle; | ||
|  | 
 | ||
|  |     ImGui_ImplWin32_ViewportData() { Hwnd = NULL; HwndOwned = false;  DwStyle = DwExStyle = 0; } | ||
|  |     ~ImGui_ImplWin32_ViewportData() { IM_ASSERT(Hwnd == NULL); } | ||
|  | }; | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags flags, DWORD* out_style, DWORD* out_ex_style) | ||
|  | { | ||
|  |     if (flags & ImGuiViewportFlags_NoDecoration) | ||
|  |         *out_style = WS_POPUP; | ||
|  |     else | ||
|  |         *out_style = WS_OVERLAPPEDWINDOW; | ||
|  | 
 | ||
|  |     if (flags & ImGuiViewportFlags_NoTaskBarIcon) | ||
|  |         *out_ex_style = WS_EX_TOOLWINDOW; | ||
|  |     else | ||
|  |         *out_ex_style = WS_EX_APPWINDOW; | ||
|  | 
 | ||
|  |     if (flags & ImGuiViewportFlags_TopMost) | ||
|  |         *out_ex_style |= WS_EX_TOPMOST; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); | ||
|  |     viewport->PlatformUserData = vd; | ||
|  | 
 | ||
|  |     // Select style and parent window
 | ||
|  |     ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &vd->DwStyle, &vd->DwExStyle); | ||
|  |     HWND parent_window = NULL; | ||
|  |     if (viewport->ParentViewportId != 0) | ||
|  |         if (ImGuiViewport* parent_viewport = ImGui::FindViewportByID(viewport->ParentViewportId)) | ||
|  |             parent_window = (HWND)parent_viewport->PlatformHandle; | ||
|  | 
 | ||
|  |     // Create window
 | ||
|  |     RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; | ||
|  |     ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); | ||
|  |     vd->Hwnd = ::CreateWindowEx( | ||
|  |         vd->DwExStyle, _T("ImGui Platform"), _T("Untitled"), vd->DwStyle,   // Style, class name, window name
 | ||
|  |         rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top,    // Window area
 | ||
|  |         parent_window, NULL, ::GetModuleHandle(NULL), NULL);                    // Parent window, Menu, Instance, Param
 | ||
|  |     vd->HwndOwned = true; | ||
|  |     viewport->PlatformRequestResize = false; | ||
|  |     viewport->PlatformHandle = viewport->PlatformHandleRaw = vd->Hwnd; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     if (ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData) | ||
|  |     { | ||
|  |         if (::GetCapture() == vd->Hwnd) | ||
|  |         { | ||
|  |             // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event.
 | ||
|  |             ::ReleaseCapture(); | ||
|  |             ::SetCapture(bd->hWnd); | ||
|  |         } | ||
|  |         if (vd->Hwnd && vd->HwndOwned) | ||
|  |             ::DestroyWindow(vd->Hwnd); | ||
|  |         vd->Hwnd = NULL; | ||
|  |         IM_DELETE(vd); | ||
|  |     } | ||
|  |     viewport->PlatformUserData = viewport->PlatformHandle = NULL; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) | ||
|  |         ::ShowWindow(vd->Hwnd, SW_SHOWNA); | ||
|  |     else | ||
|  |         ::ShowWindow(vd->Hwnd, SW_SHOW); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     // (Optional) Update Win32 style if it changed _after_ creation.
 | ||
|  |     // Generally they won't change unless configuration flags are changed, but advanced uses (such as manually rewriting viewport flags) make this useful.
 | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     DWORD new_style; | ||
|  |     DWORD new_ex_style; | ||
|  |     ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &new_style, &new_ex_style); | ||
|  | 
 | ||
|  |     // Only reapply the flags that have been changed from our point of view (as other flags are being modified by Windows)
 | ||
|  |     if (vd->DwStyle != new_style || vd->DwExStyle != new_ex_style) | ||
|  |     { | ||
|  |         // (Optional) Update TopMost state if it changed _after_ creation
 | ||
|  |         bool top_most_changed = (vd->DwExStyle & WS_EX_TOPMOST) != (new_ex_style & WS_EX_TOPMOST); | ||
|  |         HWND insert_after = top_most_changed ? ((viewport->Flags & ImGuiViewportFlags_TopMost) ? HWND_TOPMOST : HWND_NOTOPMOST) : 0; | ||
|  |         UINT swp_flag = top_most_changed ? 0 : SWP_NOZORDER; | ||
|  | 
 | ||
|  |         // Apply flags and position (since it is affected by flags)
 | ||
|  |         vd->DwStyle = new_style; | ||
|  |         vd->DwExStyle = new_ex_style; | ||
|  |         ::SetWindowLong(vd->Hwnd, GWL_STYLE, vd->DwStyle); | ||
|  |         ::SetWindowLong(vd->Hwnd, GWL_EXSTYLE, vd->DwExStyle); | ||
|  |         RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; | ||
|  |         ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen
 | ||
|  |         ::SetWindowPos(vd->Hwnd, insert_after, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, swp_flag | SWP_NOACTIVATE | SWP_FRAMECHANGED); | ||
|  |         ::ShowWindow(vd->Hwnd, SW_SHOWNA); // This is necessary when we alter the style
 | ||
|  |         viewport->PlatformRequestMove = viewport->PlatformRequestResize = true; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     POINT pos = { 0, 0 }; | ||
|  |     ::ClientToScreen(vd->Hwnd, &pos); | ||
|  |     return ImVec2((float)pos.x, (float)pos.y); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y }; | ||
|  |     ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); | ||
|  |     ::SetWindowPos(vd->Hwnd, NULL, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); | ||
|  | } | ||
|  | 
 | ||
|  | static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     RECT rect; | ||
|  |     ::GetClientRect(vd->Hwnd, &rect); | ||
|  |     return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top)); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y }; | ||
|  |     ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen
 | ||
|  |     ::SetWindowPos(vd->Hwnd, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     ::BringWindowToTop(vd->Hwnd); | ||
|  |     ::SetForegroundWindow(vd->Hwnd); | ||
|  |     ::SetFocus(vd->Hwnd); | ||
|  | } | ||
|  | 
 | ||
|  | static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     return ::GetForegroundWindow() == vd->Hwnd; | ||
|  | } | ||
|  | 
 | ||
|  | static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     return ::IsIconic(vd->Hwnd) != 0; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title) | ||
|  | { | ||
|  |     // ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string.
 | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     int n = ::MultiByteToWideChar(CP_UTF8, 0, title, -1, NULL, 0); | ||
|  |     ImVector<wchar_t> title_w; | ||
|  |     title_w.resize(n); | ||
|  |     ::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n); | ||
|  |     ::SetWindowTextW(vd->Hwnd, title_w.Data); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); | ||
|  |     if (alpha < 1.0f) | ||
|  |     { | ||
|  |         DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED; | ||
|  |         ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style); | ||
|  |         ::SetLayeredWindowAttributes(vd->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED; | ||
|  |         ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; | ||
|  |     IM_ASSERT(vd->Hwnd != 0); | ||
|  |     return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd); | ||
|  | } | ||
|  | 
 | ||
|  | // FIXME-DPI: Testing DPI related ideas
 | ||
|  | static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     (void)viewport; | ||
|  | #if 0
 | ||
|  |     ImGuiStyle default_style; | ||
|  |     //default_style.WindowPadding = ImVec2(0, 0);
 | ||
|  |     //default_style.WindowBorderSize = 0.0f;
 | ||
|  |     //default_style.ItemSpacing.y = 3.0f;
 | ||
|  |     //default_style.FramePadding = ImVec2(0, 0);
 | ||
|  |     default_style.ScaleAllSizes(viewport->DpiScale); | ||
|  |     ImGuiStyle& style = ImGui::GetStyle(); | ||
|  |     style = default_style; | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | ||
|  | { | ||
|  |     if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) | ||
|  |         return true; | ||
|  | 
 | ||
|  |     if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle((void*)hWnd)) | ||
|  |     { | ||
|  |         switch (msg) | ||
|  |         { | ||
|  |         case WM_CLOSE: | ||
|  |             viewport->PlatformRequestClose = true; | ||
|  |             return 0; | ||
|  |         case WM_MOVE: | ||
|  |             viewport->PlatformRequestMove = true; | ||
|  |             break; | ||
|  |         case WM_SIZE: | ||
|  |             viewport->PlatformRequestResize = true; | ||
|  |             break; | ||
|  |         case WM_MOUSEACTIVATE: | ||
|  |             if (viewport->Flags & ImGuiViewportFlags_NoFocusOnClick) | ||
|  |                 return MA_NOACTIVATE; | ||
|  |             break; | ||
|  |         case WM_NCHITTEST: | ||
|  |             // Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() correctly. (which is optional).
 | ||
|  |             // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
 | ||
|  |             // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
 | ||
|  |             // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
 | ||
|  |             if (viewport->Flags & ImGuiViewportFlags_NoInputs) | ||
|  |                 return HTTRANSPARENT; | ||
|  |             break; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     return DefWindowProc(hWnd, msg, wParam, lParam); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_InitPlatformInterface() | ||
|  | { | ||
|  |     WNDCLASSEX wcex; | ||
|  |     wcex.cbSize = sizeof(WNDCLASSEX); | ||
|  |     wcex.style = CS_HREDRAW | CS_VREDRAW; | ||
|  |     wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow; | ||
|  |     wcex.cbClsExtra = 0; | ||
|  |     wcex.cbWndExtra = 0; | ||
|  |     wcex.hInstance = ::GetModuleHandle(NULL); | ||
|  |     wcex.hIcon = NULL; | ||
|  |     wcex.hCursor = NULL; | ||
|  |     wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1); | ||
|  |     wcex.lpszMenuName = NULL; | ||
|  |     wcex.lpszClassName = _T("ImGui Platform"); | ||
|  |     wcex.hIconSm = NULL; | ||
|  |     ::RegisterClassEx(&wcex); | ||
|  | 
 | ||
|  |     ImGui_ImplWin32_UpdateMonitors(); | ||
|  | 
 | ||
|  |     // Register platform interface (will be coupled with a renderer interface)
 | ||
|  |     ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); | ||
|  |     platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow; | ||
|  |     platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow; | ||
|  |     platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow; | ||
|  |     platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos; | ||
|  |     platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos; | ||
|  |     platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize; | ||
|  |     platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize; | ||
|  |     platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus; | ||
|  |     platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus; | ||
|  |     platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized; | ||
|  |     platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle; | ||
|  |     platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha; | ||
|  |     platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow; | ||
|  |     platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI
 | ||
|  |     platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI
 | ||
|  | 
 | ||
|  |     // Register main window handle (which is owned by the main application, not by us)
 | ||
|  |     // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
 | ||
|  |     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||
|  |     ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); | ||
|  |     ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); | ||
|  |     vd->Hwnd = bd->hWnd; | ||
|  |     vd->HwndOwned = false; | ||
|  |     main_viewport->PlatformUserData = vd; | ||
|  |     main_viewport->PlatformHandle = (void*)bd->hWnd; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWin32_ShutdownPlatformInterface() | ||
|  | { | ||
|  |     ::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(NULL)); | ||
|  |     ImGui::DestroyPlatformWindows(); | ||
|  | } | ||
|  | 
 | ||
|  | //---------------------------------------------------------------------------------------------------------
 | ||
|  | // Transparency related helpers (optional)
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | #if defined(_MSC_VER)
 | ||
|  | #pragma comment(lib, "dwmapi")  // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // [experimental]
 | ||
|  | // Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
 | ||
|  | // (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
 | ||
|  | void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd) | ||
|  | { | ||
|  |     if (!_IsWindowsVistaOrGreater()) | ||
|  |         return; | ||
|  | 
 | ||
|  |     BOOL composition; | ||
|  |     if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition) | ||
|  |         return; | ||
|  | 
 | ||
|  |     BOOL opaque; | ||
|  |     DWORD color; | ||
|  |     if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque)) | ||
|  |     { | ||
|  |         HRGN region = ::CreateRectRgn(0, 0, -1, -1); | ||
|  |         DWM_BLURBEHIND bb = {}; | ||
|  |         bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; | ||
|  |         bb.hRgnBlur = region; | ||
|  |         bb.fEnable = TRUE; | ||
|  |         ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); | ||
|  |         ::DeleteObject(region); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         DWM_BLURBEHIND bb = {}; | ||
|  |         bb.dwFlags = DWM_BB_ENABLE; | ||
|  |         ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //---------------------------------------------------------------------------------------------------------
 |