628 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			628 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // [DEAR IMGUI]
 | ||
|  | // This is a slightly modified version of stb_rect_pack.h 1.01.
 | ||
|  | // Grep for [DEAR IMGUI] to find the changes.
 | ||
|  | // 
 | ||
|  | // stb_rect_pack.h - v1.01 - public domain - rectangle packing
 | ||
|  | // Sean Barrett 2014
 | ||
|  | //
 | ||
|  | // Useful for e.g. packing rectangular textures into an atlas.
 | ||
|  | // Does not do rotation.
 | ||
|  | //
 | ||
|  | // Before #including,
 | ||
|  | //
 | ||
|  | //    #define STB_RECT_PACK_IMPLEMENTATION
 | ||
|  | //
 | ||
|  | // in the file that you want to have the implementation.
 | ||
|  | //
 | ||
|  | // Not necessarily the awesomest packing method, but better than
 | ||
|  | // the totally naive one in stb_truetype (which is primarily what
 | ||
|  | // this is meant to replace).
 | ||
|  | //
 | ||
|  | // Has only had a few tests run, may have issues.
 | ||
|  | //
 | ||
|  | // More docs to come.
 | ||
|  | //
 | ||
|  | // No memory allocations; uses qsort() and assert() from stdlib.
 | ||
|  | // Can override those by defining STBRP_SORT and STBRP_ASSERT.
 | ||
|  | //
 | ||
|  | // This library currently uses the Skyline Bottom-Left algorithm.
 | ||
|  | //
 | ||
|  | // Please note: better rectangle packers are welcome! Please
 | ||
|  | // implement them to the same API, but with a different init
 | ||
|  | // function.
 | ||
|  | //
 | ||
|  | // Credits
 | ||
|  | //
 | ||
|  | //  Library
 | ||
|  | //    Sean Barrett
 | ||
|  | //  Minor features
 | ||
|  | //    Martins Mozeiko
 | ||
|  | //    github:IntellectualKitty
 | ||
|  | //
 | ||
|  | //  Bugfixes / warning fixes
 | ||
|  | //    Jeremy Jaussaud
 | ||
|  | //    Fabian Giesen
 | ||
|  | //
 | ||
|  | // Version history:
 | ||
|  | //
 | ||
|  | //     1.01  (2021-07-11)  always use large rect mode, expose STBRP__MAXVAL in public section
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|  | //     1.00  (2019-02-25)  avoid small space waste; gracefully fail too-wide rectangles
 | ||
|  | //     0.99  (2019-02-07)  warning fixes
 | ||
|  | //     0.11  (2017-03-03)  return packing success/fail result
 | ||
|  | //     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
 | ||
|  | //     0.09  (2016-08-27)  fix compiler warnings
 | ||
|  | //     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
 | ||
|  | //     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
 | ||
|  | //     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
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|  | //     0.05:  added STBRP_ASSERT to allow replacing assert
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|  | //     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
 | ||
|  | //     0.01:  initial release
 | ||
|  | //
 | ||
|  | // LICENSE
 | ||
|  | //
 | ||
|  | //   See end of file for license information.
 | ||
|  | 
 | ||
|  | //////////////////////////////////////////////////////////////////////////////
 | ||
|  | //
 | ||
|  | //       INCLUDE SECTION
 | ||
|  | //
 | ||
|  | 
 | ||
|  | #ifndef STB_INCLUDE_STB_RECT_PACK_H
 | ||
|  | #define STB_INCLUDE_STB_RECT_PACK_H
 | ||
|  | 
 | ||
|  | #define STB_RECT_PACK_VERSION  1
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|  | 
 | ||
|  | #ifdef STBRP_STATIC
 | ||
|  | #define STBRP_DEF static
 | ||
|  | #else
 | ||
|  | #define STBRP_DEF extern
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef __cplusplus
 | ||
|  | extern "C" { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | typedef struct stbrp_context stbrp_context; | ||
|  | typedef struct stbrp_node    stbrp_node; | ||
|  | typedef struct stbrp_rect    stbrp_rect; | ||
|  | 
 | ||
|  | typedef int            stbrp_coord; | ||
|  | 
 | ||
|  | #define STBRP__MAXVAL  0x7fffffff
 | ||
|  | // Mostly for internal use, but this is the maximum supported coordinate value.
 | ||
|  | 
 | ||
|  | STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); | ||
|  | // Assign packed locations to rectangles. The rectangles are of type
 | ||
|  | // 'stbrp_rect' defined below, stored in the array 'rects', and there
 | ||
|  | // are 'num_rects' many of them.
 | ||
|  | //
 | ||
|  | // Rectangles which are successfully packed have the 'was_packed' flag
 | ||
|  | // set to a non-zero value and 'x' and 'y' store the minimum location
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|  | // on each axis (i.e. bottom-left in cartesian coordinates, top-left
 | ||
|  | // if you imagine y increasing downwards). Rectangles which do not fit
 | ||
|  | // have the 'was_packed' flag set to 0.
 | ||
|  | //
 | ||
|  | // You should not try to access the 'rects' array from another thread
 | ||
|  | // while this function is running, as the function temporarily reorders
 | ||
|  | // the array while it executes.
 | ||
|  | //
 | ||
|  | // To pack into another rectangle, you need to call stbrp_init_target
 | ||
|  | // again. To continue packing into the same rectangle, you can call
 | ||
|  | // this function again. Calling this multiple times with multiple rect
 | ||
|  | // arrays will probably produce worse packing results than calling it
 | ||
|  | // a single time with the full rectangle array, but the option is
 | ||
|  | // available.
 | ||
|  | //
 | ||
|  | // The function returns 1 if all of the rectangles were successfully
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|  | // packed and 0 otherwise.
 | ||
|  | 
 | ||
|  | struct stbrp_rect | ||
|  | { | ||
|  |    // reserved for your use:
 | ||
|  |    int            id; | ||
|  | 
 | ||
|  |    // input:
 | ||
|  |    stbrp_coord    w, h; | ||
|  | 
 | ||
|  |    // output:
 | ||
|  |    stbrp_coord    x, y; | ||
|  |    int            was_packed;  // non-zero if valid packing
 | ||
|  | 
 | ||
|  | }; // 16 bytes, nominally
 | ||
|  | 
 | ||
|  | 
 | ||
|  | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | ||
|  | // Initialize a rectangle packer to:
 | ||
|  | //    pack a rectangle that is 'width' by 'height' in dimensions
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|  | //    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
 | ||
|  | //
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|  | // You must call this function every time you start packing into a new target.
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|  | //
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|  | // There is no "shutdown" function. The 'nodes' memory must stay valid for
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|  | // the following stbrp_pack_rects() call (or calls), but can be freed after
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|  | // the call (or calls) finish.
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|  | //
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|  | // Note: to guarantee best results, either:
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|  | //       1. make sure 'num_nodes' >= 'width'
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|  | //   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
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|  | //
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|  | // If you don't do either of the above things, widths will be quantized to multiples
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|  | // of small integers to guarantee the algorithm doesn't run out of temporary storage.
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|  | //
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|  | // If you do #2, then the non-quantized algorithm will be used, but the algorithm
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|  | // may run out of temporary storage and be unable to pack some rectangles.
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|  | 
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|  | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); | ||
|  | // Optionally call this function after init but before doing any packing to
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|  | // change the handling of the out-of-temp-memory scenario, described above.
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|  | // If you call init again, this will be reset to the default (false).
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|  | 
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|  | 
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|  | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); | ||
|  | // Optionally select which packing heuristic the library should use. Different
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|  | // heuristics will produce better/worse results for different data sets.
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|  | // If you call init again, this will be reset to the default.
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|  | 
 | ||
|  | enum | ||
|  | { | ||
|  |    STBRP_HEURISTIC_Skyline_default=0, | ||
|  |    STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | ||
|  |    STBRP_HEURISTIC_Skyline_BF_sortHeight | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | //////////////////////////////////////////////////////////////////////////////
 | ||
|  | //
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|  | // the details of the following structures don't matter to you, but they must
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|  | // be visible so you can handle the memory allocations for them
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|  | 
 | ||
|  | struct stbrp_node | ||
|  | { | ||
|  |    stbrp_coord  x,y; | ||
|  |    stbrp_node  *next; | ||
|  | }; | ||
|  | 
 | ||
|  | struct stbrp_context | ||
|  | { | ||
|  |    int width; | ||
|  |    int height; | ||
|  |    int align; | ||
|  |    int init_mode; | ||
|  |    int heuristic; | ||
|  |    int num_nodes; | ||
|  |    stbrp_node *active_head; | ||
|  |    stbrp_node *free_head; | ||
|  |    stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
 | ||
|  | }; | ||
|  | 
 | ||
|  | #ifdef __cplusplus
 | ||
|  | } | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #endif
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|  | 
 | ||
|  | //////////////////////////////////////////////////////////////////////////////
 | ||
|  | //
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|  | //     IMPLEMENTATION SECTION
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|  | //
 | ||
|  | 
 | ||
|  | #ifdef STB_RECT_PACK_IMPLEMENTATION
 | ||
|  | #ifndef STBRP_SORT
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|  | #include <stdlib.h>
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|  | #define STBRP_SORT qsort
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifndef STBRP_ASSERT
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|  | #include <assert.h>
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|  | #define STBRP_ASSERT assert
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|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef _MSC_VER
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|  | #define STBRP__NOTUSED(v)  (void)(v)
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|  | #define STBRP__CDECL       __cdecl
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|  | #else
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|  | #define STBRP__NOTUSED(v)  (void)sizeof(v)
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|  | #define STBRP__CDECL
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|  | #endif
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|  | 
 | ||
|  | enum | ||
|  | { | ||
|  |    STBRP__INIT_skyline = 1 | ||
|  | }; | ||
|  | 
 | ||
|  | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) | ||
|  | { | ||
|  |    switch (context->init_mode) { | ||
|  |       case STBRP__INIT_skyline: | ||
|  |          STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | ||
|  |          context->heuristic = heuristic; | ||
|  |          break; | ||
|  |       default: | ||
|  |          STBRP_ASSERT(0); | ||
|  |    } | ||
|  | } | ||
|  | 
 | ||
|  | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) | ||
|  | { | ||
|  |    if (allow_out_of_mem) | ||
|  |       // if it's ok to run out of memory, then don't bother aligning them;
 | ||
|  |       // this gives better packing, but may fail due to OOM (even though
 | ||
|  |       // the rectangles easily fit). @TODO a smarter approach would be to only
 | ||
|  |       // quantize once we've hit OOM, then we could get rid of this parameter.
 | ||
|  |       context->align = 1; | ||
|  |    else { | ||
|  |       // if it's not ok to run out of memory, then quantize the widths
 | ||
|  |       // so that num_nodes is always enough nodes.
 | ||
|  |       //
 | ||
|  |       // I.e. num_nodes * align >= width
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|  |       //                  align >= width / num_nodes
 | ||
|  |       //                  align = ceil(width/num_nodes)
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|  | 
 | ||
|  |       context->align = (context->width + context->num_nodes-1) / context->num_nodes; | ||
|  |    } | ||
|  | } | ||
|  | 
 | ||
|  | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | ||
|  | { | ||
|  |    int i; | ||
|  | 
 | ||
|  |    for (i=0; i < num_nodes-1; ++i) | ||
|  |       nodes[i].next = &nodes[i+1]; | ||
|  |    nodes[i].next = NULL; | ||
|  |    context->init_mode = STBRP__INIT_skyline; | ||
|  |    context->heuristic = STBRP_HEURISTIC_Skyline_default; | ||
|  |    context->free_head = &nodes[0]; | ||
|  |    context->active_head = &context->extra[0]; | ||
|  |    context->width = width; | ||
|  |    context->height = height; | ||
|  |    context->num_nodes = num_nodes; | ||
|  |    stbrp_setup_allow_out_of_mem(context, 0); | ||
|  | 
 | ||
|  |    // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
 | ||
|  |    context->extra[0].x = 0; | ||
|  |    context->extra[0].y = 0; | ||
|  |    context->extra[0].next = &context->extra[1]; | ||
|  |    context->extra[1].x = (stbrp_coord) width; | ||
|  |    context->extra[1].y = (1<<30); | ||
|  |    context->extra[1].next = NULL; | ||
|  | } | ||
|  | 
 | ||
|  | // find minimum y position if it starts at x1
 | ||
|  | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | ||
|  | { | ||
|  |    stbrp_node *node = first; | ||
|  |    int x1 = x0 + width; | ||
|  |    int min_y, visited_width, waste_area; | ||
|  | 
 | ||
|  |    STBRP__NOTUSED(c); | ||
|  | 
 | ||
|  |    STBRP_ASSERT(first->x <= x0); | ||
|  | 
 | ||
|  |    #if 0
 | ||
|  |    // skip in case we're past the node
 | ||
|  |    while (node->next->x <= x0) | ||
|  |       ++node; | ||
|  |    #else
 | ||
|  |    STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
 | ||
|  |    #endif
 | ||
|  | 
 | ||
|  |    STBRP_ASSERT(node->x <= x0); | ||
|  | 
 | ||
|  |    min_y = 0; | ||
|  |    waste_area = 0; | ||
|  |    visited_width = 0; | ||
|  |    while (node->x < x1) { | ||
|  |       if (node->y > min_y) { | ||
|  |          // raise min_y higher.
 | ||
|  |          // we've accounted for all waste up to min_y,
 | ||
|  |          // but we'll now add more waste for everything we've visted
 | ||
|  |          waste_area += visited_width * (node->y - min_y); | ||
|  |          min_y = node->y; | ||
|  |          // the first time through, visited_width might be reduced
 | ||
|  |          if (node->x < x0) | ||
|  |             visited_width += node->next->x - x0; | ||
|  |          else | ||
|  |             visited_width += node->next->x - node->x; | ||
|  |       } else { | ||
|  |          // add waste area
 | ||
|  |          int under_width = node->next->x - node->x; | ||
|  |          if (under_width + visited_width > width) | ||
|  |             under_width = width - visited_width; | ||
|  |          waste_area += under_width * (min_y - node->y); | ||
|  |          visited_width += under_width; | ||
|  |       } | ||
|  |       node = node->next; | ||
|  |    } | ||
|  | 
 | ||
|  |    *pwaste = waste_area; | ||
|  |    return min_y; | ||
|  | } | ||
|  | 
 | ||
|  | typedef struct | ||
|  | { | ||
|  |    int x,y; | ||
|  |    stbrp_node **prev_link; | ||
|  | } stbrp__findresult; | ||
|  | 
 | ||
|  | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | ||
|  | { | ||
|  |    int best_waste = (1<<30), best_x, best_y = (1 << 30); | ||
|  |    stbrp__findresult fr; | ||
|  |    stbrp_node **prev, *node, *tail, **best = NULL; | ||
|  | 
 | ||
|  |    // align to multiple of c->align
 | ||
|  |    width = (width + c->align - 1); | ||
|  |    width -= width % c->align; | ||
|  |    STBRP_ASSERT(width % c->align == 0); | ||
|  | 
 | ||
|  |    // if it can't possibly fit, bail immediately
 | ||
|  |    if (width > c->width || height > c->height) { | ||
|  |       fr.prev_link = NULL; | ||
|  |       fr.x = fr.y = 0; | ||
|  |       return fr; | ||
|  |    } | ||
|  | 
 | ||
|  |    node = c->active_head; | ||
|  |    prev = &c->active_head; | ||
|  |    while (node->x + width <= c->width) { | ||
|  |       int y,waste; | ||
|  |       y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | ||
|  |       if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
 | ||
|  |          // bottom left
 | ||
|  |          if (y < best_y) { | ||
|  |             best_y = y; | ||
|  |             best = prev; | ||
|  |          } | ||
|  |       } else { | ||
|  |          // best-fit
 | ||
|  |          if (y + height <= c->height) { | ||
|  |             // can only use it if it first vertically
 | ||
|  |             if (y < best_y || (y == best_y && waste < best_waste)) { | ||
|  |                best_y = y; | ||
|  |                best_waste = waste; | ||
|  |                best = prev; | ||
|  |             } | ||
|  |          } | ||
|  |       } | ||
|  |       prev = &node->next; | ||
|  |       node = node->next; | ||
|  |    } | ||
|  | 
 | ||
|  |    best_x = (best == NULL) ? 0 : (*best)->x; | ||
|  | 
 | ||
|  |    // if doing best-fit (BF), we also have to try aligning right edge to each node position
 | ||
|  |    //
 | ||
|  |    // e.g, if fitting
 | ||
|  |    //
 | ||
|  |    //     ____________________
 | ||
|  |    //    |____________________|
 | ||
|  |    //
 | ||
|  |    //            into
 | ||
|  |    //
 | ||
|  |    //   |                         |
 | ||
|  |    //   |             ____________|
 | ||
|  |    //   |____________|
 | ||
|  |    //
 | ||
|  |    // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
 | ||
|  |    //
 | ||
|  |    // This makes BF take about 2x the time
 | ||
|  | 
 | ||
|  |    if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | ||
|  |       tail = c->active_head; | ||
|  |       node = c->active_head; | ||
|  |       prev = &c->active_head; | ||
|  |       // find first node that's admissible
 | ||
|  |       while (tail->x < width) | ||
|  |          tail = tail->next; | ||
|  |       while (tail) { | ||
|  |          int xpos = tail->x - width; | ||
|  |          int y,waste; | ||
|  |          STBRP_ASSERT(xpos >= 0); | ||
|  |          // find the left position that matches this
 | ||
|  |          while (node->next->x <= xpos) { | ||
|  |             prev = &node->next; | ||
|  |             node = node->next; | ||
|  |          } | ||
|  |          STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); | ||
|  |          y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | ||
|  |          if (y + height <= c->height) { | ||
|  |             if (y <= best_y) { | ||
|  |                if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { | ||
|  |                   best_x = xpos; | ||
|  |                   //STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
 | ||
|  |                   best_y = y; | ||
|  |                   best_waste = waste; | ||
|  |                   best = prev; | ||
|  |                } | ||
|  |             } | ||
|  |          } | ||
|  |          tail = tail->next; | ||
|  |       } | ||
|  |    } | ||
|  | 
 | ||
|  |    fr.prev_link = best; | ||
|  |    fr.x = best_x; | ||
|  |    fr.y = best_y; | ||
|  |    return fr; | ||
|  | } | ||
|  | 
 | ||
|  | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | ||
|  | { | ||
|  |    // find best position according to heuristic
 | ||
|  |    stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | ||
|  |    stbrp_node *node, *cur; | ||
|  | 
 | ||
|  |    // bail if:
 | ||
|  |    //    1. it failed
 | ||
|  |    //    2. the best node doesn't fit (we don't always check this)
 | ||
|  |    //    3. we're out of memory
 | ||
|  |    if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | ||
|  |       res.prev_link = NULL; | ||
|  |       return res; | ||
|  |    } | ||
|  | 
 | ||
|  |    // on success, create new node
 | ||
|  |    node = context->free_head; | ||
|  |    node->x = (stbrp_coord) res.x; | ||
|  |    node->y = (stbrp_coord) (res.y + height); | ||
|  | 
 | ||
|  |    context->free_head = node->next; | ||
|  | 
 | ||
|  |    // insert the new node into the right starting point, and
 | ||
|  |    // let 'cur' point to the remaining nodes needing to be
 | ||
|  |    // stiched back in
 | ||
|  | 
 | ||
|  |    cur = *res.prev_link; | ||
|  |    if (cur->x < res.x) { | ||
|  |       // preserve the existing one, so start testing with the next one
 | ||
|  |       stbrp_node *next = cur->next; | ||
|  |       cur->next = node; | ||
|  |       cur = next; | ||
|  |    } else { | ||
|  |       *res.prev_link = node; | ||
|  |    } | ||
|  | 
 | ||
|  |    // from here, traverse cur and free the nodes, until we get to one
 | ||
|  |    // that shouldn't be freed
 | ||
|  |    while (cur->next && cur->next->x <= res.x + width) { | ||
|  |       stbrp_node *next = cur->next; | ||
|  |       // move the current node to the free list
 | ||
|  |       cur->next = context->free_head; | ||
|  |       context->free_head = cur; | ||
|  |       cur = next; | ||
|  |    } | ||
|  | 
 | ||
|  |    // stitch the list back in
 | ||
|  |    node->next = cur; | ||
|  | 
 | ||
|  |    if (cur->x < res.x + width) | ||
|  |       cur->x = (stbrp_coord) (res.x + width); | ||
|  | 
 | ||
|  | #ifdef _DEBUG
 | ||
|  |    cur = context->active_head; | ||
|  |    while (cur->x < context->width) { | ||
|  |       STBRP_ASSERT(cur->x < cur->next->x); | ||
|  |       cur = cur->next; | ||
|  |    } | ||
|  |    STBRP_ASSERT(cur->next == NULL); | ||
|  | 
 | ||
|  |    { | ||
|  |       int count=0; | ||
|  |       cur = context->active_head; | ||
|  |       while (cur) { | ||
|  |          cur = cur->next; | ||
|  |          ++count; | ||
|  |       } | ||
|  |       cur = context->free_head; | ||
|  |       while (cur) { | ||
|  |          cur = cur->next; | ||
|  |          ++count; | ||
|  |       } | ||
|  |       STBRP_ASSERT(count == context->num_nodes+2); | ||
|  |    } | ||
|  | #endif
 | ||
|  | 
 | ||
|  |    return res; | ||
|  | } | ||
|  | 
 | ||
|  | static int STBRP__CDECL rect_height_compare(const void *a, const void *b) | ||
|  | { | ||
|  |    const stbrp_rect *p = (const stbrp_rect *) a; | ||
|  |    const stbrp_rect *q = (const stbrp_rect *) b; | ||
|  |    if (p->h > q->h) | ||
|  |       return -1; | ||
|  |    if (p->h < q->h) | ||
|  |       return  1; | ||
|  |    return (p->w > q->w) ? -1 : (p->w < q->w); | ||
|  | } | ||
|  | 
 | ||
|  | static int STBRP__CDECL rect_original_order(const void *a, const void *b) | ||
|  | { | ||
|  |    const stbrp_rect *p = (const stbrp_rect *) a; | ||
|  |    const stbrp_rect *q = (const stbrp_rect *) b; | ||
|  |    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | ||
|  | } | ||
|  | 
 | ||
|  | STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | ||
|  | { | ||
|  |    int i, all_rects_packed = 1; | ||
|  | 
 | ||
|  |    // we use the 'was_packed' field internally to allow sorting/unsorting
 | ||
|  |    for (i=0; i < num_rects; ++i) { | ||
|  |       rects[i].was_packed = i; | ||
|  |    } | ||
|  | 
 | ||
|  |    // sort according to heuristic
 | ||
|  |    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); | ||
|  | 
 | ||
|  |    for (i=0; i < num_rects; ++i) { | ||
|  |       if (rects[i].w == 0 || rects[i].h == 0) { | ||
|  |          rects[i].x = rects[i].y = 0;  // empty rect needs no space
 | ||
|  |       } else { | ||
|  |          stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | ||
|  |          if (fr.prev_link) { | ||
|  |             rects[i].x = (stbrp_coord) fr.x; | ||
|  |             rects[i].y = (stbrp_coord) fr.y; | ||
|  |          } else { | ||
|  |             rects[i].x = rects[i].y = STBRP__MAXVAL; | ||
|  |          } | ||
|  |       } | ||
|  |    } | ||
|  | 
 | ||
|  |    // unsort
 | ||
|  |    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); | ||
|  | 
 | ||
|  |    // set was_packed flags and all_rects_packed status
 | ||
|  |    for (i=0; i < num_rects; ++i) { | ||
|  |       rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); | ||
|  |       if (!rects[i].was_packed) | ||
|  |          all_rects_packed = 0; | ||
|  |    } | ||
|  | 
 | ||
|  |    // return the all_rects_packed status
 | ||
|  |    return all_rects_packed; | ||
|  | } | ||
|  | #endif
 | ||
|  | 
 | ||
|  | /*
 | ||
|  | ------------------------------------------------------------------------------ | ||
|  | This software is available under 2 licenses -- choose whichever you prefer. | ||
|  | ------------------------------------------------------------------------------ | ||
|  | ALTERNATIVE A - MIT License | ||
|  | Copyright (c) 2017 Sean Barrett | ||
|  | Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
|  | this software and associated documentation files (the "Software"), to deal in | ||
|  | the Software without restriction, including without limitation the rights to | ||
|  | use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | ||
|  | of the Software, and to permit persons to whom the Software is furnished to do | ||
|  | so, subject to the following conditions: | ||
|  | The above copyright notice and this permission notice shall be included in all | ||
|  | copies or substantial portions of the Software. | ||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
|  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
|  | SOFTWARE. | ||
|  | ------------------------------------------------------------------------------ | ||
|  | ALTERNATIVE B - Public Domain (www.unlicense.org) | ||
|  | This is free and unencumbered software released into the public domain. | ||
|  | Anyone is free to copy, modify, publish, use, compile, sell, or distribute this | ||
|  | software, either in source code form or as a compiled binary, for any purpose, | ||
|  | commercial or non-commercial, and by any means. | ||
|  | In jurisdictions that recognize copyright laws, the author or authors of this | ||
|  | software dedicate any and all copyright interest in the software to the public | ||
|  | domain. We make this dedication for the benefit of the public at large and to | ||
|  | the detriment of our heirs and successors. We intend this dedication to be an | ||
|  | overt act of relinquishment in perpetuity of all present and future rights to | ||
|  | this software under copyright law. | ||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  | AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | ||
|  | ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||
|  | WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
|  | ------------------------------------------------------------------------------ | ||
|  | */ |