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										 |  |  | // dear imgui: Renderer Backend for Metal
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							|  |  |  | // This needs to be used along with a Platform Backend (e.g. OSX)
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							|  |  |  | // Implemented features:
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							|  |  |  | //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
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							|  |  |  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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							|  |  |  | //  [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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										 |  |  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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										 |  |  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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							|  |  |  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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							|  |  |  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
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							|  |  |  | #include "imgui.h"      // IMGUI_IMPL_API
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										 |  |  | #ifndef IMGUI_DISABLE
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										 |  |  | 
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							|  |  |  | //-----------------------------------------------------------------------------
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							|  |  |  | // ObjC API
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							|  |  |  | //-----------------------------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | #ifdef __OBJC__
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							|  |  |  | @class MTLRenderPassDescriptor; | 
					
						
							|  |  |  | @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; | 
					
						
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							|  |  |  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, | 
					
						
							|  |  |  |                                                    id<MTLCommandBuffer> commandBuffer, | 
					
						
							|  |  |  |                                                    id<MTLRenderCommandEncoder> commandEncoder); | 
					
						
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							|  |  |  | // Called by Init/NewFrame/Shutdown
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							|  |  |  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | 
					
						
							|  |  |  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); | 
					
						
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							|  |  |  | #endif
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							|  |  |  | //-----------------------------------------------------------------------------
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							|  |  |  | // C++ API
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							|  |  |  | //-----------------------------------------------------------------------------
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							|  |  |  | // Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
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							|  |  |  | // More info about using Metal from C++: https://developer.apple.com/metal/cpp/
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							|  |  |  | #ifdef IMGUI_IMPL_METAL_CPP
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							|  |  |  | #include <Metal/Metal.hpp>
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							|  |  |  | #ifndef __OBJC__
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							|  |  |  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, | 
					
						
							|  |  |  |                                                    MTL::CommandBuffer* commandBuffer, | 
					
						
							|  |  |  |                                                    MTL::RenderCommandEncoder* commandEncoder); | 
					
						
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							|  |  |  | // Called by Init/NewFrame/Shutdown
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							|  |  |  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | 
					
						
							|  |  |  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); | 
					
						
							|  |  |  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); | 
					
						
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							|  |  |  | #endif
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							|  |  |  | #endif
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							|  |  |  | //-----------------------------------------------------------------------------
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							|  |  |  | #endif // #ifndef IMGUI_DISABLE
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