19 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Super NES
 | ||
|  | 
 | ||
|  | The successor to NES to compete with Genesis. Now packing with superior graphics and sample-based audio. Also known as Super Famicom. | ||
|  | 
 | ||
|  | Its audio subsystem, developed by Sony, features the DSP chip, SPC700 microcontroller and 64KB of dedicated SRAM used by both. This whole system itself is pretty much a separate computer that the main CPU needs to upload its program and samples to. | ||
|  | 
 | ||
|  | The DSP chip can | ||
|  | 
 | ||
|  | Furnace communicates with the DSP directly and provide a full 64KB memory. This memory might be reduced excessively on ROM export to make up for playback engine and pattern data. | ||
|  | 
 | ||
|  | # effects
 | ||
|  | 
 | ||
|  | Note: this chip has a signed left/right level. Which can be used for inverted (surround) stereo. A signed 8-bit value means 80 - FF = -128 - -1. Other values work normally. A value of -128 is not recommended as it could cause overflows. | ||
|  | 
 | ||
|  | - `10xx`: Set echo feedback level. This effect will apply to all channels. | ||
|  | - `11xx`: Set echo left level (signed 8-bit). This effect will apply to all channels. | ||
|  | - `12xx`: Set echo right level (signed 8-bit). This effect will apply to all channels. | ||
|  | - `13xx`: Set the length of the echo delay buffer. This will also affect the size of the sample RAM! |