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										 |  |  | // dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline)
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							|  |  |  | // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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							|  |  |  | // Implemented features:
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							|  |  |  | //  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
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							|  |  |  | //  [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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										 |  |  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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										 |  |  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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							|  |  |  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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							|  |  |  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
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							|  |  |  | // **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
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							|  |  |  | // **Prefer using the code in imgui_impl_opengl3.cpp**
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							|  |  |  | // This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read.
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							|  |  |  | // If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more
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							|  |  |  | // complicated, will require your code to reset every single OpenGL attributes to their initial state, and might
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							|  |  |  | // confuse your GPU driver.
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							|  |  |  | // The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API.
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							|  |  |  | #pragma once
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							|  |  |  | #include "imgui.h"      // IMGUI_IMPL_API
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										 |  |  | #ifndef IMGUI_DISABLE
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							|  |  |  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_Init(); | 
					
						
							|  |  |  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_Shutdown(); | 
					
						
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										 |  |  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_NewFrame(); | 
					
						
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										 |  |  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data); | 
					
						
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							|  |  |  | // Called by Init/NewFrame/Shutdown
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							|  |  |  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateFontsTexture(); | 
					
						
							|  |  |  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyFontsTexture(); | 
					
						
							|  |  |  | IMGUI_IMPL_API bool     ImGui_ImplOpenGL2_CreateDeviceObjects(); | 
					
						
							|  |  |  | IMGUI_IMPL_API void     ImGui_ImplOpenGL2_DestroyDeviceObjects(); | 
					
						
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							|  |  |  | #endif // #ifndef IMGUI_DISABLE
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