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								/**
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								 * Furnace Tracker - multi-system chiptune tracker
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								 * Copyright (C) 2021-2022 tildearrow and contributors
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License along
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								 * with this program; if not, write to the Free Software Foundation, Inc.,
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								 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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								 */
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								#ifndef _SU_H
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								#define _SU_H
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								#include "../dispatch.h"
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								#include <queue>
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								#include "../macroInt.h"
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								#include "sound/su.h"
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								class DivPlatformSoundUnit: public DivDispatch {
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								  struct Channel {
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								    int freq, baseFreq, pitch, pitch2, note;
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								    int ins, cutoff, res, control;
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								    signed char pan;
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								    unsigned char duty;
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								    bool active, insChanged, freqChanged, keyOn, keyOff, inPorta, noise, pcm, phaseReset, filterPhaseReset;
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								    bool pcmLoop, timerSync, freqSweep, volSweep, cutSweep;
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								    signed char vol, outVol, wave;
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								    DivMacroInt std;
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								    void macroInit(DivInstrument* which) {
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								      std.init(which);
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								      pitch2=0;
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								    }
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								    Channel():
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								      freq(0),
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								      baseFreq(0),
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								      pitch(0),
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								      pitch2(0),
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								      note(0),
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								      ins(-1),
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								      cutoff(65535),
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								      res(0),
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								      control(0),
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								      pan(0),
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								      duty(63),
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								      active(false),
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								      insChanged(true),
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								      freqChanged(false),
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								      keyOn(false),
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								      keyOff(false),
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								      inPorta(false),
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								      noise(false),
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								      pcm(false),
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								      phaseReset(false),
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								      filterPhaseReset(false),
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								      pcmLoop(false),
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								      timerSync(false),
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								      freqSweep(false),
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								      volSweep(false),
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								      cutSweep(false),
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								      vol(127),
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								      outVol(127),
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								      wave(0) {}
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								  };
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								  Channel chan[8];
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								  bool isMuted[8];
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								  struct QueuedWrite {
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								      unsigned char addr;
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								      unsigned char val;
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								      QueuedWrite(unsigned char a, unsigned char v): addr(a), val(v) {}
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								  };
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								  std::queue<QueuedWrite> writes;
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								  unsigned char lastPan;
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								  int cycles, curChan, delay;
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								  short tempL;
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								  short tempR;
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								  unsigned char sampleBank, lfoMode, lfoSpeed;
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								  SoundUnit* su;
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								  unsigned char regPool[128];
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								  void writeControl(int ch);
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								  void writeControlUpper(int ch);
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								  friend void putDispatchChan(void*,int,int);
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								  public:
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								    void acquire(short* bufL, short* bufR, size_t start, size_t len);
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								    int dispatch(DivCommand c);
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								    void* getChanState(int chan);
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								    unsigned char* getRegisterPool();
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								    int getRegisterPoolSize();
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								    void reset();
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								    void forceIns();
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								    void tick(bool sysTick=true);
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								    void muteChannel(int ch, bool mute);
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								    bool isStereo();
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								    bool keyOffAffectsArp(int ch);
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								    void setFlags(unsigned int flags);
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								    void notifyInsDeletion(void* ins);
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								    void poke(unsigned int addr, unsigned short val);
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								    void poke(std::vector<DivRegWrite>& wlist);
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								    const char** getRegisterSheet();
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								    const char* getEffectName(unsigned char effect);
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								    int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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								    void quit();
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								    ~DivPlatformSoundUnit();
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								};
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								#endif
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