15 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			249 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
|   | #version 450 core | ||
|  | layout(location = 0) out vec4 fColor; | ||
|  | 
 | ||
|  | layout(set=0, binding=0) uniform sampler2D sTexture; | ||
|  | 
 | ||
|  | layout(location = 0) in struct { | ||
|  |     vec4 Color; | ||
|  |     vec2 UV; | ||
|  | } In; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  |     fColor = In.Color * texture(sTexture, In.UV.st); | ||
|  | } |