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# Game Boy Advance
a portable video game console from Nintendo, succeeding the Game Boy.
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it starts with the [Game Boy sound hardware ](game-boy.md ) and adds two stereo sample audio channels which can be used directly ("DMA", hard-panned, usually used as left/right channels) or used in a software mixing driver (most games do this) in order to have multiple voices.
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# effects
- `10xx` : **change wave.**
## Game Boy Advance (MinMod)
this is the software mixing driver available in Furnace. it is written by Natt Akuma.
it features echo and up to 16 voices.
- `10xx` : **change wave.**
- `11xy` : **configure echo.**
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- this effect is kinda odd. here's how to use it:
- create an empty instrument and put a very high note of it in channel 1.
- put `110x` in the effect column.
- set volume column to set feedback.
- don't use the channel for anything else.
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- `12xy` : **toggle invert.**
- `x` left channel.
- `y` right channel.
## info
this chip uses the [GBA DMA ](../4-instrument/gbadma.md ) and [GBA MinMod ](../4-instrument/gbaminmod.md ) instrument editors.
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## chip config
the following options are available in the Chip Manager window:
- **DAC bit depth**: sets the bit depth.
these options are available when using MinMod:
- **Volume scale**: scale volumes to prevent clipping/distortion.
- **Mix buffers**: sets how many mix buffers will be stored in memory. higher values result in longer echo.
- **Channel limit**: sets the number of channels that will be available. higher values use more CPU.
- **Sample rate**: sets the mixing rate. higher values use more CPU.