69 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // dear imgui: Renderer Backend for Metal
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|  | // This needs to be used along with a Platform Backend (e.g. OSX)
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|  | 
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|  | // Implemented features:
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|  | //  [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
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|  | //  [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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|  | //  [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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|  | 
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|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. 
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|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
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|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
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|  | 
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|  | #include "imgui.h"      // IMGUI_IMPL_API
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|  | 
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|  | //-----------------------------------------------------------------------------
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|  | // ObjC API
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|  | //-----------------------------------------------------------------------------
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|  | 
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|  | #ifdef __OBJC__
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|  | 
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|  | @class MTLRenderPassDescriptor; | ||
|  | @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; | ||
|  | 
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|  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData, | ||
|  |                                                    id<MTLCommandBuffer> commandBuffer, | ||
|  |                                                    id<MTLRenderCommandEncoder> commandEncoder); | ||
|  | 
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|  | // Called by Init/NewFrame/Shutdown
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|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | ||
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); | ||
|  | 
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|  | #endif
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|  | 
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|  | //-----------------------------------------------------------------------------
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|  | // C++ API
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|  | //-----------------------------------------------------------------------------
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|  | 
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|  | // Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
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|  | // More info about using Metal from C++: https://developer.apple.com/metal/cpp/
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|  | 
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|  | #ifdef IMGUI_IMPL_METAL_CPP
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|  | 
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|  | #include <Metal/Metal.hpp>
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|  | 
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|  | #ifndef __OBJC__
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|  | 
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|  | IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, | ||
|  |                                                    MTL::CommandBuffer* commandBuffer, | ||
|  |                                                    MTL::RenderCommandEncoder* commandEncoder); | ||
|  | 
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|  | // Called by Init/NewFrame/Shutdown
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|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); | ||
|  | IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device); | ||
|  | IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); | ||
|  | 
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|  | #endif
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|  | 
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|  | #endif
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