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										 |  |  | # Game Boy
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										 |  |  | the Game Boy is one of the most successful portable game systems ever made. | 
					
						
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										 |  |  | it has stereo sound, two pulse channels, a wave channel and a noise channel. | 
					
						
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										 |  |  | ## effects
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										 |  |  | - `10xx`: **change wave.** | 
					
						
							|  |  |  | - `11xx`: **set noise length.** | 
					
						
							|  |  |  |   - `0`: long | 
					
						
							|  |  |  |   - `1`: short | 
					
						
							|  |  |  | - `12xx`: **set duty cycle.** | 
					
						
							|  |  |  |   - `0`: 12.5% | 
					
						
							|  |  |  |   - `1`: 25% | 
					
						
							|  |  |  |   - `2`: 50% | 
					
						
							|  |  |  |   - `3`: 75% | 
					
						
							|  |  |  | - `13xy`: **setup sweep.** pulse channels only. | 
					
						
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										 |  |  |   - `x` is the time. | 
					
						
							|  |  |  |   - `y` is the shift. | 
					
						
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										 |  |  |   - set to `0` to disable it. | 
					
						
							|  |  |  | - `14xx`: **set sweep direction.** `0` is up and `1` is down. | 
					
						
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										 |  |  | ## info
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										 |  |  | this chip uses the [Game Boy](../4-instrument/game-boy.md) instrument editor. | 
					
						
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										 |  |  | ## links
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							|  |  |  | - [Gameboy sound hardware](https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware) - detailed technical information | 
					
						
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										 |  |  | - [GameBoy Sound Table](http://www.devrs.com/gb/files/sndtab.html) - note frequency table |