33 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|   | // dear imgui: Renderer + Platform Backend for Allegro 5
 | ||
|  | // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
 | ||
|  | 
 | ||
|  | // Implemented features:
 | ||
|  | //  [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
 | ||
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy ALLEGRO_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
 | ||
|  | //  [X] Platform: Clipboard support (from Allegro 5.1.12)
 | ||
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
 | ||
|  | // Issues:
 | ||
|  | //  [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
 | ||
|  | //  [ ] Platform: Missing gamepad support.
 | ||
|  | 
 | ||
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 | ||
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 | ||
|  | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
 | ||
|  | // Read online: https://github.com/ocornut/imgui/tree/master/docs
 | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | #include "imgui.h"      // IMGUI_IMPL_API
 | ||
|  | 
 | ||
|  | struct ALLEGRO_DISPLAY; | ||
|  | union ALLEGRO_EVENT; | ||
|  | 
 | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_Shutdown(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_NewFrame(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); | ||
|  | 
 | ||
|  | // Use if you want to reset your rendering device without losing Dear ImGui state.
 | ||
|  | IMGUI_IMPL_API bool     ImGui_ImplAllegro5_CreateDeviceObjects(); | ||
|  | IMGUI_IMPL_API void     ImGui_ImplAllegro5_InvalidateDeviceObjects(); |