2021-05-28 16:25:55 -04:00
										 
									 
								 
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								1. Compression algorithm (deflate)
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								The deflation algorithm used by gzip (also zip and zlib) is a variation of
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								LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
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								the input data.  The second occurrence of a string is replaced by a
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								pointer to the previous string, in the form of a pair (distance,
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								length).  Distances are limited to 32K bytes, and lengths are limited
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								to 258 bytes. When a string does not occur anywhere in the previous
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								32K bytes, it is emitted as a sequence of literal bytes.  (In this
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								description, `string' must be taken as an arbitrary sequence of bytes,
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								and is not restricted to printable characters.)
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								Literals or match lengths are compressed with one Huffman tree, and
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								match distances are compressed with another tree. The trees are stored
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								in a compact form at the start of each block. The blocks can have any
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								size (except that the compressed data for one block must fit in
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								available memory). A block is terminated when deflate() determines that
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								it would be useful to start another block with fresh trees. (This is
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								somewhat similar to the behavior of LZW-based _compress_.)
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								Duplicated strings are found using a hash table. All input strings of
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								length 3 are inserted in the hash table. A hash index is computed for
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								the next 3 bytes. If the hash chain for this index is not empty, all
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								strings in the chain are compared with the current input string, and
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								the longest match is selected.
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								The hash chains are searched starting with the most recent strings, to
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								favor small distances and thus take advantage of the Huffman encoding.
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								The hash chains are singly linked. There are no deletions from the
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								hash chains, the algorithm simply discards matches that are too old.
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								To avoid a worst-case situation, very long hash chains are arbitrarily
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								truncated at a certain length, determined by a runtime option (level
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								parameter of deflateInit). So deflate() does not always find the longest
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								possible match but generally finds a match which is long enough.
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								deflate() also defers the selection of matches with a lazy evaluation
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								mechanism. After a match of length N has been found, deflate() searches for
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								a longer match at the next input byte. If a longer match is found, the
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								previous match is truncated to a length of one (thus producing a single
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								literal byte) and the process of lazy evaluation begins again. Otherwise,
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								the original match is kept, and the next match search is attempted only N
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								steps later.
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								The lazy match evaluation is also subject to a runtime parameter. If
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								the current match is long enough, deflate() reduces the search for a longer
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								match, thus speeding up the whole process. If compression ratio is more
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								important than speed, deflate() attempts a complete second search even if
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								the first match is already long enough.
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								The lazy match evaluation is not performed for the fastest compression
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								modes (level parameter 1 to 3). For these fast modes, new strings
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								are inserted in the hash table only when no match was found, or
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								when the match is not too long. This degrades the compression ratio
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								but saves time since there are both fewer insertions and fewer searches.
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								2. Decompression algorithm (inflate)
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								2.1 Introduction
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								The key question is how to represent a Huffman code (or any prefix code) so
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								that you can decode fast.  The most important characteristic is that shorter
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								codes are much more common than longer codes, so pay attention to decoding the
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								short codes fast, and let the long codes take longer to decode.
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								inflate() sets up a first level table that covers some number of bits of
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								input less than the length of longest code.  It gets that many bits from the
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								stream, and looks it up in the table.  The table will tell if the next
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								code is that many bits or less and how many, and if it is, it will tell
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								the value, else it will point to the next level table for which inflate()
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								grabs more bits and tries to decode a longer code.
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								How many bits to make the first lookup is a tradeoff between the time it
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								takes to decode and the time it takes to build the table.  If building the
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								table took no time (and if you had infinite memory), then there would only
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								be a first level table to cover all the way to the longest code.  However,
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								building the table ends up taking a lot longer for more bits since short
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								codes are replicated many times in such a table.  What inflate() does is
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											2025-07-27 18:51:52 -04:00
										 
									 
								 
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								simply to make the number of bits in the first table a variable, and then
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											2021-05-28 16:25:55 -04:00
										 
									 
								 
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								to set that variable for the maximum speed.
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								For inflate, which has 286 possible codes for the literal/length tree, the size
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								of the first table is nine bits.  Also the distance trees have 30 possible
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								values, and the size of the first table is six bits.  Note that for each of
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								those cases, the table ended up one bit longer than the ``average'' code
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								length, i.e. the code length of an approximately flat code which would be a
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								little more than eight bits for 286 symbols and a little less than five bits
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								for 30 symbols.
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								2.2 More details on the inflate table lookup
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								Ok, you want to know what this cleverly obfuscated inflate tree actually
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								looks like.  You are correct that it's not a Huffman tree.  It is simply a
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								lookup table for the first, let's say, nine bits of a Huffman symbol.  The
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								symbol could be as short as one bit or as long as 15 bits.  If a particular
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								symbol is shorter than nine bits, then that symbol's translation is duplicated
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								in all those entries that start with that symbol's bits.  For example, if the
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								symbol is four bits, then it's duplicated 32 times in a nine-bit table.  If a
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								symbol is nine bits long, it appears in the table once.
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								If the symbol is longer than nine bits, then that entry in the table points
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								to another similar table for the remaining bits.  Again, there are duplicated
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								entries as needed.  The idea is that most of the time the symbol will be short
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								and there will only be one table look up.  (That's whole idea behind data
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								compression in the first place.)  For the less frequent long symbols, there
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								will be two lookups.  If you had a compression method with really long
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								symbols, you could have as many levels of lookups as is efficient.  For
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								inflate, two is enough.
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								So a table entry either points to another table (in which case nine bits in
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								the above example are gobbled), or it contains the translation for the symbol
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								and the number of bits to gobble.  Then you start again with the next
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								ungobbled bit.
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								You may wonder: why not just have one lookup table for how ever many bits the
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								longest symbol is?  The reason is that if you do that, you end up spending
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								more time filling in duplicate symbol entries than you do actually decoding.
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								At least for deflate's output that generates new trees every several 10's of
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								kbytes.  You can imagine that filling in a 2^15 entry table for a 15-bit code
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								would take too long if you're only decoding several thousand symbols.  At the
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								other extreme, you could make a new table for every bit in the code.  In fact,
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								that's essentially a Huffman tree.  But then you spend too much time
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								traversing the tree while decoding, even for short symbols.
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								So the number of bits for the first lookup table is a trade of the time to
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								fill out the table vs. the time spent looking at the second level and above of
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								the table.
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								Here is an example, scaled down:
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								The code being decoded, with 10 symbols, from 1 to 6 bits long:
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								A: 0
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								B: 10
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								C: 1100
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								D: 11010
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								E: 11011
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								F: 11100
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								G: 11101
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								H: 11110
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								I: 111110
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								J: 111111
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								Let's make the first table three bits long (eight entries):
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								000: A,1
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								001: A,1
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								010: A,1
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								011: A,1
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								100: B,2
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								101: B,2
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								110: -> table X (gobble 3 bits)
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								111: -> table Y (gobble 3 bits)
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								Each entry is what the bits decode as and how many bits that is, i.e. how
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								many bits to gobble.  Or the entry points to another table, with the number of
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								bits to gobble implicit in the size of the table.
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								Table X is two bits long since the longest code starting with 110 is five bits
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								long:
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								00: C,1
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								01: C,1
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								10: D,2
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								11: E,2
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								Table Y is three bits long since the longest code starting with 111 is six
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								bits long:
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								000: F,2
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								001: F,2
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								010: G,2
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								011: G,2
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								100: H,2
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								101: H,2
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								110: I,3
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								111: J,3
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								So what we have here are three tables with a total of 20 entries that had to
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								be constructed.  That's compared to 64 entries for a single table.  Or
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								compared to 16 entries for a Huffman tree (six two entry tables and one four
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								entry table).  Assuming that the code ideally represents the probability of
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								the symbols, it takes on the average 1.25 lookups per symbol.  That's compared
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								to one lookup for the single table, or 1.66 lookups per symbol for the
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								Huffman tree.
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								There, I think that gives you a picture of what's going on.  For inflate, the
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								meaning of a particular symbol is often more than just a letter.  It can be a
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								byte (a "literal"), or it can be either a length or a distance which
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								indicates a base value and a number of bits to fetch after the code that is
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								added to the base value.  Or it might be the special end-of-block code.  The
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								data structures created in inftrees.c try to encode all that information
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								compactly in the tables.
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								Jean-loup Gailly        Mark Adler
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								jloup@gzip.org          madler@alumni.caltech.edu
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								References:
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								[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
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								Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
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								pp. 337-343.
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								``DEFLATE Compressed Data Format Specification'' available in
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								http://tools.ietf.org/html/rfc1951
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