furnace/src/engine/platform/sound/supervision.c

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#include "supervision.h"
#include <string.h>
uint32 UNSCALED_CLOCK = 4000000;
#define SV_SAMPLE_RATE ((UNSCALED_CLOCK)/64)
#define SV_DEC_TICK ((SV_SAMPLE_RATE)/60)
uint32 decrement_tick = 0;
uint8 supervision_dma_mem[65536];
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void supervision_sound_set_clock(uint32 clock) {
UNSCALED_CLOCK = clock;
}
void supervision_memorymap_registers_write(uint32 Addr, uint8 Value)
{
switch (Addr & 0x1fff) {
case 0x10: case 0x11: case 0x12: case 0x13:
case 0x14: case 0x15: case 0x16: case 0x17:
supervision_sound_wave_write(((Addr & 0x4) >> 2), Addr & 3, Value);
break;
case 0x18:
case 0x19:
case 0x1a:
case 0x1b:
case 0x1c:
supervision_sound_dma_write(Addr & 0x07, Value);
break;
case 0x28:
case 0x29:
case 0x2a:
supervision_sound_noise_write(Addr & 0x07, Value);
break;
}
}
uint32 ch_mask = 15;
uint32 flags = 0b00000001;
void supervision_set_mute_mask(uint32 mask) {
ch_mask = mask;
}
void supervision_sound_set_flags(uint32 flags_set)
{
flags = flags_set;
}
typedef struct {
uint8 reg[4];
int on;
uint8 waveform, volume;
uint16 pos, size;
uint16 count;
} SVISION_CHANNEL;
SVISION_CHANNEL m_channel[2];
// For clear sound (no grating), sync with m_channel
SVISION_CHANNEL ch[2];
typedef struct {
uint8 reg[3];
int on, right, left, play;
uint8 type; // 6 - 7-Bit, 14 - 15-Bit
uint16 state;
uint8 value, volume;
uint16 count;
real pos, step;
} SVISION_NOISE;
SVISION_NOISE m_noise;
typedef struct {
uint8 reg[5];
int on, right, left;
uint32 ca14to16;
uint16 start;
uint16 size;
real pos, step;
} SVISION_DMA;
SVISION_DMA m_dma;
void supervision_sound_reset(void)
{
memset(m_channel, 0, sizeof(m_channel));
memset(&m_noise, 0, sizeof(m_noise) );
memset(&m_dma, 0, sizeof(m_dma) );
memset(ch, 0, sizeof(ch) );
decrement_tick = 0;
ch_mask = 15;
}
void supervision_sound_stream_update(uint8 *stream, uint32 len)
{
size_t i, j;
SVISION_CHANNEL *channel;
uint8 s = 0;
uint8 *left = stream + 0;
uint8 *right = stream + 1;
uint8 *chout = stream + 2;
for (i = 0; i < len >> 1; i++, left += 2, right += 2) {
*left = *right = 0;
for (channel = m_channel, j = 0; j < 2; j++, channel++) {
chout[j] = 0;
if (ch[j].size != 0) {
if (ch[j].on || channel->count != 0) {
BOOL on = FALSE;
switch (ch[j].waveform) {
case 0: // 12.5%
on = ch[j].pos < (28 * ch[j].size) >> 5;
break;
case 1: // 25%
on = ch[j].pos < (24 * ch[j].size) >> 5;
break;
case 2: // 50%
on = ch[j].pos < ch[j].size / 2;
break;
case 3: // 75%
on = ch[j].pos < ch[j].size / 4;
// MESS/MAME: <= (9 * ch[j].size) >> 5;
break;
}
s = on ? (ch[j].volume)<<2 : 0;
s = ((ch_mask>>(3-j))&1)?s:0;
if (flags&1) {
if (j == 0)
*right += s;
else
*left += s;
} else {
*left += s;
*right += s;
}
chout[j] = s;
}
ch[j].pos++;
if (ch[j].pos >= ch[j].size) {
ch[j].pos = 0;
// Transition from off to on
if (channel->on) {
memcpy(&ch[j], channel, sizeof(ch[j]));
channel->on = FALSE;
}
}
}
}
if (m_noise.on && (m_noise.play || m_noise.count != 0)) {
s = (m_noise.value * m_noise.volume) << 2;
s = ch_mask&1?s:0;
chout[3] = 0;
if (m_noise.left) {
*left += s;
chout[3] = s;
}
if (m_noise.right) {
*right += s;
chout[3] = s;
}
m_noise.pos += m_noise.step;
while (m_noise.pos >= 1.0) { // if/while difference - Pacific Battle
// LFSR: x^2 + x + 1
uint16 feedback;
m_noise.value = m_noise.state & 1;
feedback = ((m_noise.state >> 1) ^ m_noise.state) & 0x0001;
feedback <<= m_noise.type;
m_noise.state = (m_noise.state >> 1) | feedback;
m_noise.pos -= 1.0;
}
}
chout[2] = 0;
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if (m_dma.on) {
uint8 sample;
uint16 addr = m_dma.start + (uint16)m_dma.pos / 2;
if (addr >= 0x8000 && addr < 0xc000) {
sample = supervision_dma_mem[(addr & 0x3fff) | m_dma.ca14to16];
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}
if (((uint16)m_dma.pos) & 1)
s = (sample & 0xf);
else
s = (sample & 0xf0) >> 4;
s <<= 2;
chout[2] = 0;
if (m_dma.left) {
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*left += s;
chout[2] = s;
}
if (m_dma.right) {
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*right += s;
chout[2] = s;
}
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m_dma.pos += m_dma.step;
if (m_dma.pos >= m_dma.size) {
m_dma.on = FALSE;
}
}
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if (decrement_tick > SV_DEC_TICK) {
decrement_tick = 0;
supervision_sound_decrement();
}
decrement_tick++;
}
}
void supervision_sound_decrement(void)
{
if (m_channel[0].count > 0)
m_channel[0].count--;
if (m_channel[1].count > 0)
m_channel[1].count--;
if (m_noise.count > 0)
m_noise.count--;
}
void supervision_sound_wave_write(int which, int offset, uint8 data)
{
SVISION_CHANNEL *channel = &m_channel[which];
channel->reg[offset] = data;
switch (offset) {
case 0:
case 1: {
uint16 size;
size = channel->reg[0] | ((channel->reg[1] & 7) << 8);
// if size == 0 then channel->size == 0
if (size)
channel->size = (uint16)(((real)SV_SAMPLE_RATE) * ((real)((size + 1) << 5)) / ((real)UNSCALED_CLOCK));
else
channel->size = 0;
channel->pos = 0;
// Popo Team
if (channel->count != 0 || ch[which].size == 0 || channel->size == 0) {
ch[which].size = channel->size;
if (channel->count == 0)
ch[which].pos = 0;
}
}
break;
case 2:
channel->on = data & 0x40;
channel->waveform = (data & 0x30) >> 4;
channel->volume = data & 0x0f;
if (!channel->on || ch[which].size == 0 || channel->size == 0) {
uint16 pos = ch[which].pos;
memcpy(&ch[which], channel, sizeof(ch[which]));
if (channel->count != 0) // Journey to the West
ch[which].pos = pos;
}
break;
case 3:
channel->count = data + 1;
ch[which].size = channel->size; // Sonny Xpress!
break;
}
}
void supervision_sound_dma_write(int offset, uint8 data)
{
m_dma.reg[offset] = data;
switch (offset) {
case 0:
case 1:
m_dma.start = (m_dma.reg[0] | (m_dma.reg[1] << 8));
break;
case 2:
m_dma.size = (data ? data : 0x100) * 32; // Number of 4-bit samples
break;
case 3:
// Test games: Classic Casino, SSSnake
m_dma.step = ((real)UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * (256 << (data & 3)));
// MESS/MAME. Wrong
//m_dma.step = UNSCALED_CLOCK / (256.0 * SV_SAMPLE_RATE * (1 + (data & 3)));
m_dma.right = data & 4;
m_dma.left = data & 8;
m_dma.ca14to16 = ((data & 0x70) >> 4) << 14;
break;
case 4:
m_dma.on = data & 0x80;
if (m_dma.on) {
m_dma.pos = 0.0;
}
break;
}
}
void supervision_sound_noise_write(int offset, uint8 data)
{
m_noise.reg[offset] = data;
switch (offset) {
case 0: {
uint32 divisor = 8 << (data >> 4);
if (divisor)
m_noise.step = ((real)UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * divisor);
else
m_noise.step = 0;
m_noise.step = ((real)UNSCALED_CLOCK) / ((real)SV_SAMPLE_RATE * divisor);
m_noise.volume = data & 0xf;
}
break;
case 1:
m_noise.count = data + 1;
break;
case 2:
m_noise.type = (data & 1) ? 14 : 6;
m_noise.play = data & 2;
m_noise.right = data & 4;
m_noise.left = data & 8;
m_noise.on = data & 0x10; /* honey bee start */
m_noise.state = 1;
break;
}
m_noise.pos = 0.0;
}