251 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			251 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								/* (c) 2004 James Robson, http://www.arbingersys.com
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								**
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								** This program is free software; you can redistribute it and/or modify
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								** it under the terms of the GNU General Public License as published by
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								** the Free Software Foundation; either version 2 of the License, or
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								** (at your option) any later version.
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								**
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								** This program is distributed in the hope that it will be useful,
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								** but WITHOUT ANY WARRANTY; without even the implied warranty of
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								** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								** GNU General Public License for more details.
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								**
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								** You should have received a copy of the GNU General Public License
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								** along with this program; if not, write to the Free Software
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								** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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								**
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								** ****************************
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								**
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								** How to use:
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								**    - libsndfile.dll must have already been compiled and be in this
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								**      application's search path
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								**
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								**    - You must edit this file to point to the file you want to convert. Set
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								**    	the following line of code (found in the Main() function further below)
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								**    	to the name of a .WAV file that exists on your system.
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								**		186:	string sfn = "input.wav";
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								**
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								**    - From a command prompt type
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								**    		csc generate.cs
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								**
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								**    - Run the resulting executable 'generate.exe'
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								**
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								**
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								** Note: You will obviously need the csc compiler and the .NET runtime. I think
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								** 	 these are freely available for download from Microsoft's website
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								** 	 (part of the .NET SDK?).
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								*/
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								using System;
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								using System.Runtime.InteropServices;
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								using sf_count_t = System.Int64;	//alias; see SF_INFO struct
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								#if PLATFORM_64
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								using size_t = System.UInt64;
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								#else
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								using size_t = System.UInt32;
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								#endif
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								class lsndf_example {
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								//sound file formats
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									public enum lsndf_frmts {
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										SF_FORMAT_WAV			= 0x010000,		/* Microsoft WAV format (little endian). */
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										SF_FORMAT_AIFF			= 0x020000,		/* Apple/SGI AIFF format (big endian). */
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										SF_FORMAT_AU			= 0x030000,		/* Sun/NeXT AU format (big endian). */
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										SF_FORMAT_RAW			= 0x040000,		/* RAW PCM data. */
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										SF_FORMAT_PAF			= 0x050000,		/* Ensoniq PARIS file format. */
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										SF_FORMAT_SVX			= 0x060000,		/* Amiga IFF / SVX8 / SV16 format. */
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										SF_FORMAT_NIST			= 0x070000,		/* Sphere NIST format. */
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										SF_FORMAT_VOC			= 0x080000,		/* VOC files. */
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										SF_FORMAT_IRCAM			= 0x0A0000,		/* Berkeley/IRCAM/CARL */
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										SF_FORMAT_W64			= 0x0B0000,		/* Sonic Foundry's 64 bit RIFF/WAV */
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										SF_FORMAT_MAT4			= 0x0C0000,		/* Matlab (tm) V4.2 / GNU Octave 2.0 */
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										SF_FORMAT_MAT5			= 0x0D0000,		/* Matlab (tm) V5.0 / GNU Octave 2.1 */
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										SF_FORMAT_PVF			= 0x0E0000,		/* Portable Voice Format */
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										SF_FORMAT_XI			= 0x0F0000,		/* Fasttracker 2 Extended Instrument */
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										SF_FORMAT_HTK			= 0x100000,		/* HMM Tool Kit format */
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										SF_FORMAT_SDS			= 0x110000,		/* Midi Sample Dump Standard */
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										/* Subtypes from here on. */
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										SF_FORMAT_PCM_S8		= 0x0001,		/* Signed 8 bit data */
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										SF_FORMAT_PCM_16		= 0x0002,		/* Signed 16 bit data */
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										SF_FORMAT_PCM_24		= 0x0003,		/* Signed 24 bit data */
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										SF_FORMAT_PCM_32		= 0x0004,		/* Signed 32 bit data */
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										SF_FORMAT_PCM_U8		= 0x0005,		/* Unsigned 8 bit data (WAV and RAW only) */
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										SF_FORMAT_FLOAT			= 0x0006,		/* 32 bit float data */
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										SF_FORMAT_DOUBLE		= 0x0007,		/* 64 bit float data */
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										SF_FORMAT_ULAW			= 0x0010,		/* U-Law encoded. */
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										SF_FORMAT_ALAW			= 0x0011,		/* A-Law encoded. */
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										SF_FORMAT_IMA_ADPCM		= 0x0012,		/* IMA ADPCM. */
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										SF_FORMAT_MS_ADPCM		= 0x0013,		/* Microsoft ADPCM. */
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										SF_FORMAT_GSM610		= 0x0020,		/* GSM 6.10 encoding. */
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										SF_FORMAT_VOX_ADPCM		= 0x0021,		/* OKI / Dialogix ADPCM */
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										SF_FORMAT_G721_32		= 0x0030,		/* 32kbs G721 ADPCM encoding. */
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										SF_FORMAT_G723_24		= 0x0031,		/* 24kbs G723 ADPCM encoding. */
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										SF_FORMAT_G723_40		= 0x0032,		/* 40kbs G723 ADPCM encoding. */
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										SF_FORMAT_DWVW_12		= 0x0040, 		/* 12 bit Delta Width Variable Word encoding. */
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										SF_FORMAT_DWVW_16		= 0x0041, 		/* 16 bit Delta Width Variable Word encoding. */
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										SF_FORMAT_DWVW_24		= 0x0042, 		/* 24 bit Delta Width Variable Word encoding. */
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										SF_FORMAT_DWVW_N		= 0x0043, 		/* N bit Delta Width Variable Word encoding. */
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										SF_FORMAT_DPCM_8		= 0x0050,		/* 8 bit differential PCM (XI only) */
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										SF_FORMAT_DPCM_16		= 0x0051,		/* 16 bit differential PCM (XI only) */
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										/* Endian-ness options. */
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										SF_ENDIAN_FILE			= 0x00000000,	/* Default file endian-ness. */
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										SF_ENDIAN_LITTLE		= 0x10000000,	/* Force little endian-ness. */
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										SF_ENDIAN_BIG			= 0x20000000,	/* Force big endian-ness. */
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										SF_ENDIAN_CPU			= 0x30000000,	/* Force CPU endian-ness. */
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										SF_FORMAT_SUBMASK		= 0x0000FFFF,
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										SF_FORMAT_TYPEMASK		= 0x0FFF0000,
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										SF_FORMAT_ENDMASK		= 0x30000000
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									}
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								//modes and other
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									public enum lsndf_tf
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									{	/* True and false */
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										SF_FALSE	= 0,
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										SF_TRUE		= 1,
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										/* Modes for opening files. */
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										SFM_READ	= 0x10,
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										SFM_WRITE	= 0x20,
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										SFM_RDWR	= 0x30
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									}
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								//important SF_INFO structure
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									[StructLayout(LayoutKind.Sequential)]
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									public struct SF_INFO
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									{
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										public sf_count_t	frames ;		// Used to be called samples.  Changed to avoid confusion.
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										public int			samplerate ;
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										public int			channels ;
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										public int			format ;
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										public int			sections ;
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										public int			seekable ;
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									};
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								//function declarations
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								//Note: Not all functions have been prototyped here. Only the ones necessary to
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								//	make this application work. The below code should give some clues as to
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								//	how to add the rest since they have a lot of parameter and return type
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								//	similarities.
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									[DllImport("libsndfile.dll")]
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									public static extern IntPtr sf_open ([MarshalAs(UnmanagedType.LPStr)] string path, int mode, ref SF_INFO sfinfo);
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									[DllImport("libsndfile.dll")]
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									static extern int sf_error (IntPtr sndfile);
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									[DllImport("libsndfile.dll")]
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									static extern IntPtr sf_strerror (IntPtr sndfile);
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									[DllImport("libsndfile.dll")]
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									static extern int sf_format_check (ref SF_INFO info);
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									[DllImport("libsndfile.dll")]
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									static extern sf_count_t sf_read_float	(IntPtr sndfile, float[] ptr, sf_count_t items);
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									[DllImport("libsndfile.dll")]
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									static extern sf_count_t sf_write_float	(IntPtr sndfile, float[] ptr, sf_count_t items);
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									[DllImport("libsndfile.dll")]
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								    static extern int sf_close (IntPtr sndfile);
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									public const sf_count_t BUFFER_LEN = 4096;
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								//program entry
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									static void Main(  ) {
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								//declarations
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										SF_INFO sfinfo = new SF_INFO();
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										float[] buffer = new float[BUFFER_LEN];
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										sf_count_t rcnt;
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								//set the input file
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										string sfn = "input.wav";	//set to a file on YOUR system
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										//string sfn = "noexist.wav"; 	//test with non-existent file
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								//set the output file
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										string ofn = "output.wav";
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								//read in sound file to convert
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										IntPtr infile = sf_open (sfn, (int)lsndf_tf.SFM_READ, ref sfinfo);
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								//exit if error was thrown
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										if ( (int)infile == 0 ) {
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											Console.WriteLine("Error opening " + sfn);
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											Console.WriteLine("Error #" + sf_error(infile));
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											return;
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										}
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								//set the file type for the output file
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								//uncomment one and only one of the statements below to change the output
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								//file encoding.
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_WAV | lsndf_frmts.SF_FORMAT_PCM_U8);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_WAV | lsndf_frmts.SF_FORMAT_PCM_16);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_WAV | lsndf_frmts.SF_FORMAT_MS_ADPCM);
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										sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_WAV | lsndf_frmts.SF_FORMAT_IMA_ADPCM);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_WAV | lsndf_frmts.SF_FORMAT_GSM610);
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										/* Soundforge W64. */
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_W64 | lsndf_frmts.SF_FORMAT_PCM_U8);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_W64 | lsndf_frmts.SF_FORMAT_PCM_16);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_W64 | lsndf_frmts.SF_FORMAT_MS_ADPCM);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_W64 | lsndf_frmts.SF_FORMAT_IMA_ADPCM);
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										//sfinfo.format = (int)(lsndf_frmts.SF_FORMAT_W64 | lsndf_frmts.SF_FORMAT_GSM610);
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								//check that SF_INFO is valid
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										if ( sf_format_check(ref sfinfo) == 0 ) {
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											Console.WriteLine("sf_format_check failed. Invalid encoding");
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											return;
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										}
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								//open output file
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										IntPtr outfile = sf_open (ofn, (int)lsndf_tf.SFM_WRITE, ref sfinfo);
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								//exit if error was thrown
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										if ( (int)outfile == 0 ) {
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											Console.WriteLine("Error opening " + ofn);
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											Console.WriteLine("Error #" + sf_error(outfile));
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											return;
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										}
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								//infile -> outfile
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										Console.Write(sfn + " -> " + ofn);
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										while ( (rcnt = sf_read_float (infile, buffer, BUFFER_LEN)) > 0) {
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											Console.Write(".");
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											sf_write_float (outfile, buffer, BUFFER_LEN);
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										}
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										Console.WriteLine("done.");
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								//close up shop
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										sf_close(infile);
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										sf_close(outfile);
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									} //main()
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								 | 
							
								} //class lsndf_example {}
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