31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // dear imgui: Renderer Backend for SDL_Renderer for SDL2
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|  | // (Requires: SDL 2.0.17+)
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|  | 
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|  | // Note how SDL_Renderer is an _optional_ component of SDL2.
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|  | // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
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|  | // If your application will want to render any non trivial amount of graphics other than UI,
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|  | // please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
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|  | // it might be difficult to step out of those boundaries.
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|  | 
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|  | // Implemented features:
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|  | //  [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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|  | // Missing features:
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|  | //  [ ] Renderer: Multi-viewport support (multiple windows).
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|  | 
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|  | #pragma once
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|  | #include "imgui.h"      // IMGUI_IMPL_API
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|  | 
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|  | struct SDL_Renderer; | ||
|  | 
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|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer2_Shutdown(); | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer2_NewFrame(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data); | ||
|  | 
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|  | // Called by Init/NewFrame/Shutdown
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|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer2_CreateFontsTexture(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer2_DestroyFontsTexture(); | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplSDLRenderer2_CreateDeviceObjects(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplSDLRenderer2_DestroyDeviceObjects(); |