1760 lines
		
	
	
		
			89 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			1760 lines
		
	
	
		
			89 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | // dear imgui: Renderer Backend for Vulkan
 | ||
|  | // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
 | ||
|  | 
 | ||
|  | // Implemented features:
 | ||
|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
 | ||
|  | //  [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
 | ||
|  | //  [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
 | ||
|  | 
 | ||
|  | // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
 | ||
|  | // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
 | ||
|  | // To build this on 32-bit systems and support texture changes:
 | ||
|  | // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
 | ||
|  | // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
 | ||
|  | // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
 | ||
|  | // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
 | ||
|  | 
 | ||
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | ||
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | ||
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | ||
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
 | ||
|  | 
 | ||
|  | // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
 | ||
|  | // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
 | ||
|  | 
 | ||
|  | // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
 | ||
|  | // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
 | ||
|  | //   You will use those if you want to use this rendering backend in your engine/app.
 | ||
|  | // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
 | ||
|  | //   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
 | ||
|  | // Read comments in imgui_impl_vulkan.h.
 | ||
|  | 
 | ||
|  | // CHANGELOG
 | ||
|  | // (minor and older changes stripped away, please see git history for details)
 | ||
|  | //  2022-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
 | ||
|  | //  2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
 | ||
|  | //  2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
 | ||
|  | //  2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
 | ||
|  | //  2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
 | ||
|  | //  2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
 | ||
|  | //  2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
 | ||
|  | //  2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
 | ||
|  | //  2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
 | ||
|  | //  2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
 | ||
|  | //  2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
 | ||
|  | //  2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
 | ||
|  | //  2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
 | ||
|  | //  2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
 | ||
|  | //  2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
 | ||
|  | //  2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
 | ||
|  | //  2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
 | ||
|  | //  2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
 | ||
|  | //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
 | ||
|  | //  2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
 | ||
|  | //  2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
 | ||
|  | //  2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
 | ||
|  | //  2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
 | ||
|  | //  2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
 | ||
|  | //  2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
 | ||
|  | //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
 | ||
|  | //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
 | ||
|  | //  2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
 | ||
|  | //  2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
 | ||
|  | //  2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
 | ||
|  | //  2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
 | ||
|  | 
 | ||
|  | #include "imgui_impl_vulkan.h"
 | ||
|  | #include <stdio.h>
 | ||
|  | 
 | ||
|  | // Visual Studio warnings
 | ||
|  | #ifdef _MSC_VER
 | ||
|  | #pragma warning (disable: 4127) // condition expression is constant
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
 | ||
|  | // [Please zero-clear before use!]
 | ||
|  | struct ImGui_ImplVulkanH_FrameRenderBuffers | ||
|  | { | ||
|  |     VkDeviceMemory      VertexBufferMemory; | ||
|  |     VkDeviceMemory      IndexBufferMemory; | ||
|  |     VkDeviceSize        VertexBufferSize; | ||
|  |     VkDeviceSize        IndexBufferSize; | ||
|  |     VkBuffer            VertexBuffer; | ||
|  |     VkBuffer            IndexBuffer; | ||
|  | }; | ||
|  | 
 | ||
|  | // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
 | ||
|  | // [Please zero-clear before use!]
 | ||
|  | struct ImGui_ImplVulkanH_WindowRenderBuffers | ||
|  | { | ||
|  |     uint32_t            Index; | ||
|  |     uint32_t            Count; | ||
|  |     ImGui_ImplVulkanH_FrameRenderBuffers*   FrameRenderBuffers; | ||
|  | }; | ||
|  | 
 | ||
|  | // For multi-viewport support:
 | ||
|  | // Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
 | ||
|  | struct ImGui_ImplVulkan_ViewportData | ||
|  | { | ||
|  |     bool                                    WindowOwned; | ||
|  |     ImGui_ImplVulkanH_Window                Window;             // Used by secondary viewports only
 | ||
|  |     ImGui_ImplVulkanH_WindowRenderBuffers   RenderBuffers;      // Used by all viewports
 | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_ViewportData()         { WindowOwned = false; memset(&RenderBuffers, 0, sizeof(RenderBuffers)); } | ||
|  |     ~ImGui_ImplVulkan_ViewportData()        { } | ||
|  | }; | ||
|  | 
 | ||
|  | // Vulkan data
 | ||
|  | struct ImGui_ImplVulkan_Data | ||
|  | { | ||
|  |     ImGui_ImplVulkan_InitInfo   VulkanInitInfo; | ||
|  |     VkRenderPass                RenderPass; | ||
|  |     VkDeviceSize                BufferMemoryAlignment; | ||
|  |     VkPipelineCreateFlags       PipelineCreateFlags; | ||
|  |     VkDescriptorSetLayout       DescriptorSetLayout; | ||
|  |     VkPipelineLayout            PipelineLayout; | ||
|  |     VkPipeline                  Pipeline; | ||
|  |     uint32_t                    Subpass; | ||
|  |     VkShaderModule              ShaderModuleVert; | ||
|  |     VkShaderModule              ShaderModuleFrag; | ||
|  | 
 | ||
|  |     // Font data
 | ||
|  |     VkSampler                   FontSampler; | ||
|  |     VkDeviceMemory              FontMemory; | ||
|  |     VkImage                     FontImage; | ||
|  |     VkImageView                 FontView; | ||
|  |     VkDescriptorSet             FontDescriptorSet; | ||
|  |     VkDeviceMemory              UploadBufferMemory; | ||
|  |     VkBuffer                    UploadBuffer; | ||
|  | 
 | ||
|  |     // Render buffers for main window
 | ||
|  |     ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_Data() | ||
|  |     { | ||
|  |         memset((void*)this, 0, sizeof(*this)); | ||
|  |         BufferMemoryAlignment = 256; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | // Forward Declarations
 | ||
|  | bool ImGui_ImplVulkan_CreateDeviceObjects(); | ||
|  | void ImGui_ImplVulkan_DestroyDeviceObjects(); | ||
|  | void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator); | ||
|  | void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator); | ||
|  | void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator); | ||
|  | void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator); | ||
|  | void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator); | ||
|  | void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count); | ||
|  | void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator); | ||
|  | 
 | ||
|  | // Vulkan prototypes for use with custom loaders
 | ||
|  | // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
 | ||
|  | #ifdef VK_NO_PROTOTYPES
 | ||
|  | static bool g_FunctionsLoaded = false; | ||
|  | #else
 | ||
|  | static bool g_FunctionsLoaded = true; | ||
|  | #endif
 | ||
|  | #ifdef VK_NO_PROTOTYPES
 | ||
|  | #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
 | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \ | ||
|  |     IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR) | ||
|  | 
 | ||
|  | // Define function pointers
 | ||
|  | #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
 | ||
|  | IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF) | ||
|  | #undef IMGUI_VULKAN_FUNC_DEF
 | ||
|  | #endif // VK_NO_PROTOTYPES
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // SHADERS
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Forward Declarations
 | ||
|  | static void ImGui_ImplVulkan_InitPlatformInterface(); | ||
|  | static void ImGui_ImplVulkan_ShutdownPlatformInterface(); | ||
|  | 
 | ||
|  | // glsl_shader.vert, compiled with:
 | ||
|  | // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
 | ||
|  | /*
 | ||
|  | #version 450 core
 | ||
|  | layout(location = 0) in vec2 aPos; | ||
|  | layout(location = 1) in vec2 aUV; | ||
|  | layout(location = 2) in vec4 aColor; | ||
|  | layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc; | ||
|  | 
 | ||
|  | out gl_PerVertex { vec4 gl_Position; }; | ||
|  | layout(location = 0) out struct { vec4 Color; vec2 UV; } Out; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  |     Out.Color = aColor; | ||
|  |     Out.UV = aUV; | ||
|  |     gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1); | ||
|  | } | ||
|  | */ | ||
|  | static uint32_t __glsl_shader_vert_spv[] = | ||
|  | { | ||
|  |     0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b, | ||
|  |     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | ||
|  |     0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015, | ||
|  |     0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | ||
|  |     0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43, | ||
|  |     0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f, | ||
|  |     0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005, | ||
|  |     0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000, | ||
|  |     0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c, | ||
|  |     0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074, | ||
|  |     0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001, | ||
|  |     0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b, | ||
|  |     0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015, | ||
|  |     0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047, | ||
|  |     0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e, | ||
|  |     0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008, | ||
|  |     0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002, | ||
|  |     0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017, | ||
|  |     0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020, | ||
|  |     0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015, | ||
|  |     0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020, | ||
|  |     0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020, | ||
|  |     0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020, | ||
|  |     0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020, | ||
|  |     0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a, | ||
|  |     0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014, | ||
|  |     0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f, | ||
|  |     0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021, | ||
|  |     0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006, | ||
|  |     0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8, | ||
|  |     0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012, | ||
|  |     0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016, | ||
|  |     0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018, | ||
|  |     0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022, | ||
|  |     0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008, | ||
|  |     0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013, | ||
|  |     0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024, | ||
|  |     0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006, | ||
|  |     0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b, | ||
|  |     0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e, | ||
|  |     0x0000002d,0x0000002c,0x000100fd,0x00010038 | ||
|  | }; | ||
|  | 
 | ||
|  | // glsl_shader.frag, compiled with:
 | ||
|  | // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
 | ||
|  | /*
 | ||
|  | #version 450 core
 | ||
|  | layout(location = 0) out vec4 fColor; | ||
|  | layout(set=0, binding=0) uniform sampler2D sTexture; | ||
|  | layout(location = 0) in struct { vec4 Color; vec2 UV; } In; | ||
|  | void main() | ||
|  | { | ||
|  |     fColor = In.Color * texture(sTexture, In.UV.st); | ||
|  | } | ||
|  | */ | ||
|  | static uint32_t __glsl_shader_frag_spv[] = | ||
|  | { | ||
|  |     0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b, | ||
|  |     0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, | ||
|  |     0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010, | ||
|  |     0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d, | ||
|  |     0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000, | ||
|  |     0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001, | ||
|  |     0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574, | ||
|  |     0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e, | ||
|  |     0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021, | ||
|  |     0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006, | ||
|  |     0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003, | ||
|  |     0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006, | ||
|  |     0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001, | ||
|  |     0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020, | ||
|  |     0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001, | ||
|  |     0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000, | ||
|  |     0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000, | ||
|  |     0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018, | ||
|  |     0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004, | ||
|  |     0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d, | ||
|  |     0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017, | ||
|  |     0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a, | ||
|  |     0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085, | ||
|  |     0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd, | ||
|  |     0x00010038 | ||
|  | }; | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // FUNCTIONS
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
 | ||
|  | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
 | ||
|  | // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
 | ||
|  | static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData() | ||
|  | { | ||
|  |     return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : NULL; | ||
|  | } | ||
|  | 
 | ||
|  | static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     VkPhysicalDeviceMemoryProperties prop; | ||
|  |     vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop); | ||
|  |     for (uint32_t i = 0; i < prop.memoryTypeCount; i++) | ||
|  |         if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i)) | ||
|  |             return i; | ||
|  |     return 0xFFFFFFFF; // Unable to find memoryType
 | ||
|  | } | ||
|  | 
 | ||
|  | static void check_vk_result(VkResult err) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     if (!bd) | ||
|  |         return; | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     if (v->CheckVkResultFn) | ||
|  |         v->CheckVkResultFn(err); | ||
|  | } | ||
|  | 
 | ||
|  | static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     VkResult err; | ||
|  |     if (buffer != VK_NULL_HANDLE) | ||
|  |         vkDestroyBuffer(v->Device, buffer, v->Allocator); | ||
|  |     if (buffer_memory != VK_NULL_HANDLE) | ||
|  |         vkFreeMemory(v->Device, buffer_memory, v->Allocator); | ||
|  | 
 | ||
|  |     VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment; | ||
|  |     VkBufferCreateInfo buffer_info = {}; | ||
|  |     buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | ||
|  |     buffer_info.size = vertex_buffer_size_aligned; | ||
|  |     buffer_info.usage = usage; | ||
|  |     buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||
|  |     err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer); | ||
|  |     check_vk_result(err); | ||
|  | 
 | ||
|  |     VkMemoryRequirements req; | ||
|  |     vkGetBufferMemoryRequirements(v->Device, buffer, &req); | ||
|  |     bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; | ||
|  |     VkMemoryAllocateInfo alloc_info = {}; | ||
|  |     alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||
|  |     alloc_info.allocationSize = req.size; | ||
|  |     alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||
|  |     err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory); | ||
|  |     check_vk_result(err); | ||
|  | 
 | ||
|  |     err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0); | ||
|  |     check_vk_result(err); | ||
|  |     p_buffer_size = req.size; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  | 
 | ||
|  |     // Bind pipeline:
 | ||
|  |     { | ||
|  |         vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Bind Vertex And Index Buffer:
 | ||
|  |     if (draw_data->TotalVtxCount > 0) | ||
|  |     { | ||
|  |         VkBuffer vertex_buffers[1] = { rb->VertexBuffer }; | ||
|  |         VkDeviceSize vertex_offset[1] = { 0 }; | ||
|  |         vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset); | ||
|  |         vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Setup viewport:
 | ||
|  |     { | ||
|  |         VkViewport viewport; | ||
|  |         viewport.x = 0; | ||
|  |         viewport.y = 0; | ||
|  |         viewport.width = (float)fb_width; | ||
|  |         viewport.height = (float)fb_height; | ||
|  |         viewport.minDepth = 0.0f; | ||
|  |         viewport.maxDepth = 1.0f; | ||
|  |         vkCmdSetViewport(command_buffer, 0, 1, &viewport); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Setup scale and translation:
 | ||
|  |     // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
 | ||
|  |     { | ||
|  |         float scale[2]; | ||
|  |         scale[0] = 2.0f / draw_data->DisplaySize.x; | ||
|  |         scale[1] = 2.0f / draw_data->DisplaySize.y; | ||
|  |         float translate[2]; | ||
|  |         translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0]; | ||
|  |         translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1]; | ||
|  |         vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale); | ||
|  |         vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Render function
 | ||
|  | void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline) | ||
|  | { | ||
|  |     // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
 | ||
|  |     int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); | ||
|  |     int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); | ||
|  |     if (fb_width <= 0 || fb_height <= 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     if (pipeline == VK_NULL_HANDLE) | ||
|  |         pipeline = bd->Pipeline; | ||
|  | 
 | ||
|  |     // Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
 | ||
|  |     ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData; | ||
|  |     IM_ASSERT(viewport_renderer_data != NULL); | ||
|  |     ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers; | ||
|  |     if (wrb->FrameRenderBuffers == NULL) | ||
|  |     { | ||
|  |         wrb->Index = 0; | ||
|  |         wrb->Count = v->ImageCount; | ||
|  |         wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); | ||
|  |         memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); | ||
|  |     } | ||
|  |     IM_ASSERT(wrb->Count == v->ImageCount); | ||
|  |     wrb->Index = (wrb->Index + 1) % wrb->Count; | ||
|  |     ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index]; | ||
|  | 
 | ||
|  |     if (draw_data->TotalVtxCount > 0) | ||
|  |     { | ||
|  |         // Create or resize the vertex/index buffers
 | ||
|  |         size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert); | ||
|  |         size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx); | ||
|  |         if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size) | ||
|  |             CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); | ||
|  |         if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size) | ||
|  |             CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT); | ||
|  | 
 | ||
|  |         // Upload vertex/index data into a single contiguous GPU buffer
 | ||
|  |         ImDrawVert* vtx_dst = NULL; | ||
|  |         ImDrawIdx* idx_dst = NULL; | ||
|  |         VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst)); | ||
|  |         check_vk_result(err); | ||
|  |         err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst)); | ||
|  |         check_vk_result(err); | ||
|  |         for (int n = 0; n < draw_data->CmdListsCount; n++) | ||
|  |         { | ||
|  |             const ImDrawList* cmd_list = draw_data->CmdLists[n]; | ||
|  |             memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert)); | ||
|  |             memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx)); | ||
|  |             vtx_dst += cmd_list->VtxBuffer.Size; | ||
|  |             idx_dst += cmd_list->IdxBuffer.Size; | ||
|  |         } | ||
|  |         VkMappedMemoryRange range[2] = {}; | ||
|  |         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | ||
|  |         range[0].memory = rb->VertexBufferMemory; | ||
|  |         range[0].size = VK_WHOLE_SIZE; | ||
|  |         range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | ||
|  |         range[1].memory = rb->IndexBufferMemory; | ||
|  |         range[1].size = VK_WHOLE_SIZE; | ||
|  |         err = vkFlushMappedMemoryRanges(v->Device, 2, range); | ||
|  |         check_vk_result(err); | ||
|  |         vkUnmapMemory(v->Device, rb->VertexBufferMemory); | ||
|  |         vkUnmapMemory(v->Device, rb->IndexBufferMemory); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Setup desired Vulkan state
 | ||
|  |     ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); | ||
|  | 
 | ||
|  |     // Will project scissor/clipping rectangles into framebuffer space
 | ||
|  |     ImVec2 clip_off = draw_data->DisplayPos;         // (0,0) unless using multi-viewports
 | ||
|  |     ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
 | ||
|  | 
 | ||
|  |     // Render command lists
 | ||
|  |     // (Because we merged all buffers into a single one, we maintain our own offset into them)
 | ||
|  |     int global_vtx_offset = 0; | ||
|  |     int global_idx_offset = 0; | ||
|  |     for (int n = 0; n < draw_data->CmdListsCount; n++) | ||
|  |     { | ||
|  |         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | ||
|  |         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | ||
|  |         { | ||
|  |             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; | ||
|  |             if (pcmd->UserCallback != NULL) | ||
|  |             { | ||
|  |                 // User callback, registered via ImDrawList::AddCallback()
 | ||
|  |                 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
 | ||
|  |                 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) | ||
|  |                     ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height); | ||
|  |                 else | ||
|  |                     pcmd->UserCallback(cmd_list, pcmd); | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 // Project scissor/clipping rectangles into framebuffer space
 | ||
|  |                 ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y); | ||
|  |                 ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y); | ||
|  | 
 | ||
|  |                 // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
 | ||
|  |                 if (clip_min.x < 0.0f) { clip_min.x = 0.0f; } | ||
|  |                 if (clip_min.y < 0.0f) { clip_min.y = 0.0f; } | ||
|  |                 if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; } | ||
|  |                 if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; } | ||
|  |                 if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) | ||
|  |                     continue; | ||
|  | 
 | ||
|  |                 // Apply scissor/clipping rectangle
 | ||
|  |                 VkRect2D scissor; | ||
|  |                 scissor.offset.x = (int32_t)(clip_min.x); | ||
|  |                 scissor.offset.y = (int32_t)(clip_min.y); | ||
|  |                 scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x); | ||
|  |                 scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y); | ||
|  |                 vkCmdSetScissor(command_buffer, 0, 1, &scissor); | ||
|  | 
 | ||
|  |                 // Bind DescriptorSet with font or user texture
 | ||
|  |                 VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId }; | ||
|  |                 if (sizeof(ImTextureID) < sizeof(ImU64)) | ||
|  |                 { | ||
|  |                     // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
 | ||
|  |                     IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet); | ||
|  |                     desc_set[0] = bd->FontDescriptorSet; | ||
|  |                 } | ||
|  |                 vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, NULL); | ||
|  | 
 | ||
|  |                 // Draw
 | ||
|  |                 vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0); | ||
|  |             } | ||
|  |         } | ||
|  |         global_idx_offset += cmd_list->IdxBuffer.Size; | ||
|  |         global_vtx_offset += cmd_list->VtxBuffer.Size; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
 | ||
|  |     // Our last values will leak into user/application rendering IF:
 | ||
|  |     // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
 | ||
|  |     // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitely set that state.
 | ||
|  |     // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
 | ||
|  |     // In theory we should aim to backup/restore those values but I am not sure this is possible.
 | ||
|  |     // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
 | ||
|  |     VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } }; | ||
|  |     vkCmdSetScissor(command_buffer, 0, 1, &scissor); | ||
|  | } | ||
|  | 
 | ||
|  | bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer) | ||
|  | { | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  | 
 | ||
|  |     unsigned char* pixels; | ||
|  |     int width, height; | ||
|  |     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); | ||
|  |     size_t upload_size = width * height * 4 * sizeof(char); | ||
|  | 
 | ||
|  |     VkResult err; | ||
|  | 
 | ||
|  |     // Create the Image:
 | ||
|  |     { | ||
|  |         VkImageCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; | ||
|  |         info.imageType = VK_IMAGE_TYPE_2D; | ||
|  |         info.format = VK_FORMAT_R8G8B8A8_UNORM; | ||
|  |         info.extent.width = width; | ||
|  |         info.extent.height = height; | ||
|  |         info.extent.depth = 1; | ||
|  |         info.mipLevels = 1; | ||
|  |         info.arrayLayers = 1; | ||
|  |         info.samples = VK_SAMPLE_COUNT_1_BIT; | ||
|  |         info.tiling = VK_IMAGE_TILING_OPTIMAL; | ||
|  |         info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; | ||
|  |         info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||
|  |         info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | ||
|  |         err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage); | ||
|  |         check_vk_result(err); | ||
|  |         VkMemoryRequirements req; | ||
|  |         vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req); | ||
|  |         VkMemoryAllocateInfo alloc_info = {}; | ||
|  |         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||
|  |         alloc_info.allocationSize = req.size; | ||
|  |         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits); | ||
|  |         err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory); | ||
|  |         check_vk_result(err); | ||
|  |         err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Create the Image View:
 | ||
|  |     { | ||
|  |         VkImageViewCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | ||
|  |         info.image = bd->FontImage; | ||
|  |         info.viewType = VK_IMAGE_VIEW_TYPE_2D; | ||
|  |         info.format = VK_FORMAT_R8G8B8A8_UNORM; | ||
|  |         info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||
|  |         info.subresourceRange.levelCount = 1; | ||
|  |         info.subresourceRange.layerCount = 1; | ||
|  |         err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Create the Descriptor Set:
 | ||
|  |     bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | ||
|  | 
 | ||
|  |     // Create the Upload Buffer:
 | ||
|  |     { | ||
|  |         VkBufferCreateInfo buffer_info = {}; | ||
|  |         buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | ||
|  |         buffer_info.size = upload_size; | ||
|  |         buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; | ||
|  |         buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; | ||
|  |         err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer); | ||
|  |         check_vk_result(err); | ||
|  |         VkMemoryRequirements req; | ||
|  |         vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req); | ||
|  |         bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment; | ||
|  |         VkMemoryAllocateInfo alloc_info = {}; | ||
|  |         alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; | ||
|  |         alloc_info.allocationSize = req.size; | ||
|  |         alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits); | ||
|  |         err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory); | ||
|  |         check_vk_result(err); | ||
|  |         err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Upload to Buffer:
 | ||
|  |     { | ||
|  |         char* map = NULL; | ||
|  |         err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map)); | ||
|  |         check_vk_result(err); | ||
|  |         memcpy(map, pixels, upload_size); | ||
|  |         VkMappedMemoryRange range[1] = {}; | ||
|  |         range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE; | ||
|  |         range[0].memory = bd->UploadBufferMemory; | ||
|  |         range[0].size = upload_size; | ||
|  |         err = vkFlushMappedMemoryRanges(v->Device, 1, range); | ||
|  |         check_vk_result(err); | ||
|  |         vkUnmapMemory(v->Device, bd->UploadBufferMemory); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Copy to Image:
 | ||
|  |     { | ||
|  |         VkImageMemoryBarrier copy_barrier[1] = {}; | ||
|  |         copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | ||
|  |         copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; | ||
|  |         copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; | ||
|  |         copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; | ||
|  |         copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | ||
|  |         copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | ||
|  |         copy_barrier[0].image = bd->FontImage; | ||
|  |         copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||
|  |         copy_barrier[0].subresourceRange.levelCount = 1; | ||
|  |         copy_barrier[0].subresourceRange.layerCount = 1; | ||
|  |         vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, copy_barrier); | ||
|  | 
 | ||
|  |         VkBufferImageCopy region = {}; | ||
|  |         region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||
|  |         region.imageSubresource.layerCount = 1; | ||
|  |         region.imageExtent.width = width; | ||
|  |         region.imageExtent.height = height; | ||
|  |         region.imageExtent.depth = 1; | ||
|  |         vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); | ||
|  | 
 | ||
|  |         VkImageMemoryBarrier use_barrier[1] = {}; | ||
|  |         use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; | ||
|  |         use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; | ||
|  |         use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; | ||
|  |         use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; | ||
|  |         use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | ||
|  |         use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | ||
|  |         use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; | ||
|  |         use_barrier[0].image = bd->FontImage; | ||
|  |         use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; | ||
|  |         use_barrier[0].subresourceRange.levelCount = 1; | ||
|  |         use_barrier[0].subresourceRange.layerCount = 1; | ||
|  |         vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, use_barrier); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Store our identifier
 | ||
|  |     io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     // Create the shader modules
 | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     if (bd->ShaderModuleVert == VK_NULL_HANDLE) | ||
|  |     { | ||
|  |         VkShaderModuleCreateInfo vert_info = {}; | ||
|  |         vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | ||
|  |         vert_info.codeSize = sizeof(__glsl_shader_vert_spv); | ||
|  |         vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv; | ||
|  |         VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  |     if (bd->ShaderModuleFrag == VK_NULL_HANDLE) | ||
|  |     { | ||
|  |         VkShaderModuleCreateInfo frag_info = {}; | ||
|  |         frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | ||
|  |         frag_info.codeSize = sizeof(__glsl_shader_frag_spv); | ||
|  |         frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv; | ||
|  |         VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_CreateFontSampler(VkDevice device, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     if (bd->FontSampler) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
 | ||
|  |     VkSamplerCreateInfo info = {}; | ||
|  |     info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; | ||
|  |     info.magFilter = VK_FILTER_LINEAR; | ||
|  |     info.minFilter = VK_FILTER_LINEAR; | ||
|  |     info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; | ||
|  |     info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; | ||
|  |     info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; | ||
|  |     info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; | ||
|  |     info.minLod = -1000; | ||
|  |     info.maxLod = 1000; | ||
|  |     info.maxAnisotropy = 1.0f; | ||
|  |     VkResult err = vkCreateSampler(device, &info, allocator, &bd->FontSampler); | ||
|  |     check_vk_result(err); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_CreateDescriptorSetLayout(VkDevice device, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     if (bd->DescriptorSetLayout) | ||
|  |         return; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_CreateFontSampler(device, allocator); | ||
|  |     VkSampler sampler[1] = { bd->FontSampler }; | ||
|  |     VkDescriptorSetLayoutBinding binding[1] = {}; | ||
|  |     binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | ||
|  |     binding[0].descriptorCount = 1; | ||
|  |     binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; | ||
|  |     binding[0].pImmutableSamplers = sampler; | ||
|  |     VkDescriptorSetLayoutCreateInfo info = {}; | ||
|  |     info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | ||
|  |     info.bindingCount = 1; | ||
|  |     info.pBindings = binding; | ||
|  |     VkResult err = vkCreateDescriptorSetLayout(device, &info, allocator, &bd->DescriptorSetLayout); | ||
|  |     check_vk_result(err); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_CreatePipelineLayout(VkDevice device, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     if (bd->PipelineLayout) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
 | ||
|  |     ImGui_ImplVulkan_CreateDescriptorSetLayout(device, allocator); | ||
|  |     VkPushConstantRange push_constants[1] = {}; | ||
|  |     push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; | ||
|  |     push_constants[0].offset = sizeof(float) * 0; | ||
|  |     push_constants[0].size = sizeof(float) * 4; | ||
|  |     VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; | ||
|  |     VkPipelineLayoutCreateInfo layout_info = {}; | ||
|  |     layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | ||
|  |     layout_info.setLayoutCount = 1; | ||
|  |     layout_info.pSetLayouts = set_layout; | ||
|  |     layout_info.pushConstantRangeCount = 1; | ||
|  |     layout_info.pPushConstantRanges = push_constants; | ||
|  |     VkResult  err = vkCreatePipelineLayout(device, &layout_info, allocator, &bd->PipelineLayout); | ||
|  |     check_vk_result(err); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_CreateShaderModules(device, allocator); | ||
|  | 
 | ||
|  |     VkPipelineShaderStageCreateInfo stage[2] = {}; | ||
|  |     stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | ||
|  |     stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT; | ||
|  |     stage[0].module = bd->ShaderModuleVert; | ||
|  |     stage[0].pName = "main"; | ||
|  |     stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | ||
|  |     stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; | ||
|  |     stage[1].module = bd->ShaderModuleFrag; | ||
|  |     stage[1].pName = "main"; | ||
|  | 
 | ||
|  |     VkVertexInputBindingDescription binding_desc[1] = {}; | ||
|  |     binding_desc[0].stride = sizeof(ImDrawVert); | ||
|  |     binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX; | ||
|  | 
 | ||
|  |     VkVertexInputAttributeDescription attribute_desc[3] = {}; | ||
|  |     attribute_desc[0].location = 0; | ||
|  |     attribute_desc[0].binding = binding_desc[0].binding; | ||
|  |     attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT; | ||
|  |     attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos); | ||
|  |     attribute_desc[1].location = 1; | ||
|  |     attribute_desc[1].binding = binding_desc[0].binding; | ||
|  |     attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT; | ||
|  |     attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv); | ||
|  |     attribute_desc[2].location = 2; | ||
|  |     attribute_desc[2].binding = binding_desc[0].binding; | ||
|  |     attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM; | ||
|  |     attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col); | ||
|  | 
 | ||
|  |     VkPipelineVertexInputStateCreateInfo vertex_info = {}; | ||
|  |     vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; | ||
|  |     vertex_info.vertexBindingDescriptionCount = 1; | ||
|  |     vertex_info.pVertexBindingDescriptions = binding_desc; | ||
|  |     vertex_info.vertexAttributeDescriptionCount = 3; | ||
|  |     vertex_info.pVertexAttributeDescriptions = attribute_desc; | ||
|  | 
 | ||
|  |     VkPipelineInputAssemblyStateCreateInfo ia_info = {}; | ||
|  |     ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; | ||
|  |     ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | ||
|  | 
 | ||
|  |     VkPipelineViewportStateCreateInfo viewport_info = {}; | ||
|  |     viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; | ||
|  |     viewport_info.viewportCount = 1; | ||
|  |     viewport_info.scissorCount = 1; | ||
|  | 
 | ||
|  |     VkPipelineRasterizationStateCreateInfo raster_info = {}; | ||
|  |     raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; | ||
|  |     raster_info.polygonMode = VK_POLYGON_MODE_FILL; | ||
|  |     raster_info.cullMode = VK_CULL_MODE_NONE; | ||
|  |     raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; | ||
|  |     raster_info.lineWidth = 1.0f; | ||
|  | 
 | ||
|  |     VkPipelineMultisampleStateCreateInfo ms_info = {}; | ||
|  |     ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | ||
|  |     ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT; | ||
|  | 
 | ||
|  |     VkPipelineColorBlendAttachmentState color_attachment[1] = {}; | ||
|  |     color_attachment[0].blendEnable = VK_TRUE; | ||
|  |     color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; | ||
|  |     color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | ||
|  |     color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD; | ||
|  |     color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; | ||
|  |     color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; | ||
|  |     color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD; | ||
|  |     color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; | ||
|  | 
 | ||
|  |     VkPipelineDepthStencilStateCreateInfo depth_info = {}; | ||
|  |     depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; | ||
|  | 
 | ||
|  |     VkPipelineColorBlendStateCreateInfo blend_info = {}; | ||
|  |     blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; | ||
|  |     blend_info.attachmentCount = 1; | ||
|  |     blend_info.pAttachments = color_attachment; | ||
|  | 
 | ||
|  |     VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; | ||
|  |     VkPipelineDynamicStateCreateInfo dynamic_state = {}; | ||
|  |     dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; | ||
|  |     dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states); | ||
|  |     dynamic_state.pDynamicStates = dynamic_states; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_CreatePipelineLayout(device, allocator); | ||
|  | 
 | ||
|  |     VkGraphicsPipelineCreateInfo info = {}; | ||
|  |     info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | ||
|  |     info.flags = bd->PipelineCreateFlags; | ||
|  |     info.stageCount = 2; | ||
|  |     info.pStages = stage; | ||
|  |     info.pVertexInputState = &vertex_info; | ||
|  |     info.pInputAssemblyState = &ia_info; | ||
|  |     info.pViewportState = &viewport_info; | ||
|  |     info.pRasterizationState = &raster_info; | ||
|  |     info.pMultisampleState = &ms_info; | ||
|  |     info.pDepthStencilState = &depth_info; | ||
|  |     info.pColorBlendState = &blend_info; | ||
|  |     info.pDynamicState = &dynamic_state; | ||
|  |     info.layout = bd->PipelineLayout; | ||
|  |     info.renderPass = renderPass; | ||
|  |     info.subpass = subpass; | ||
|  |     VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline); | ||
|  |     check_vk_result(err); | ||
|  | } | ||
|  | 
 | ||
|  | bool ImGui_ImplVulkan_CreateDeviceObjects() | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     VkResult err; | ||
|  | 
 | ||
|  |     if (!bd->FontSampler) | ||
|  |     { | ||
|  |         VkSamplerCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; | ||
|  |         info.magFilter = VK_FILTER_LINEAR; | ||
|  |         info.minFilter = VK_FILTER_LINEAR; | ||
|  |         info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; | ||
|  |         info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; | ||
|  |         info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; | ||
|  |         info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; | ||
|  |         info.minLod = -1000; | ||
|  |         info.maxLod = 1000; | ||
|  |         info.maxAnisotropy = 1.0f; | ||
|  |         err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!bd->DescriptorSetLayout) | ||
|  |     { | ||
|  |         VkSampler sampler[1] = {bd->FontSampler}; | ||
|  |         VkDescriptorSetLayoutBinding binding[1] = {}; | ||
|  |         binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | ||
|  |         binding[0].descriptorCount = 1; | ||
|  |         binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; | ||
|  |         binding[0].pImmutableSamplers = sampler; | ||
|  |         VkDescriptorSetLayoutCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; | ||
|  |         info.bindingCount = 1; | ||
|  |         info.pBindings = binding; | ||
|  |         err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!bd->PipelineLayout) | ||
|  |     { | ||
|  |         // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
 | ||
|  |         VkPushConstantRange push_constants[1] = {}; | ||
|  |         push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; | ||
|  |         push_constants[0].offset = sizeof(float) * 0; | ||
|  |         push_constants[0].size = sizeof(float) * 4; | ||
|  |         VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout }; | ||
|  |         VkPipelineLayoutCreateInfo layout_info = {}; | ||
|  |         layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | ||
|  |         layout_info.setLayoutCount = 1; | ||
|  |         layout_info.pSetLayouts = set_layout; | ||
|  |         layout_info.pushConstantRangeCount = 1; | ||
|  |         layout_info.pPushConstantRanges = push_constants; | ||
|  |         err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui_ImplVulkan_DestroyFontUploadObjects() | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     if (bd->UploadBuffer) | ||
|  |     { | ||
|  |         vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator); | ||
|  |         bd->UploadBuffer = VK_NULL_HANDLE; | ||
|  |     } | ||
|  |     if (bd->UploadBufferMemory) | ||
|  |     { | ||
|  |         vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator); | ||
|  |         bd->UploadBufferMemory = VK_NULL_HANDLE; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui_ImplVulkan_DestroyDeviceObjects() | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator); | ||
|  |     ImGui_ImplVulkan_DestroyFontUploadObjects(); | ||
|  | 
 | ||
|  |     if (bd->ShaderModuleVert)     { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; } | ||
|  |     if (bd->ShaderModuleFrag)     { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; } | ||
|  |     if (bd->FontView)             { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; } | ||
|  |     if (bd->FontImage)            { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; } | ||
|  |     if (bd->FontMemory)           { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; } | ||
|  |     if (bd->FontSampler)          { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; } | ||
|  |     if (bd->DescriptorSetLayout)  { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; } | ||
|  |     if (bd->PipelineLayout)       { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; } | ||
|  |     if (bd->Pipeline)             { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; } | ||
|  | } | ||
|  | 
 | ||
|  | bool    ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data) | ||
|  | { | ||
|  |     // Load function pointers
 | ||
|  |     // You can use the default Vulkan loader using:
 | ||
|  |     //      ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
 | ||
|  |     // But this would be equivalent to not setting VK_NO_PROTOTYPES.
 | ||
|  | #ifdef VK_NO_PROTOTYPES
 | ||
|  | #define IMGUI_VULKAN_FUNC_LOAD(func) \
 | ||
|  |     func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \ | ||
|  |     if (func == NULL)   \ | ||
|  |         return false; | ||
|  |     IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD) | ||
|  | #undef IMGUI_VULKAN_FUNC_LOAD
 | ||
|  | #else
 | ||
|  |     IM_UNUSED(loader_func); | ||
|  |     IM_UNUSED(user_data); | ||
|  | #endif
 | ||
|  |     g_FunctionsLoaded = true; | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) | ||
|  | { | ||
|  |     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | ||
|  | 
 | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  |     IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!"); | ||
|  | 
 | ||
|  |     // Setup backend capabilities flags
 | ||
|  |     ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)(); | ||
|  |     io.BackendRendererUserData = (void*)bd; | ||
|  |     io.BackendRendererName = "imgui_impl_vulkan"; | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
 | ||
|  |     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;  // We can create multi-viewports on the Renderer side (optional)
 | ||
|  | 
 | ||
|  |     IM_ASSERT(info->Instance != VK_NULL_HANDLE); | ||
|  |     IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE); | ||
|  |     IM_ASSERT(info->Device != VK_NULL_HANDLE); | ||
|  |     IM_ASSERT(info->Queue != VK_NULL_HANDLE); | ||
|  |     IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE); | ||
|  |     IM_ASSERT(info->MinImageCount >= 2); | ||
|  |     IM_ASSERT(info->ImageCount >= info->MinImageCount); | ||
|  |     IM_ASSERT(render_pass != VK_NULL_HANDLE); | ||
|  | 
 | ||
|  |     bd->VulkanInitInfo = *info; | ||
|  |     bd->RenderPass = render_pass; | ||
|  |     bd->Subpass = info->Subpass; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_CreateDeviceObjects(); | ||
|  | 
 | ||
|  |     // Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
 | ||
|  |     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||
|  |     main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)(); | ||
|  | 
 | ||
|  |     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||
|  |         ImGui_ImplVulkan_InitPlatformInterface(); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkan_Shutdown() | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     IM_ASSERT(bd != NULL && "No renderer backend to shutdown, or already shutdown?"); | ||
|  |     ImGuiIO& io = ImGui::GetIO(); | ||
|  | 
 | ||
|  |     // First destroy objects in all viewports
 | ||
|  |     ImGui_ImplVulkan_DestroyDeviceObjects(); | ||
|  | 
 | ||
|  |     // Manually delete main viewport render data in-case we haven't initialized for viewports
 | ||
|  |     ImGuiViewport* main_viewport = ImGui::GetMainViewport(); | ||
|  |     if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData) | ||
|  |         IM_DELETE(vd); | ||
|  |     main_viewport->RendererUserData = NULL; | ||
|  | 
 | ||
|  |     // Clean up windows
 | ||
|  |     ImGui_ImplVulkan_ShutdownPlatformInterface(); | ||
|  | 
 | ||
|  |     io.BackendRendererName = NULL; | ||
|  |     io.BackendRendererUserData = NULL; | ||
|  |     IM_DELETE(bd); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkan_NewFrame() | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     IM_ASSERT(bd != NULL && "Did you call ImGui_ImplVulkan_Init()?"); | ||
|  |     IM_UNUSED(bd); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     IM_ASSERT(min_image_count >= 2); | ||
|  |     if (bd->VulkanInitInfo.MinImageCount == min_image_count) | ||
|  |         return; | ||
|  | 
 | ||
|  |     IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
 | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     VkResult err = vkDeviceWaitIdle(v->Device); | ||
|  |     check_vk_result(err); | ||
|  |     ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator); | ||
|  | 
 | ||
|  |     bd->VulkanInitInfo.MinImageCount = min_image_count; | ||
|  | } | ||
|  | 
 | ||
|  | // Register a texture
 | ||
|  | // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
 | ||
|  | VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  | 
 | ||
|  |     // Create Descriptor Set:
 | ||
|  |     VkDescriptorSet descriptor_set; | ||
|  |     { | ||
|  |         VkDescriptorSetAllocateInfo alloc_info = {}; | ||
|  |         alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; | ||
|  |         alloc_info.descriptorPool = v->DescriptorPool; | ||
|  |         alloc_info.descriptorSetCount = 1; | ||
|  |         alloc_info.pSetLayouts = &bd->DescriptorSetLayout; | ||
|  |         VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set); | ||
|  |         check_vk_result(err); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Update the Descriptor Set:
 | ||
|  |     { | ||
|  |         VkDescriptorImageInfo desc_image[1] = {}; | ||
|  |         desc_image[0].sampler = sampler; | ||
|  |         desc_image[0].imageView = image_view; | ||
|  |         desc_image[0].imageLayout = image_layout; | ||
|  |         VkWriteDescriptorSet write_desc[1] = {}; | ||
|  |         write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | ||
|  |         write_desc[0].dstSet = descriptor_set; | ||
|  |         write_desc[0].descriptorCount = 1; | ||
|  |         write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; | ||
|  |         write_desc[0].pImageInfo = desc_image; | ||
|  |         vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, NULL); | ||
|  |     } | ||
|  |     return descriptor_set; | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // Internal / Miscellaneous Vulkan Helpers
 | ||
|  | // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // You probably do NOT need to use or care about those functions.
 | ||
|  | // Those functions only exist because:
 | ||
|  | //   1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
 | ||
|  | //   2) the upcoming multi-viewport feature will need them internally.
 | ||
|  | // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
 | ||
|  | // but it is too much code to duplicate everywhere so we exceptionally expose them.
 | ||
|  | //
 | ||
|  | // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
 | ||
|  | // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
 | ||
|  | // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) | ||
|  | { | ||
|  |     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | ||
|  |     IM_ASSERT(request_formats != NULL); | ||
|  |     IM_ASSERT(request_formats_count > 0); | ||
|  | 
 | ||
|  |     // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
 | ||
|  |     // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
 | ||
|  |     // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
 | ||
|  |     // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
 | ||
|  |     uint32_t avail_count; | ||
|  |     vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, NULL); | ||
|  |     ImVector<VkSurfaceFormatKHR> avail_format; | ||
|  |     avail_format.resize((int)avail_count); | ||
|  |     vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data); | ||
|  | 
 | ||
|  |     // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
 | ||
|  |     if (avail_count == 1) | ||
|  |     { | ||
|  |         if (avail_format[0].format == VK_FORMAT_UNDEFINED) | ||
|  |         { | ||
|  |             VkSurfaceFormatKHR ret; | ||
|  |             ret.format = request_formats[0]; | ||
|  |             ret.colorSpace = request_color_space; | ||
|  |             return ret; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             // No point in searching another format
 | ||
|  |             return avail_format[0]; | ||
|  |         } | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Request several formats, the first found will be used
 | ||
|  |         for (int request_i = 0; request_i < request_formats_count; request_i++) | ||
|  |             for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) | ||
|  |                 if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space) | ||
|  |                     return avail_format[avail_i]; | ||
|  | 
 | ||
|  |         // If none of the requested image formats could be found, use the first available
 | ||
|  |         return avail_format[0]; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count) | ||
|  | { | ||
|  |     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | ||
|  |     IM_ASSERT(request_modes != NULL); | ||
|  |     IM_ASSERT(request_modes_count > 0); | ||
|  | 
 | ||
|  |     // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
 | ||
|  |     uint32_t avail_count = 0; | ||
|  |     vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, NULL); | ||
|  |     ImVector<VkPresentModeKHR> avail_modes; | ||
|  |     avail_modes.resize((int)avail_count); | ||
|  |     vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data); | ||
|  |     //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
 | ||
|  |     //    printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
 | ||
|  | 
 | ||
|  |     for (int request_i = 0; request_i < request_modes_count; request_i++) | ||
|  |         for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++) | ||
|  |             if (request_modes[request_i] == avail_modes[avail_i]) | ||
|  |                 return request_modes[request_i]; | ||
|  | 
 | ||
|  |     return VK_PRESENT_MODE_FIFO_KHR; // Always available
 | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE); | ||
|  |     (void)physical_device; | ||
|  |     (void)allocator; | ||
|  | 
 | ||
|  |     // Create Command Buffers
 | ||
|  |     VkResult err; | ||
|  |     for (uint32_t i = 0; i < wd->ImageCount; i++) | ||
|  |     { | ||
|  |         ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; | ||
|  |         ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i]; | ||
|  |         { | ||
|  |             VkCommandPoolCreateInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; | ||
|  |             info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; | ||
|  |             info.queueFamilyIndex = queue_family; | ||
|  |             err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |         { | ||
|  |             VkCommandBufferAllocateInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; | ||
|  |             info.commandPool = fd->CommandPool; | ||
|  |             info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; | ||
|  |             info.commandBufferCount = 1; | ||
|  |             err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |         { | ||
|  |             VkFenceCreateInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; | ||
|  |             info.flags = VK_FENCE_CREATE_SIGNALED_BIT; | ||
|  |             err = vkCreateFence(device, &info, allocator, &fd->Fence); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |         { | ||
|  |             VkSemaphoreCreateInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; | ||
|  |             err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore); | ||
|  |             check_vk_result(err); | ||
|  |             err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode) | ||
|  | { | ||
|  |     if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR) | ||
|  |         return 3; | ||
|  |     if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR) | ||
|  |         return 2; | ||
|  |     if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR) | ||
|  |         return 1; | ||
|  |     IM_ASSERT(0); | ||
|  |     return 1; | ||
|  | } | ||
|  | 
 | ||
|  | // Also destroy old swap chain and in-flight frames data, if any.
 | ||
|  | void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count) | ||
|  | { | ||
|  |     VkResult err; | ||
|  |     VkSwapchainKHR old_swapchain = wd->Swapchain; | ||
|  |     wd->Swapchain = VK_NULL_HANDLE; | ||
|  |     err = vkDeviceWaitIdle(device); | ||
|  |     check_vk_result(err); | ||
|  | 
 | ||
|  |     // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
 | ||
|  |     // Destroy old Framebuffer
 | ||
|  |     for (uint32_t i = 0; i < wd->ImageCount; i++) | ||
|  |     { | ||
|  |         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); | ||
|  |         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); | ||
|  |     } | ||
|  |     IM_FREE(wd->Frames); | ||
|  |     IM_FREE(wd->FrameSemaphores); | ||
|  |     wd->Frames = NULL; | ||
|  |     wd->FrameSemaphores = NULL; | ||
|  |     wd->ImageCount = 0; | ||
|  |     if (wd->RenderPass) | ||
|  |         vkDestroyRenderPass(device, wd->RenderPass, allocator); | ||
|  |     if (wd->Pipeline) | ||
|  |         vkDestroyPipeline(device, wd->Pipeline, allocator); | ||
|  | 
 | ||
|  |     // If min image count was not specified, request different count of images dependent on selected present mode
 | ||
|  |     if (min_image_count == 0) | ||
|  |         min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode); | ||
|  | 
 | ||
|  |     // Create Swapchain
 | ||
|  |     { | ||
|  |         VkSwapchainCreateInfoKHR info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; | ||
|  |         info.surface = wd->Surface; | ||
|  |         info.minImageCount = min_image_count; | ||
|  |         info.imageFormat = wd->SurfaceFormat.format; | ||
|  |         info.imageColorSpace = wd->SurfaceFormat.colorSpace; | ||
|  |         info.imageArrayLayers = 1; | ||
|  |         info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | ||
|  |         info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;           // Assume that graphics family == present family
 | ||
|  |         info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; | ||
|  |         info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; | ||
|  |         info.presentMode = wd->PresentMode; | ||
|  |         info.clipped = VK_TRUE; | ||
|  |         info.oldSwapchain = old_swapchain; | ||
|  |         VkSurfaceCapabilitiesKHR cap; | ||
|  |         err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap); | ||
|  |         check_vk_result(err); | ||
|  |         if (info.minImageCount < cap.minImageCount) | ||
|  |             info.minImageCount = cap.minImageCount; | ||
|  |         else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount) | ||
|  |             info.minImageCount = cap.maxImageCount; | ||
|  | 
 | ||
|  |         if (cap.currentExtent.width == 0xffffffff) | ||
|  |         { | ||
|  |             info.imageExtent.width = wd->Width = w; | ||
|  |             info.imageExtent.height = wd->Height = h; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             info.imageExtent.width = wd->Width = cap.currentExtent.width; | ||
|  |             info.imageExtent.height = wd->Height = cap.currentExtent.height; | ||
|  |         } | ||
|  |         err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain); | ||
|  |         check_vk_result(err); | ||
|  |         err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, NULL); | ||
|  |         check_vk_result(err); | ||
|  |         VkImage backbuffers[16] = {}; | ||
|  |         IM_ASSERT(wd->ImageCount >= min_image_count); | ||
|  |         IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers)); | ||
|  |         err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers); | ||
|  |         check_vk_result(err); | ||
|  | 
 | ||
|  |         IM_ASSERT(wd->Frames == NULL); | ||
|  |         wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount); | ||
|  |         wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount); | ||
|  |         memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount); | ||
|  |         memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount); | ||
|  |         for (uint32_t i = 0; i < wd->ImageCount; i++) | ||
|  |             wd->Frames[i].Backbuffer = backbuffers[i]; | ||
|  |     } | ||
|  |     if (old_swapchain) | ||
|  |         vkDestroySwapchainKHR(device, old_swapchain, allocator); | ||
|  | 
 | ||
|  |     // Create the Render Pass
 | ||
|  |     { | ||
|  |         VkAttachmentDescription attachment = {}; | ||
|  |         attachment.format = wd->SurfaceFormat.format; | ||
|  |         attachment.samples = VK_SAMPLE_COUNT_1_BIT; | ||
|  |         attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE; | ||
|  |         attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; | ||
|  |         attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; | ||
|  |         attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; | ||
|  |         attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; | ||
|  |         attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; | ||
|  |         VkAttachmentReference color_attachment = {}; | ||
|  |         color_attachment.attachment = 0; | ||
|  |         color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; | ||
|  |         VkSubpassDescription subpass = {}; | ||
|  |         subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; | ||
|  |         subpass.colorAttachmentCount = 1; | ||
|  |         subpass.pColorAttachments = &color_attachment; | ||
|  |         VkSubpassDependency dependency = {}; | ||
|  |         dependency.srcSubpass = VK_SUBPASS_EXTERNAL; | ||
|  |         dependency.dstSubpass = 0; | ||
|  |         dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | ||
|  |         dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | ||
|  |         dependency.srcAccessMask = 0; | ||
|  |         dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | ||
|  |         VkRenderPassCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; | ||
|  |         info.attachmentCount = 1; | ||
|  |         info.pAttachments = &attachment; | ||
|  |         info.subpassCount = 1; | ||
|  |         info.pSubpasses = &subpass; | ||
|  |         info.dependencyCount = 1; | ||
|  |         info.pDependencies = &dependency; | ||
|  |         err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass); | ||
|  |         check_vk_result(err); | ||
|  | 
 | ||
|  |         // We do not create a pipeline by default as this is also used by examples' main.cpp,
 | ||
|  |         // but secondary viewport in multi-viewport mode may want to create one with:
 | ||
|  |         //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
 | ||
|  |     } | ||
|  | 
 | ||
|  |     // Create The Image Views
 | ||
|  |     { | ||
|  |         VkImageViewCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; | ||
|  |         info.viewType = VK_IMAGE_VIEW_TYPE_2D; | ||
|  |         info.format = wd->SurfaceFormat.format; | ||
|  |         info.components.r = VK_COMPONENT_SWIZZLE_R; | ||
|  |         info.components.g = VK_COMPONENT_SWIZZLE_G; | ||
|  |         info.components.b = VK_COMPONENT_SWIZZLE_B; | ||
|  |         info.components.a = VK_COMPONENT_SWIZZLE_A; | ||
|  |         VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; | ||
|  |         info.subresourceRange = image_range; | ||
|  |         for (uint32_t i = 0; i < wd->ImageCount; i++) | ||
|  |         { | ||
|  |             ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; | ||
|  |             info.image = fd->Backbuffer; | ||
|  |             err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Create Framebuffer
 | ||
|  |     { | ||
|  |         VkImageView attachment[1]; | ||
|  |         VkFramebufferCreateInfo info = {}; | ||
|  |         info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; | ||
|  |         info.renderPass = wd->RenderPass; | ||
|  |         info.attachmentCount = 1; | ||
|  |         info.pAttachments = attachment; | ||
|  |         info.width = wd->Width; | ||
|  |         info.height = wd->Height; | ||
|  |         info.layers = 1; | ||
|  |         for (uint32_t i = 0; i < wd->ImageCount; i++) | ||
|  |         { | ||
|  |             ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i]; | ||
|  |             attachment[0] = fd->BackbufferView; | ||
|  |             err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Create or resize window
 | ||
|  | void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count) | ||
|  | { | ||
|  |     IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!"); | ||
|  |     (void)instance; | ||
|  |     ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count); | ||
|  |     //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
 | ||
|  |     ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
 | ||
|  |     //vkQueueWaitIdle(bd->Queue);
 | ||
|  | 
 | ||
|  |     for (uint32_t i = 0; i < wd->ImageCount; i++) | ||
|  |     { | ||
|  |         ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); | ||
|  |         ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); | ||
|  |     } | ||
|  |     IM_FREE(wd->Frames); | ||
|  |     IM_FREE(wd->FrameSemaphores); | ||
|  |     wd->Frames = NULL; | ||
|  |     wd->FrameSemaphores = NULL; | ||
|  |     vkDestroyPipeline(device, wd->Pipeline, allocator); | ||
|  |     vkDestroyRenderPass(device, wd->RenderPass, allocator); | ||
|  |     vkDestroySwapchainKHR(device, wd->Swapchain, allocator); | ||
|  |     vkDestroySurfaceKHR(instance, wd->Surface, allocator); | ||
|  | 
 | ||
|  |     *wd = ImGui_ImplVulkanH_Window(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     vkDestroyFence(device, fd->Fence, allocator); | ||
|  |     vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer); | ||
|  |     vkDestroyCommandPool(device, fd->CommandPool, allocator); | ||
|  |     fd->Fence = VK_NULL_HANDLE; | ||
|  |     fd->CommandBuffer = VK_NULL_HANDLE; | ||
|  |     fd->CommandPool = VK_NULL_HANDLE; | ||
|  | 
 | ||
|  |     vkDestroyImageView(device, fd->BackbufferView, allocator); | ||
|  |     vkDestroyFramebuffer(device, fd->Framebuffer, allocator); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator); | ||
|  |     vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator); | ||
|  |     fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; } | ||
|  |     if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; } | ||
|  |     if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; } | ||
|  |     if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; } | ||
|  |     buffers->VertexBufferSize = 0; | ||
|  |     buffers->IndexBufferSize = 0; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     for (uint32_t n = 0; n < buffers->Count; n++) | ||
|  |         ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator); | ||
|  |     IM_FREE(buffers->FrameRenderBuffers); | ||
|  |     buffers->FrameRenderBuffers = NULL; | ||
|  |     buffers->Index = 0; | ||
|  |     buffers->Count = 0; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator) | ||
|  | { | ||
|  |     ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); | ||
|  |     for (int n = 0; n < platform_io.Viewports.Size; n++) | ||
|  |         if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData) | ||
|  |             ImGui_ImplVulkanH_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator); | ||
|  | } | ||
|  | 
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
 | ||
|  | // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
 | ||
|  | // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
 | ||
|  | //--------------------------------------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)(); | ||
|  |     viewport->RendererUserData = vd; | ||
|  |     ImGui_ImplVulkanH_Window* wd = &vd->Window; | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  | 
 | ||
|  |     // Create surface
 | ||
|  |     ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); | ||
|  |     VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface); | ||
|  |     check_vk_result(err); | ||
|  | 
 | ||
|  |     // Check for WSI support
 | ||
|  |     VkBool32 res; | ||
|  |     vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res); | ||
|  |     if (res != VK_TRUE) | ||
|  |     { | ||
|  |         IM_ASSERT(0); // Error: no WSI support on physical device
 | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Select Surface Format
 | ||
|  |     const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; | ||
|  |     const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; | ||
|  |     wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); | ||
|  | 
 | ||
|  |     // Select Present Mode
 | ||
|  |     // FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
 | ||
|  |     VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; | ||
|  |     wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); | ||
|  |     //printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
 | ||
|  | 
 | ||
|  |     // Create SwapChain, RenderPass, Framebuffer, etc.
 | ||
|  |     wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; | ||
|  |     ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount); | ||
|  |     vd->WindowOwned = true; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport) | ||
|  | { | ||
|  |     // The main viewport (owned by the application) will always have RendererUserData == NULL since we didn't create the data for it.
 | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData) | ||
|  |     { | ||
|  |         ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |         if (vd->WindowOwned) | ||
|  |             ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator); | ||
|  |         ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator); | ||
|  |         IM_DELETE(vd); | ||
|  |     } | ||
|  |     viewport->RendererUserData = NULL; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData; | ||
|  |     if (vd == NULL) // This is NULL for the main viewport (which is left to the user/app to handle)
 | ||
|  |         return; | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true; | ||
|  |     ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData; | ||
|  |     ImGui_ImplVulkanH_Window* wd = &vd->Window; | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  |     VkResult err; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; | ||
|  |     ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex]; | ||
|  |     { | ||
|  |         { | ||
|  |           err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex); | ||
|  |           check_vk_result(err); | ||
|  |           fd = &wd->Frames[wd->FrameIndex]; | ||
|  |         } | ||
|  |         for (;;) | ||
|  |         { | ||
|  |             err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100); | ||
|  |             if (err == VK_SUCCESS) break; | ||
|  |             if (err == VK_TIMEOUT) continue; | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |         { | ||
|  |             err = vkResetCommandPool(v->Device, fd->CommandPool, 0); | ||
|  |             check_vk_result(err); | ||
|  |             VkCommandBufferBeginInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; | ||
|  |             info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; | ||
|  |             err = vkBeginCommandBuffer(fd->CommandBuffer, &info); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |         { | ||
|  |             ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f); | ||
|  |             memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float)); | ||
|  | 
 | ||
|  |             VkRenderPassBeginInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | ||
|  |             info.renderPass = wd->RenderPass; | ||
|  |             info.framebuffer = fd->Framebuffer; | ||
|  |             info.renderArea.extent.width = wd->Width; | ||
|  |             info.renderArea.extent.height = wd->Height; | ||
|  |             info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1; | ||
|  |             info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? NULL : &wd->ClearValue; | ||
|  |             vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, wd->Pipeline); | ||
|  | 
 | ||
|  |     { | ||
|  |         vkCmdEndRenderPass(fd->CommandBuffer); | ||
|  |         { | ||
|  |             VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; | ||
|  |             VkSubmitInfo info = {}; | ||
|  |             info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; | ||
|  |             info.waitSemaphoreCount = 1; | ||
|  |             info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore; | ||
|  |             info.pWaitDstStageMask = &wait_stage; | ||
|  |             info.commandBufferCount = 1; | ||
|  |             info.pCommandBuffers = &fd->CommandBuffer; | ||
|  |             info.signalSemaphoreCount = 1; | ||
|  |             info.pSignalSemaphores = &fsd->RenderCompleteSemaphore; | ||
|  | 
 | ||
|  |             err = vkEndCommandBuffer(fd->CommandBuffer); | ||
|  |             check_vk_result(err); | ||
|  |             err = vkResetFences(v->Device, 1, &fd->Fence); | ||
|  |             check_vk_result(err); | ||
|  |             err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence); | ||
|  |             check_vk_result(err); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*) | ||
|  | { | ||
|  |     ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|  |     ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData; | ||
|  |     ImGui_ImplVulkanH_Window* wd = &vd->Window; | ||
|  |     ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
|  | 
 | ||
|  |     VkResult err; | ||
|  |     uint32_t present_index = wd->FrameIndex; | ||
|  | 
 | ||
|  |     ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex]; | ||
|  |     VkPresentInfoKHR info = {}; | ||
|  |     info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; | ||
|  |     info.waitSemaphoreCount = 1; | ||
|  |     info.pWaitSemaphores = &fsd->RenderCompleteSemaphore; | ||
|  |     info.swapchainCount = 1; | ||
|  |     info.pSwapchains = &wd->Swapchain; | ||
|  |     info.pImageIndices = &present_index; | ||
|  |     err = vkQueuePresentKHR(v->Queue, &info); | ||
|  |     if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) | ||
|  |         ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount); | ||
|  |     else | ||
|  |         check_vk_result(err); | ||
|  | 
 | ||
|  |     wd->FrameIndex = (wd->FrameIndex + 1) % wd->ImageCount;         // This is for the next vkWaitForFences()
 | ||
|  |     wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores
 | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkan_InitPlatformInterface() | ||
|  | { | ||
|  |     ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); | ||
|  |     if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||
|  |         IM_ASSERT(platform_io.Platform_CreateVkSurface != NULL && "Platform needs to setup the CreateVkSurface handler."); | ||
|  |     platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow; | ||
|  |     platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow; | ||
|  |     platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize; | ||
|  |     platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow; | ||
|  |     platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui_ImplVulkan_ShutdownPlatformInterface() | ||
|  | { | ||
|  |     ImGui::DestroyPlatformWindows(); | ||
|  | } |