720 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			720 lines
		
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | // dear imgui: Renderer for WebGPU
 | ||
|  | // This needs to be used along with a Platform Binding (e.g. GLFW)
 | ||
|  | // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
 | ||
|  | 
 | ||
|  | // Implemented features:
 | ||
|  | //  [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
 | ||
|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
 | ||
|  | 
 | ||
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | ||
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | ||
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | ||
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
 | ||
|  | 
 | ||
|  | // CHANGELOG
 | ||
|  | // (minor and older changes stripped away, please see git history for details)
 | ||
|  | //  2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
 | ||
|  | //  2021-08-24: Fix for latest specs.
 | ||
|  | //  2021-05-24: Add support for draw_data->FramebufferScale.
 | ||
|  | //  2021-05-19: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
 | ||
|  | //  2021-05-16: Update to latest WebGPU specs (compatible with Emscripten 2.0.20 and Chrome Canary 92).
 | ||
|  | //  2021-02-18: Change blending equation to preserve alpha in output buffer.
 | ||
|  | //  2021-01-28: Initial version.
 | ||
|  | 
 | ||
|  | #include "imgui.h"
 | ||
|  | #include "imgui_impl_wgpu.h"
 | ||
|  | #include <limits.h>
 | ||
|  | #include <webgpu/webgpu.h>
 | ||
|  | 
 | ||
|  | #define HAS_EMSCRIPTEN_VERSION(major, minor, tiny) (__EMSCRIPTEN_major__ > (major) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ > (minor)) || (__EMSCRIPTEN_major__ == (major) && __EMSCRIPTEN_minor__ == (minor) && __EMSCRIPTEN_tiny__ >= (tiny)))
 | ||
|  | 
 | ||
|  | #if defined(__EMSCRIPTEN__) && !HAS_EMSCRIPTEN_VERSION(2, 0, 20)
 | ||
|  | #error "Requires at least emscripten 2.0.20"
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Dear ImGui prototypes from imgui_internal.h
 | ||
|  | extern ImGuiID ImHashData(const void* data_p, size_t data_size, ImU32 seed = 0); | ||
|  | 
 | ||
|  | // WebGPU data
 | ||
|  | static WGPUDevice               g_wgpuDevice = NULL; | ||
|  | static WGPUQueue                g_defaultQueue = NULL; | ||
|  | static WGPUTextureFormat        g_renderTargetFormat = WGPUTextureFormat_Undefined; | ||
|  | static WGPURenderPipeline       g_pipelineState = NULL; | ||
|  | 
 | ||
|  | struct RenderResources | ||
|  | { | ||
|  |     WGPUTexture         FontTexture;            // Font texture
 | ||
|  |     WGPUTextureView     FontTextureView;        // Texture view for font texture
 | ||
|  |     WGPUSampler         Sampler;                // Sampler for the font texture
 | ||
|  |     WGPUBuffer          Uniforms;               // Shader uniforms
 | ||
|  |     WGPUBindGroup       CommonBindGroup;        // Resources bind-group to bind the common resources to pipeline
 | ||
|  |     ImGuiStorage        ImageBindGroups;        // Resources bind-group to bind the font/image resources to pipeline (this is a key->value map)
 | ||
|  |     WGPUBindGroup       ImageBindGroup;         // Default font-resource of Dear ImGui
 | ||
|  |     WGPUBindGroupLayout ImageBindGroupLayout;   // Cache layout used for the image bind group. Avoids allocating unnecessary JS objects when working with WebASM
 | ||
|  | }; | ||
|  | static RenderResources  g_resources; | ||
|  | 
 | ||
|  | struct FrameResources | ||
|  | { | ||
|  |     WGPUBuffer  IndexBuffer; | ||
|  |     WGPUBuffer  VertexBuffer; | ||
|  |     ImDrawIdx*  IndexBufferHost; | ||
|  |     ImDrawVert* VertexBufferHost; | ||
|  |     int         IndexBufferSize; | ||
|  |     int         VertexBufferSize; | ||
|  | }; | ||
|  | static FrameResources*  g_pFrameResources = NULL; | ||
|  | static unsigned int     g_numFramesInFlight = 0; | ||
|  | static unsigned int     g_frameIndex = UINT_MAX; | ||
|  | 
 | ||
|  | struct Uniforms | ||
|  | { | ||
|  |     float MVP[4][4]; | ||
|  | }; | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // SHADERS
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // glsl_shader.vert, compiled with:
 | ||
|  | // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
 | ||
|  | /*
 | ||
|  | #version 450 core
 | ||
|  | layout(location = 0) in vec2 aPos; | ||
|  | layout(location = 1) in vec2 aUV; | ||
|  | layout(location = 2) in vec4 aColor; | ||
|  | layout(set=0, binding = 0) uniform transform { mat4 mvp; }; | ||
|  | 
 | ||
|  | out gl_PerVertex { vec4 gl_Position; }; | ||
|  | layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  |     Out.Color = aColor; | ||
|  |     Out.UV = aUV; | ||
|  |     gl_Position = mvp * vec4(aPos, 0, 1); | ||
|  | } | ||
|  | */ | ||
|  | static uint32_t __glsl_shader_vert_spv[] = | ||
|  | { | ||
|  |     0x07230203,0x00010000,0x00080007,0x0000002c,0x00000000,0x00020011,0x00000001,0x0006000b, | ||
|  |     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | ||
|  |     0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, | ||
|  |     0x0000001b,0x00000023,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | ||
|  |     0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, | ||
|  |     0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, | ||
|  |     0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, | ||
|  |     0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, | ||
|  |     0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00050005,0x0000001d, | ||
|  |     0x6e617274,0x726f6673,0x0000006d,0x00040006,0x0000001d,0x00000000,0x0070766d,0x00030005, | ||
|  |     0x0000001f,0x00000000,0x00040005,0x00000023,0x736f5061,0x00000000,0x00040047,0x0000000b, | ||
|  |     0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, | ||
|  |     0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, | ||
|  |     0x00000019,0x00000002,0x00040048,0x0000001d,0x00000000,0x00000005,0x00050048,0x0000001d, | ||
|  |     0x00000000,0x00000023,0x00000000,0x00050048,0x0000001d,0x00000000,0x00000007,0x00000010, | ||
|  |     0x00030047,0x0000001d,0x00000002,0x00040047,0x0000001f,0x00000022,0x00000000,0x00040047, | ||
|  |     0x0000001f,0x00000021,0x00000000,0x00040047,0x00000023,0x0000001e,0x00000000,0x00020013, | ||
|  |     0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,0x00000020,0x00040017, | ||
|  |     0x00000007,0x00000006,0x00000004,0x00040017,0x00000008,0x00000006,0x00000002,0x0004001e, | ||
|  |     0x00000009,0x00000007,0x00000008,0x00040020,0x0000000a,0x00000003,0x00000009,0x0004003b, | ||
|  |     0x0000000a,0x0000000b,0x00000003,0x00040015,0x0000000c,0x00000020,0x00000001,0x0004002b, | ||
|  |     0x0000000c,0x0000000d,0x00000000,0x00040020,0x0000000e,0x00000001,0x00000007,0x0004003b, | ||
|  |     0x0000000e,0x0000000f,0x00000001,0x00040020,0x00000011,0x00000003,0x00000007,0x0004002b, | ||
|  |     0x0000000c,0x00000013,0x00000001,0x00040020,0x00000014,0x00000001,0x00000008,0x0004003b, | ||
|  |     0x00000014,0x00000015,0x00000001,0x00040020,0x00000017,0x00000003,0x00000008,0x0003001e, | ||
|  |     0x00000019,0x00000007,0x00040020,0x0000001a,0x00000003,0x00000019,0x0004003b,0x0000001a, | ||
|  |     0x0000001b,0x00000003,0x00040018,0x0000001c,0x00000007,0x00000004,0x0003001e,0x0000001d, | ||
|  |     0x0000001c,0x00040020,0x0000001e,0x00000002,0x0000001d,0x0004003b,0x0000001e,0x0000001f, | ||
|  |     0x00000002,0x00040020,0x00000020,0x00000002,0x0000001c,0x0004003b,0x00000014,0x00000023, | ||
|  |     0x00000001,0x0004002b,0x00000006,0x00000025,0x00000000,0x0004002b,0x00000006,0x00000026, | ||
|  |     0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005, | ||
|  |     0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,0x0000000b, | ||
|  |     0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,0x00000015, | ||
|  |     0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,0x00000016, | ||
|  |     0x00050041,0x00000020,0x00000021,0x0000001f,0x0000000d,0x0004003d,0x0000001c,0x00000022, | ||
|  |     0x00000021,0x0004003d,0x00000008,0x00000024,0x00000023,0x00050051,0x00000006,0x00000027, | ||
|  |     0x00000024,0x00000000,0x00050051,0x00000006,0x00000028,0x00000024,0x00000001,0x00070050, | ||
|  |     0x00000007,0x00000029,0x00000027,0x00000028,0x00000025,0x00000026,0x00050091,0x00000007, | ||
|  |     0x0000002a,0x00000022,0x00000029,0x00050041,0x00000011,0x0000002b,0x0000001b,0x0000000d, | ||
|  |     0x0003003e,0x0000002b,0x0000002a,0x000100fd,0x00010038 | ||
|  | }; | ||
|  | 
 | ||
|  | // glsl_shader.frag, compiled with:
 | ||
|  | // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
 | ||
|  | /*
 | ||
|  | #version 450 core
 | ||
|  | layout(location = 0) out vec4 fColor; | ||
|  | layout(set=0, binding=1) uniform sampler s; | ||
|  | layout(set=1, binding=0) uniform texture2D t; | ||
|  | layout(location = 0) in struct { vec4 Color; vec2 UV; } In; | ||
|  | void main() | ||
|  | { | ||
|  |     fColor = In.Color * texture(sampler2D(t, s), In.UV.st); | ||
|  | } | ||
|  | */ | ||
|  | static uint32_t __glsl_shader_frag_spv[] = | ||
|  | { | ||
|  |     0x07230203,0x00010000,0x00080007,0x00000023,0x00000000,0x00020011,0x00000001,0x0006000b, | ||
|  |     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | ||
|  |     0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, | ||
|  |     0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | ||
|  |     0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, | ||
|  |     0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, | ||
|  |     0x00005655,0x00030005,0x0000000d,0x00006e49,0x00030005,0x00000015,0x00000074,0x00030005, | ||
|  |     0x00000019,0x00000073,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d, | ||
|  |     0x0000001e,0x00000000,0x00040047,0x00000015,0x00000022,0x00000001,0x00040047,0x00000015, | ||
|  |     0x00000021,0x00000000,0x00040047,0x00000019,0x00000022,0x00000000,0x00040047,0x00000019, | ||
|  |     0x00000021,0x00000001,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016, | ||
|  |     0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008, | ||
|  |     0x00000003,0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a, | ||
|  |     0x00000006,0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c, | ||
|  |     0x00000001,0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e, | ||
|  |     0x00000020,0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010, | ||
|  |     0x00000001,0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000, | ||
|  |     0x00000000,0x00000001,0x00000000,0x00040020,0x00000014,0x00000000,0x00000013,0x0004003b, | ||
|  |     0x00000014,0x00000015,0x00000000,0x0002001a,0x00000017,0x00040020,0x00000018,0x00000000, | ||
|  |     0x00000017,0x0004003b,0x00000018,0x00000019,0x00000000,0x0003001b,0x0000001b,0x00000013, | ||
|  |     0x0004002b,0x0000000e,0x0000001d,0x00000001,0x00040020,0x0000001e,0x00000001,0x0000000a, | ||
|  |     0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041, | ||
|  |     0x00000010,0x00000011,0x0000000d,0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011, | ||
|  |     0x0004003d,0x00000013,0x00000016,0x00000015,0x0004003d,0x00000017,0x0000001a,0x00000019, | ||
|  |     0x00050056,0x0000001b,0x0000001c,0x00000016,0x0000001a,0x00050041,0x0000001e,0x0000001f, | ||
|  |     0x0000000d,0x0000001d,0x0004003d,0x0000000a,0x00000020,0x0000001f,0x00050057,0x00000007, | ||
|  |     0x00000021,0x0000001c,0x00000020,0x00050085,0x00000007,0x00000022,0x00000012,0x00000021, | ||
|  |     0x0003003e,0x00000009,0x00000022,0x000100fd,0x00010038 | ||
|  | }; | ||
|  | 
 | ||
|  | static void SafeRelease(ImDrawIdx*& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         delete[] res; | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(ImDrawVert*& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         delete[] res; | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUBindGroupLayout& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuBindGroupLayoutRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUBindGroup& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuBindGroupRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUBuffer& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuBufferRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPURenderPipeline& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuRenderPipelineRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUSampler& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuSamplerRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUShaderModule& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuShaderModuleRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUTextureView& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuTextureViewRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | static void SafeRelease(WGPUTexture& res) | ||
|  | { | ||
|  |     if (res) | ||
|  |         wgpuTextureRelease(res); | ||
|  |     res = NULL; | ||
|  | } | ||
|  | 
 | ||
|  | static void SafeRelease(RenderResources& res) | ||
|  | { | ||
|  |     SafeRelease(res.FontTexture); | ||
|  |     SafeRelease(res.FontTextureView); | ||
|  |     SafeRelease(res.Sampler); | ||
|  |     SafeRelease(res.Uniforms); | ||
|  |     SafeRelease(res.CommonBindGroup); | ||
|  |     SafeRelease(res.ImageBindGroup); | ||
|  |     SafeRelease(res.ImageBindGroupLayout); | ||
|  | }; | ||
|  | 
 | ||
|  | static void SafeRelease(FrameResources& res) | ||
|  | { | ||
|  |     SafeRelease(res.IndexBuffer); | ||
|  |     SafeRelease(res.VertexBuffer); | ||
|  |     SafeRelease(res.IndexBufferHost); | ||
|  |     SafeRelease(res.VertexBufferHost); | ||
|  | } | ||
|  | 
 | ||
|  | static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(uint32_t* binary_data, uint32_t binary_data_size) | ||
|  | { | ||
|  |     WGPUShaderModuleSPIRVDescriptor spirv_desc = {}; | ||
|  |     spirv_desc.chain.sType = WGPUSType_ShaderModuleSPIRVDescriptor; | ||
|  |     spirv_desc.codeSize = binary_data_size; | ||
|  |     spirv_desc.code = binary_data; | ||
|  | 
 | ||
|  |     WGPUShaderModuleDescriptor desc = {}; | ||
|  |     desc.nextInChain = reinterpret_cast<WGPUChainedStruct*>(&spirv_desc); | ||
|  | 
 | ||
|  |     WGPUProgrammableStageDescriptor stage_desc = {}; | ||
|  |     stage_desc.module = wgpuDeviceCreateShaderModule(g_wgpuDevice, &desc); | ||
|  |     stage_desc.entryPoint = "main"; | ||
|  |     return stage_desc; | ||
|  | } | ||
|  | 
 | ||
|  | static WGPUBindGroup ImGui_ImplWGPU_CreateImageBindGroup(WGPUBindGroupLayout layout, WGPUTextureView texture) | ||
|  | { | ||
|  |     WGPUBindGroupEntry image_bg_entries[] = { { nullptr, 0, 0, 0, 0, 0, texture } }; | ||
|  | 
 | ||
|  |     WGPUBindGroupDescriptor image_bg_descriptor = {}; | ||
|  |     image_bg_descriptor.layout = layout; | ||
|  |     image_bg_descriptor.entryCount = sizeof(image_bg_entries) / sizeof(WGPUBindGroupEntry); | ||
|  |     image_bg_descriptor.entries = image_bg_entries; | ||
|  |     return wgpuDeviceCreateBindGroup(g_wgpuDevice, &image_bg_descriptor); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPassEncoder ctx, FrameResources* fr) | ||
|  | { | ||
|  |     // Setup orthographic projection matrix into our constant buffer
 | ||
|  |     // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
 | ||
|  |     { | ||
|  |         float L = draw_data->DisplayPos.x; | ||
|  |         float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; | ||
|  |         float T = draw_data->DisplayPos.y; | ||
|  |         float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; | ||
|  |         float mvp[4][4] = | ||
|  |         { | ||
|  |             { 2.0f/(R-L),   0.0f,           0.0f,       0.0f }, | ||
|  |             { 0.0f,         2.0f/(T-B),     0.0f,       0.0f }, | ||
|  |             { 0.0f,         0.0f,           0.5f,       0.0f }, | ||
|  |             { (R+L)/(L-R),  (T+B)/(B-T),    0.5f,       1.0f }, | ||
|  |         }; | ||
|  |         wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp)); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Setup viewport
 | ||
|  |     wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1); | ||
|  | 
 | ||
|  |     // Bind shader and vertex buffers
 | ||
|  |     wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert)); | ||
|  |     wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx)); | ||
|  |     wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState); | ||
|  |     wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, NULL); | ||
|  | 
 | ||
|  |     // Setup blend factor
 | ||
|  |     WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f }; | ||
|  |     wgpuRenderPassEncoderSetBlendConstant(ctx, &blend_color); | ||
|  | } | ||
|  | 
 | ||
|  | // Render function
 | ||
|  | // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
 | ||
|  | void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder) | ||
|  | { | ||
|  |     // Avoid rendering when minimized
 | ||
|  |     if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // FIXME: Assuming that this only gets called once per frame!
 | ||
|  |     // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
 | ||
|  |     g_frameIndex = g_frameIndex + 1; | ||
|  |     FrameResources* fr = &g_pFrameResources[g_frameIndex % g_numFramesInFlight]; | ||
|  | 
 | ||
|  |     // Create and grow vertex/index buffers if needed
 | ||
|  |     if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount) | ||
|  |     { | ||
|  |         if (fr->VertexBuffer) | ||
|  |         { | ||
|  |             wgpuBufferDestroy(fr->VertexBuffer); | ||
|  |             wgpuBufferRelease(fr->VertexBuffer); | ||
|  |         } | ||
|  |         SafeRelease(fr->VertexBufferHost); | ||
|  |         fr->VertexBufferSize = draw_data->TotalVtxCount + 5000; | ||
|  | 
 | ||
|  |         WGPUBufferDescriptor vb_desc = | ||
|  |         { | ||
|  |             NULL, | ||
|  |             "Dear ImGui Vertex buffer", | ||
|  |             WGPUBufferUsage_CopyDst | WGPUBufferUsage_Vertex, | ||
|  |             fr->VertexBufferSize * sizeof(ImDrawVert), | ||
|  |             false | ||
|  |         }; | ||
|  |         fr->VertexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &vb_desc); | ||
|  |         if (!fr->VertexBuffer) | ||
|  |             return; | ||
|  | 
 | ||
|  |         fr->VertexBufferHost = new ImDrawVert[fr->VertexBufferSize]; | ||
|  |     } | ||
|  |     if (fr->IndexBuffer == NULL || fr->IndexBufferSize < draw_data->TotalIdxCount) | ||
|  |     { | ||
|  |         if (fr->IndexBuffer) | ||
|  |         { | ||
|  |             wgpuBufferDestroy(fr->IndexBuffer); | ||
|  |             wgpuBufferRelease(fr->IndexBuffer); | ||
|  |         } | ||
|  |         SafeRelease(fr->IndexBufferHost); | ||
|  |         fr->IndexBufferSize = draw_data->TotalIdxCount + 10000; | ||
|  | 
 | ||
|  |         WGPUBufferDescriptor ib_desc = | ||
|  |         { | ||
|  |             NULL, | ||
|  |             "Dear ImGui Index buffer", | ||
|  |             WGPUBufferUsage_CopyDst | WGPUBufferUsage_Index, | ||
|  |             fr->IndexBufferSize * sizeof(ImDrawIdx), | ||
|  |             false | ||
|  |         }; | ||
|  |         fr->IndexBuffer = wgpuDeviceCreateBuffer(g_wgpuDevice, &ib_desc); | ||
|  |         if (!fr->IndexBuffer) | ||
|  |             return; | ||
|  | 
 | ||
|  |         fr->IndexBufferHost = new ImDrawIdx[fr->IndexBufferSize]; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Upload vertex/index data into a single contiguous GPU buffer
 | ||
|  |     ImDrawVert* vtx_dst = (ImDrawVert*)fr->VertexBufferHost; | ||
|  |     ImDrawIdx* idx_dst = (ImDrawIdx*)fr->IndexBufferHost; | ||
|  |     for (int n = 0; n < draw_data->CmdListsCount; n++) | ||
|  |     { | ||
|  |         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | ||
|  |         memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | ||
|  |         memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | ||
|  |         vtx_dst += cmd_list->VtxBuffer.Size; | ||
|  |         idx_dst += cmd_list->IdxBuffer.Size; | ||
|  |     } | ||
|  |     int64_t vb_write_size = ((char*)vtx_dst - (char*)fr->VertexBufferHost + 3) & ~3; | ||
|  |     int64_t ib_write_size = ((char*)idx_dst - (char*)fr->IndexBufferHost  + 3) & ~3; | ||
|  |     wgpuQueueWriteBuffer(g_defaultQueue, fr->VertexBuffer, 0, fr->VertexBufferHost, vb_write_size); | ||
|  |     wgpuQueueWriteBuffer(g_defaultQueue, fr->IndexBuffer,  0, fr->IndexBufferHost,  ib_write_size); | ||
|  | 
 | ||
|  |     // Setup desired render state
 | ||
|  |     ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr); | ||
|  | 
 | ||
|  |     // Render command lists
 | ||
|  |     // (Because we merged all buffers into a single one, we maintain our own offset into them)
 | ||
|  |     int global_vtx_offset = 0; | ||
|  |     int global_idx_offset = 0; | ||
|  |     ImVec2 clip_scale = draw_data->FramebufferScale; | ||
|  |     ImVec2 clip_off = draw_data->DisplayPos; | ||
|  |     for (int n = 0; n < draw_data->CmdListsCount; n++) | ||
|  |     { | ||
|  |         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | ||
|  |         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | ||
|  |         { | ||
|  |             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | ||
|  |             if (pcmd->UserCallback != NULL) | ||
|  |             { | ||
|  |                 // User callback, registered via ImDrawList::AddCallback()
 | ||
|  |                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
 | ||
|  |                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) | ||
|  |                     ImGui_ImplWGPU_SetupRenderState(draw_data, pass_encoder, fr); | ||
|  |                 else | ||
|  |                     pcmd->UserCallback(cmd_list, pcmd); | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 // Bind custom texture
 | ||
|  |                 ImTextureID tex_id = pcmd->GetTexID(); | ||
|  |                 ImGuiID tex_id_hash = ImHashData(&tex_id, sizeof(tex_id)); | ||
|  |                 auto bind_group = g_resources.ImageBindGroups.GetVoidPtr(tex_id_hash); | ||
|  |                 if (bind_group) | ||
|  |                 { | ||
|  |                     wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, (WGPUBindGroup)bind_group, 0, NULL); | ||
|  |                 } | ||
|  |                 else | ||
|  |                 { | ||
|  |                     WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(g_resources.ImageBindGroupLayout, (WGPUTextureView)tex_id); | ||
|  |                     g_resources.ImageBindGroups.SetVoidPtr(tex_id_hash, image_bind_group); | ||
|  |                     wgpuRenderPassEncoderSetBindGroup(pass_encoder, 1, image_bind_group, 0, NULL); | ||
|  |                 } | ||
|  | 
 | ||
|  |                 // Project scissor/clipping rectangles into framebuffer space
 | ||
|  |                 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); | ||
|  |                 ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); | ||
|  |                 if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) | ||
|  |                     continue; | ||
|  | 
 | ||
|  |                 // Apply scissor/clipping rectangle, Draw
 | ||
|  |                 wgpuRenderPassEncoderSetScissorRect(pass_encoder, (uint32_t)clip_min.x, (uint32_t)clip_min.y, (uint32_t)(clip_max.x - clip_min.x), (uint32_t)(clip_max.y - clip_min.y)); | ||
|  |                 wgpuRenderPassEncoderDrawIndexed(pass_encoder, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); | ||
|  |             } | ||
|  |         } | ||
|  |         global_idx_offset += cmd_list->IdxBuffer.Size; | ||
|  |         global_vtx_offset += cmd_list->VtxBuffer.Size; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWGPU_CreateFontsTexture() | ||
|  | { | ||
|  |     // Build texture atlas
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     unsigned char* pixels; | ||
|  |     int width, height, size_pp; | ||
|  |     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height, &size_pp); | ||
|  | 
 | ||
|  |     // Upload texture to graphics system
 | ||
|  |     { | ||
|  |         WGPUTextureDescriptor tex_desc = {}; | ||
|  |         tex_desc.label = "Dear ImGui Font Texture"; | ||
|  |         tex_desc.dimension = WGPUTextureDimension_2D; | ||
|  |         tex_desc.size.width = width; | ||
|  |         tex_desc.size.height = height; | ||
|  |         tex_desc.size.depthOrArrayLayers = 1; | ||
|  |         tex_desc.sampleCount = 1; | ||
|  |         tex_desc.format = WGPUTextureFormat_RGBA8Unorm; | ||
|  |         tex_desc.mipLevelCount = 1; | ||
|  |         tex_desc.usage = WGPUTextureUsage_CopyDst | WGPUTextureUsage_TextureBinding; | ||
|  |         g_resources.FontTexture = wgpuDeviceCreateTexture(g_wgpuDevice, &tex_desc); | ||
|  | 
 | ||
|  |         WGPUTextureViewDescriptor tex_view_desc = {}; | ||
|  |         tex_view_desc.format = WGPUTextureFormat_RGBA8Unorm; | ||
|  |         tex_view_desc.dimension = WGPUTextureViewDimension_2D; | ||
|  |         tex_view_desc.baseMipLevel = 0; | ||
|  |         tex_view_desc.mipLevelCount = 1; | ||
|  |         tex_view_desc.baseArrayLayer = 0; | ||
|  |         tex_view_desc.arrayLayerCount = 1; | ||
|  |         tex_view_desc.aspect = WGPUTextureAspect_All; | ||
|  |         g_resources.FontTextureView = wgpuTextureCreateView(g_resources.FontTexture, &tex_view_desc); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Upload texture data
 | ||
|  |     { | ||
|  |         WGPUImageCopyTexture dst_view = {}; | ||
|  |         dst_view.texture = g_resources.FontTexture; | ||
|  |         dst_view.mipLevel = 0; | ||
|  |         dst_view.origin = { 0, 0, 0 }; | ||
|  |         dst_view.aspect = WGPUTextureAspect_All; | ||
|  |         WGPUTextureDataLayout layout = {}; | ||
|  |         layout.offset = 0; | ||
|  |         layout.bytesPerRow = width * size_pp; | ||
|  |         layout.rowsPerImage = height; | ||
|  |         WGPUExtent3D size = { (uint32_t)width, (uint32_t)height, 1 }; | ||
|  |         wgpuQueueWriteTexture(g_defaultQueue, &dst_view, pixels, (uint32_t)(width * size_pp * height), &layout, &size); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Create the associated sampler
 | ||
|  |     // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
 | ||
|  |     { | ||
|  |         WGPUSamplerDescriptor sampler_desc = {}; | ||
|  |         sampler_desc.minFilter = WGPUFilterMode_Linear; | ||
|  |         sampler_desc.magFilter = WGPUFilterMode_Linear; | ||
|  |         sampler_desc.mipmapFilter = WGPUFilterMode_Linear; | ||
|  |         sampler_desc.addressModeU = WGPUAddressMode_Repeat; | ||
|  |         sampler_desc.addressModeV = WGPUAddressMode_Repeat; | ||
|  |         sampler_desc.addressModeW = WGPUAddressMode_Repeat; | ||
|  |         sampler_desc.maxAnisotropy = 1; | ||
|  |         g_resources.Sampler = wgpuDeviceCreateSampler(g_wgpuDevice, &sampler_desc); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Store our identifier
 | ||
|  |     static_assert(sizeof(ImTextureID) >= sizeof(g_resources.FontTexture), "Can't pack descriptor handle into TexID, 32-bit not supported yet."); | ||
|  |     io.Fonts->SetTexID((ImTextureID)g_resources.FontTextureView); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplWGPU_CreateUniformBuffer() | ||
|  | { | ||
|  |     WGPUBufferDescriptor ub_desc = | ||
|  |     { | ||
|  |         NULL, | ||
|  |         "Dear ImGui Uniform buffer", | ||
|  |         WGPUBufferUsage_CopyDst | WGPUBufferUsage_Uniform, | ||
|  |         sizeof(Uniforms), | ||
|  |         false | ||
|  |     }; | ||
|  |     g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc); | ||
|  | } | ||
|  | 
 | ||
|  | bool ImGui_ImplWGPU_CreateDeviceObjects() | ||
|  | { | ||
|  |     if (!g_wgpuDevice) | ||
|  |         return false; | ||
|  |     if (g_pipelineState) | ||
|  |         ImGui_ImplWGPU_InvalidateDeviceObjects(); | ||
|  | 
 | ||
|  |     // Create render pipeline
 | ||
|  |     WGPURenderPipelineDescriptor graphics_pipeline_desc = {}; | ||
|  |     graphics_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList; | ||
|  |     graphics_pipeline_desc.primitive.stripIndexFormat = WGPUIndexFormat_Undefined; | ||
|  |     graphics_pipeline_desc.primitive.frontFace = WGPUFrontFace_CW; | ||
|  |     graphics_pipeline_desc.primitive.cullMode = WGPUCullMode_None; | ||
|  |     graphics_pipeline_desc.multisample.count = 1; | ||
|  |     graphics_pipeline_desc.multisample.mask = UINT_MAX; | ||
|  |     graphics_pipeline_desc.multisample.alphaToCoverageEnabled = false; | ||
|  |     graphics_pipeline_desc.layout = nullptr; // Use automatic layout generation
 | ||
|  | 
 | ||
|  |     // Create the vertex shader
 | ||
|  |     WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_vert_spv, sizeof(__glsl_shader_vert_spv) / sizeof(uint32_t)); | ||
|  |     graphics_pipeline_desc.vertex.module = vertex_shader_desc.module; | ||
|  |     graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint; | ||
|  | 
 | ||
|  |     // Vertex input configuration
 | ||
|  |     WGPUVertexAttribute attribute_desc[] = | ||
|  |     { | ||
|  |         { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, pos), 0 }, | ||
|  |         { WGPUVertexFormat_Float32x2, (uint64_t)IM_OFFSETOF(ImDrawVert, uv),  1 }, | ||
|  |         { WGPUVertexFormat_Unorm8x4,  (uint64_t)IM_OFFSETOF(ImDrawVert, col), 2 }, | ||
|  |     }; | ||
|  | 
 | ||
|  |     WGPUVertexBufferLayout buffer_layouts[1]; | ||
|  |     buffer_layouts[0].arrayStride = sizeof(ImDrawVert); | ||
|  |     buffer_layouts[0].stepMode = WGPUVertexStepMode_Vertex; | ||
|  |     buffer_layouts[0].attributeCount = 3; | ||
|  |     buffer_layouts[0].attributes = attribute_desc; | ||
|  | 
 | ||
|  |     graphics_pipeline_desc.vertex.bufferCount = 1; | ||
|  |     graphics_pipeline_desc.vertex.buffers = buffer_layouts; | ||
|  | 
 | ||
|  |     // Create the pixel shader
 | ||
|  |     WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__glsl_shader_frag_spv, sizeof(__glsl_shader_frag_spv) / sizeof(uint32_t)); | ||
|  | 
 | ||
|  |     // Create the blending setup
 | ||
|  |     WGPUBlendState blend_state = {}; | ||
|  |     blend_state.alpha.operation = WGPUBlendOperation_Add; | ||
|  |     blend_state.alpha.srcFactor = WGPUBlendFactor_One; | ||
|  |     blend_state.alpha.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha; | ||
|  |     blend_state.color.operation = WGPUBlendOperation_Add; | ||
|  |     blend_state.color.srcFactor = WGPUBlendFactor_SrcAlpha; | ||
|  |     blend_state.color.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha; | ||
|  | 
 | ||
|  |     WGPUColorTargetState color_state = {}; | ||
|  |     color_state.format = g_renderTargetFormat; | ||
|  |     color_state.blend = &blend_state; | ||
|  |     color_state.writeMask = WGPUColorWriteMask_All; | ||
|  | 
 | ||
|  |     WGPUFragmentState fragment_state = {}; | ||
|  |     fragment_state.module = pixel_shader_desc.module; | ||
|  |     fragment_state.entryPoint = pixel_shader_desc.entryPoint; | ||
|  |     fragment_state.targetCount = 1; | ||
|  |     fragment_state.targets = &color_state; | ||
|  | 
 | ||
|  |     graphics_pipeline_desc.fragment = &fragment_state; | ||
|  | 
 | ||
|  |     // Create depth-stencil State
 | ||
|  |     WGPUDepthStencilState depth_stencil_state = {}; | ||
|  |     depth_stencil_state.depthBias = 0; | ||
|  |     depth_stencil_state.depthBiasClamp = 0; | ||
|  |     depth_stencil_state.depthBiasSlopeScale = 0; | ||
|  | 
 | ||
|  |     // Configure disabled depth-stencil state
 | ||
|  |     graphics_pipeline_desc.depthStencil = nullptr; | ||
|  | 
 | ||
|  |     g_pipelineState = wgpuDeviceCreateRenderPipeline(g_wgpuDevice, &graphics_pipeline_desc); | ||
|  | 
 | ||
|  |     ImGui_ImplWGPU_CreateFontsTexture(); | ||
|  |     ImGui_ImplWGPU_CreateUniformBuffer(); | ||
|  | 
 | ||
|  |     // Create resource bind group
 | ||
|  |     WGPUBindGroupLayout bg_layouts[2]; | ||
|  |     bg_layouts[0] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 0); | ||
|  |     bg_layouts[1] = wgpuRenderPipelineGetBindGroupLayout(g_pipelineState, 1); | ||
|  | 
 | ||
|  |     WGPUBindGroupEntry common_bg_entries[] = | ||
|  |     { | ||
|  |         { nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 }, | ||
|  |         { nullptr, 1, 0, 0, 0, g_resources.Sampler, 0 }, | ||
|  |     }; | ||
|  | 
 | ||
|  |     WGPUBindGroupDescriptor common_bg_descriptor = {}; | ||
|  |     common_bg_descriptor.layout = bg_layouts[0]; | ||
|  |     common_bg_descriptor.entryCount = sizeof(common_bg_entries) / sizeof(WGPUBindGroupEntry); | ||
|  |     common_bg_descriptor.entries = common_bg_entries; | ||
|  |     g_resources.CommonBindGroup = wgpuDeviceCreateBindGroup(g_wgpuDevice, &common_bg_descriptor); | ||
|  | 
 | ||
|  |     WGPUBindGroup image_bind_group = ImGui_ImplWGPU_CreateImageBindGroup(bg_layouts[1], g_resources.FontTextureView); | ||
|  |     g_resources.ImageBindGroup = image_bind_group; | ||
|  |     g_resources.ImageBindGroupLayout = bg_layouts[1]; | ||
|  |     g_resources.ImageBindGroups.SetVoidPtr(ImHashData(&g_resources.FontTextureView, sizeof(ImTextureID)), image_bind_group); | ||
|  | 
 | ||
|  |     SafeRelease(vertex_shader_desc.module); | ||
|  |     SafeRelease(pixel_shader_desc.module); | ||
|  |     SafeRelease(bg_layouts[0]); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplWGPU_InvalidateDeviceObjects() | ||
|  | { | ||
|  |     if (!g_wgpuDevice) | ||
|  |         return; | ||
|  | 
 | ||
|  |     SafeRelease(g_pipelineState); | ||
|  |     SafeRelease(g_resources); | ||
|  | 
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     io.Fonts->SetTexID(NULL); // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
 | ||
|  | 
 | ||
|  |     for (unsigned int i = 0; i < g_numFramesInFlight; i++) | ||
|  |         SafeRelease(g_pFrameResources[i]); | ||
|  | } | ||
|  | 
 | ||
|  | bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format) | ||
|  | { | ||
|  |     // Setup backend capabilities flags
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     io.BackendRendererName = "imgui_impl_webgpu"; | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
 | ||
|  | 
 | ||
|  |     g_wgpuDevice = device; | ||
|  |     g_defaultQueue = wgpuDeviceGetQueue(g_wgpuDevice); | ||
|  |     g_renderTargetFormat = rt_format; | ||
|  |     g_pFrameResources = new FrameResources[num_frames_in_flight]; | ||
|  |     g_numFramesInFlight = num_frames_in_flight; | ||
|  |     g_frameIndex = UINT_MAX; | ||
|  | 
 | ||
|  |     g_resources.FontTexture = NULL; | ||
|  |     g_resources.FontTextureView = NULL; | ||
|  |     g_resources.Sampler = NULL; | ||
|  |     g_resources.Uniforms = NULL; | ||
|  |     g_resources.CommonBindGroup = NULL; | ||
|  |     g_resources.ImageBindGroups.Data.reserve(100); | ||
|  |     g_resources.ImageBindGroup = NULL; | ||
|  |     g_resources.ImageBindGroupLayout = NULL; | ||
|  | 
 | ||
|  |     // Create buffers with a default size (they will later be grown as needed)
 | ||
|  |     for (int i = 0; i < num_frames_in_flight; i++) | ||
|  |     { | ||
|  |         FrameResources* fr = &g_pFrameResources[i]; | ||
|  |         fr->IndexBuffer = NULL; | ||
|  |         fr->VertexBuffer = NULL; | ||
|  |         fr->IndexBufferHost = NULL; | ||
|  |         fr->VertexBufferHost = NULL; | ||
|  |         fr->IndexBufferSize = 10000; | ||
|  |         fr->VertexBufferSize = 5000; | ||
|  |     } | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplWGPU_Shutdown() | ||
|  | { | ||
|  |     ImGui_ImplWGPU_InvalidateDeviceObjects(); | ||
|  |     delete[] g_pFrameResources; | ||
|  |     g_pFrameResources = NULL; | ||
|  |     wgpuQueueRelease(g_defaultQueue); | ||
|  |     g_wgpuDevice = NULL; | ||
|  |     g_numFramesInFlight = 0; | ||
|  |     g_frameIndex = UINT_MAX; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplWGPU_NewFrame() | ||
|  | { | ||
|  |     if (!g_pipelineState) | ||
|  |         ImGui_ImplWGPU_CreateDeviceObjects(); | ||
|  | } |