furnace/src/engine/platform/sound/vic20sound.h

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2022-03-22 03:48:48 -04:00
/*
* vic20sound.h - implementation of VIC20 sound code
*
* Written by
* Teemu Rantanen <tvr@cs.hut.fi>
*
* This file is part of VICE, the Versatile Commodore Emulator.
* See README for copyright notice.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
* 02111-1307 USA.
*
*/
#ifndef VICE_VIC20SOUND_H
#define VICE_VIC20SOUND_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
struct sound_vic20_s {
unsigned char div;
struct {
unsigned char out;
unsigned char reg;
unsigned char shift;
signed short ctr;
} ch[4];
unsigned short noisectr;
unsigned char volume;
int cyclecount;
int accum;
int accum_cycles;
float cycles_per_sample;
float leftover_cycles;
int speed;
float highpassbuf;
float highpassbeta;
float lowpassbuf;
float lowpassbeta;
};
typedef struct sound_vic20_s sound_vic20_t;
int vic_sound_machine_init(sound_vic20_t *snd, int speed, int cycles_per_sec);
void vic_sound_machine_store(sound_vic20_t *snd, uint16_t addr, uint8_t value);
int vic_sound_machine_calculate_samples(sound_vic20_t *snd, int16_t *pbuf, int nr, int soc, int scc, uint32_t delta_t);
#ifdef __cplusplus
};
#endif
#endif