33 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// dear imgui: Renderer + Platform Backend for Allegro 5
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								// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
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								// Implemented features:
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								//  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
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								//  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
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								//  [X] Platform: Clipboard support (from Allegro 5.1.12)
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								//  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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								// Issues:
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								//  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
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								//  [ ] Platform: Missing gamepad support.
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								// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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								// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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								// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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								// Read online: https://github.com/ocornut/imgui/tree/master/docs
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								#pragma once
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								#include "imgui.h"      // IMGUI_IMPL_API
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								struct ALLEGRO_DISPLAY;
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								union ALLEGRO_EVENT;
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								IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
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								IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown();
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								IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame();
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								IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
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								IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
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								// Use if you want to reset your rendering device without losing Dear ImGui state.
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								IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects();
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								IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects();
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