26 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // dear imgui: Platform Backend for OSX / Cocoa
 | ||
|  | // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
 | ||
|  | // [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac.
 | ||
|  | 
 | ||
|  | // Implemented features:
 | ||
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
 | ||
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
 | ||
|  | //  [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
 | ||
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
 | ||
|  | //  [X] Platform: IME support.
 | ||
|  | //  [X] Platform: Multi-viewport / platform windows.
 | ||
|  | 
 | ||
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | ||
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | ||
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | ||
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
 | ||
|  | 
 | ||
|  | #include "imgui.h"      // IMGUI_IMPL_API
 | ||
|  | 
 | ||
|  | @class NSEvent; | ||
|  | @class NSView; | ||
|  | 
 | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplOSX_Init(NSView* _Nonnull view); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplOSX_Shutdown(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplOSX_NewFrame(NSView* _Nullable view); |