furnace/src/gui/render/renderDX11.cpp

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/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#define INCLUDE_D3D11
#include "renderDX11.h"
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#include <SDL_syswm.h>
#include "backends/imgui_impl_dx11.h"
#include "../../ta-log.h"
const D3D_FEATURE_LEVEL possibleFeatureLevels[2]={
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_0
};
bool FurnaceGUIRenderDX11::destroyRenderTarget() {
if (renderTarget!=NULL) {
renderTarget->Release();
renderTarget=NULL;
return true;
}
return false;
}
bool FurnaceGUIRenderDX11::createRenderTarget() {
ID3D11Texture2D* screen=NULL;
HRESULT result;
destroyRenderTarget();
if (swapchain==NULL || device==NULL) {
logW("createRenderTarget: swapchain or device are NULL!");
return false;
}
result=swapchain->GetBuffer(0,IID_PPV_ARGS(&screen));
if (result!=S_OK) {
logW("createRenderTarget: could not get buffer! %.8x",result);
return false;
}
if (screen==NULL) {
logW("createRenderTarget: screen is null!");
return false;
}
result=device->CreateRenderTargetView(screen,NULL,&renderTarget);
if (result!=S_OK) {
logW("createRenderTarget: could not create render target view! %.8x",result);
screen->Release();
return false;
}
if (renderTarget==NULL) {
logW("createRenderTarget: what the hell the render target is null?");
screen->Release();
return false;
}
return true;
}
ImTextureID FurnaceGUIRenderDX11::getTextureID(void* which) {
return NULL;
}
bool FurnaceGUIRenderDX11::lockTexture(void* which, void** data, int* pitch) {
return false;
}
bool FurnaceGUIRenderDX11::unlockTexture(void* which) {
return false;
}
bool FurnaceGUIRenderDX11::updateTexture(void* which, void* data, int pitch) {
return false;
}
void* FurnaceGUIRenderDX11::createTexture(bool dynamic, int width, int height) {
return NULL;
}
bool FurnaceGUIRenderDX11::destroyTexture(void* which) {
return false;
}
void FurnaceGUIRenderDX11::setTextureBlendMode(void* which, FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderDX11::setBlendMode(FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderDX11::clear(ImVec4 color) {
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float floatColor[4]={
color.x*color.w,
color.y*color.w,
color.z*color.w,
color.w,
};
context->OMSetRenderTargets(1,&renderTarget,NULL);
context->ClearRenderTargetView(renderTarget,floatColor);
}
bool FurnaceGUIRenderDX11::newFrame() {
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ImGui_ImplDX11_NewFrame();
return true;
}
void FurnaceGUIRenderDX11::createFontsTexture() {
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ImGui_ImplDX11_CreateDeviceObjects();
}
void FurnaceGUIRenderDX11::destroyFontsTexture() {
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ImGui_ImplDX11_InvalidateDeviceObjects();
}
void FurnaceGUIRenderDX11::renderGUI() {
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void FurnaceGUIRenderDX11::wipe(float alpha) {
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// TODO
}
void FurnaceGUIRenderDX11::present() {
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swapchain->Present(1,0);
}
bool FurnaceGUIRenderDX11::getOutputSize(int& w, int& h) {
return false;
}
int FurnaceGUIRenderDX11::getWindowFlags() {
return 0;
}
void FurnaceGUIRenderDX11::preInit() {
}
bool FurnaceGUIRenderDX11::init(SDL_Window* win) {
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SDL_SysWMinfo sysWindow;
D3D_FEATURE_LEVEL featureLevel;
SDL_VERSION(&sysWindow.version);
if (SDL_GetWindowWMInfo(win,&sysWindow)==SDL_FALSE) {
logE("could not get window WM info! %s",SDL_GetError());
return false;
}
HWND window=(HWND)sysWindow.info.win.window;
DXGI_SWAP_CHAIN_DESC chainDesc;
memset(&chainDesc,0,sizeof(chainDesc));
chainDesc.BufferDesc.Width=0;
chainDesc.BufferDesc.Height=0;
chainDesc.BufferDesc.Format=DXGI_FORMAT_R8G8B8A8_UNORM;
chainDesc.BufferDesc.RefreshRate.Numerator=60;
chainDesc.BufferDesc.RefreshRate.Denominator=1;
chainDesc.SampleDesc.Count=1;
chainDesc.SampleDesc.Quality=0;
chainDesc.BufferUsage=DXGI_USAGE_RENDER_TARGET_OUTPUT;
chainDesc.BufferCount=2;
chainDesc.OutputWindow=window;
chainDesc.Windowed=TRUE; // TODO: what if we're in full screen mode?
chainDesc.SwapEffect=DXGI_SWAP_EFFECT_DISCARD;
chainDesc.Flags=DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
HRESULT result=D3D11CreateDeviceAndSwapChain(NULL,D3D_DRIVER_TYPE_HARDWARE,NULL,0,possibleFeatureLevels,2,D3D11_SDK_VERSION,&chainDesc,&swapchain,&device,&featureLevel,&context);
if (result!=S_OK) {
logE("could not create device and/or swap chain! %.8x",result);
return false;
}
createRenderTarget();
return true;
}
void FurnaceGUIRenderDX11::initGUI(SDL_Window* win) {
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IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplSDL2_InitForD3D(win);
ImGui_ImplDX11_Init(device,context);
}
bool FurnaceGUIRenderDX11::quit() {
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destroyRenderTarget();
if (swapchain!=NULL) {
swapchain->Release();
swapchain=NULL;
}
if (context!=NULL) {
context->Release();
context=NULL;
}
if (device!=NULL) {
device->Release();
device=NULL;
}
return true;
}
void FurnaceGUIRenderDX11::quitGUI() {
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ImGui_ImplDX11_Shutdown();
}