31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								// dear imgui: Renderer Backend for SDL_Renderer for SDL3
							 | 
						||
| 
								 | 
							
								// (Requires: SDL 3.0.0+)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Note how SDL_Renderer is an _optional_ component of SDL3.
							 | 
						||
| 
								 | 
							
								// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
							 | 
						||
| 
								 | 
							
								// If your application will want to render any non trivial amount of graphics other than UI,
							 | 
						||
| 
								 | 
							
								// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
							 | 
						||
| 
								 | 
							
								// it might be difficult to step out of those boundaries.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Implemented features:
							 | 
						||
| 
								 | 
							
								//  [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
							 | 
						||
| 
								 | 
							
								//  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
							 | 
						||
| 
								 | 
							
								// Missing features:
							 | 
						||
| 
								 | 
							
								//  [ ] Renderer: Multi-viewport support (multiple windows).
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#pragma once
							 | 
						||
| 
								 | 
							
								#include "imgui.h"      // IMGUI_IMPL_API
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct SDL_Renderer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer);
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_Shutdown();
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_NewFrame();
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Called by Init/NewFrame/Shutdown
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_CreateFontsTexture();
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_DestroyFontsTexture();
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer3_CreateDeviceObjects();
							 | 
						||
| 
								 | 
							
								IMGUI_IMPL_API void     ImGui_ImplSDLRenderer3_DestroyDeviceObjects();
							 |