2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Desktop GL: 2.x 3.x 4.x
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Implemented features:
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 16:50:18 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!]
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								//  [X] Renderer: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// About WebGL/ES:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - This is done automatically on iOS, Android and Emscripten targets.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-09 22:26:36 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// Learn about Dear ImGui:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - FAQ                  https://dearimgui.com/faq
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Getting Started      https://dearimgui.com/getting-started
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// - Introduction, links and more at the top of imgui.cpp
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// About GLSL version:
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								//  The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								//  On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//  Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# pragma once 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "imgui.h"      // IMGUI_IMPL_API 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-30 01:42:51 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								# ifndef IMGUI_DISABLE 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-10 06:07:58 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// Follow "Getting Started" link and check examples/ folder to learn about using backends!
 
							 
						 
					
						
							
								
									
										
										
										
											2023-06-08 01:29:16 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplOpenGL3_Init ( const  char *  glsl_version  =  nullptr ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplOpenGL3_Shutdown ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2025-08-12 03:22:26 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplOpenGL3_NewFrame ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplOpenGL3_RenderDrawData ( ImDrawData *  draw_data ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// (Optional) Called by Init/NewFrame/Shutdown
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  bool      ImGui_ImplOpenGL3_CreateDeviceObjects ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplOpenGL3_DestroyDeviceObjects ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-11 21:40:50 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = NULL to handle this manually.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								IMGUI_IMPL_API  void      ImGui_ImplOpenGL3_UpdateTexture ( ImTextureData *  tex ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2025-08-10 05:10:39 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								// Configuration flags to add in your imconfig file:
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define IMGUI_IMPL_OPENGL_ES2     // Enable ES 2 (Auto-detected on Emscripten)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								//#define IMGUI_IMPL_OPENGL_ES3     // Enable ES 3 (Auto-detected on iOS/Android)
 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 16:23:10 -04:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# if !defined(IMGUI_IMPL_OPENGL_ES2) \ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								 & &  ! defined ( IMGUI_IMPL_OPENGL_ES3 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Try to detect GLES on matching platforms
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# if defined(__APPLE__) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  <TargetConditionals.h> 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define IMGUI_IMPL_OPENGL_ES3                // iOS, Android  -> GL ES 3, "#version 300 es"
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# elif defined(__EMSCRIPTEN__) || defined(__amigaos4__) 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# define IMGUI_IMPL_OPENGL_ES2                // Emscripten    -> GL ES 2, "#version 100"
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# else 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								// Otherwise imgui_impl_opengl3_loader.h will be used.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-30 01:42:51 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# endif  // #ifndef IMGUI_DISABLE