483 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			483 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | ||
|  | layout: default | ||
|  | title: libsndfile : Frequently Asked Questions. | ||
|  | --- | ||
|  | 
 | ||
|  | # libsndfile : Frequently Asked Questions
 | ||
|  | 
 | ||
|  | 1. [Do you plan to support XYZ codec in libsndfile?](#Q001) | ||
|  | 2. [In version 0 the SF\_INFO struct had a pcmbitwidth field but version 1 does not. Why?](#Q002) | ||
|  | 3. [Compiling is really slow on MacOS X. Why?](#Q003) | ||
|  | 4. [When trying to compile libsndfile on Solaris I get a "bad substitution" error during linking. What can I do to fix this?](#Q004) | ||
|  | 5. [Why doesn't libsndfile do interleaving/de-interleaving?](#Q005) | ||
|  | 6. [What's the best format for storing temporary files?](#Q006) | ||
|  | 7. [On Linux/Unix/MacOS X, what's the best way of detecting the presence of libsndfile?](#Q007) | ||
|  | 8. [I have libsndfile installed and now I want to use it. I just want a simple Makefile\! What do I do?](#Q008) | ||
|  | 9. [How about adding the ability to write/read sound files to/from memory buffers?](#Q009) | ||
|  | 10. [Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why?](#Q010) | ||
|  | 11. [I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why?](#Q011) | ||
|  | 12. [I'm looking at sf\_read\*. What are items? What are frames?](#Q012) | ||
|  | 13. [Why can't libsndfile open this Sound Designer II (SD2) file?](#Q013) | ||
|  | 14. [I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible?](#Q014) | ||
|  | 15. [My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile?](#Q015) | ||
|  | 16. [Will you accept a fix for compiling libsndfile with compiler X?](#Q016) | ||
|  | 17. [Can libsndfile read/write files from/to UNIX pipes?](#Q017) | ||
|  | 18. [Is it possible to build a Universal Binary on Mac OS X?](#Q018) | ||
|  | 19. [I have project files for Visual Studio / XCode / Whatever. Why don't you distribute them with libsndfile?](#Q019) | ||
|  | 20. [Why doesn't libsndfile support MP3?](#Q020) | ||
|  | 21. [How do I use libsndfile in a closed source or commercial program and comply with the license?](#Q021) | ||
|  | 22. [What versions of windows does libsndfile work on?](#Q022) | ||
|  | 23. [I'm cross compiling libsndfile for another platform. How can I run the test suite?](#Q023) | ||
|  | 
 | ||
|  | ----- | ||
|  | 
 | ||
|  | ## Q1 : Do you plan to support XYZ codec in libsndfile? {#Q001}
 | ||
|  | 
 | ||
|  | If source code for XYZ codec is available under a suitable license (LGPL, BSD, | ||
|  | MIT etc) then yes, I'd like to add it. | ||
|  | 
 | ||
|  | If suitable documentation is available on how to decode and encode the format | ||
|  | then maybe, depending on how much work is involved. | ||
|  | 
 | ||
|  | If XYZ is some proprietary codec where no source code or documentation is | ||
|  | available then no. | ||
|  | 
 | ||
|  | So if you want support for XYZ codec, first find existing source code or | ||
|  | documentation. If you can't find either then the answer is no. | ||
|  | 
 | ||
|  | ## Q2 : In version 0 the SF\_INFO struct had a pcmbitwidth field but version 1 does not. Why? {#Q002}
 | ||
|  | 
 | ||
|  | This was dropped for a number of reasons: | ||
|  | 
 | ||
|  | - pcmbitwidth makes little sense on compressed or floating point formats | ||
|  | - with the new API you really don't need to know it | ||
|  | 
 | ||
|  | As documented [here](api.md#note-1) there is now a well defined behaviour which | ||
|  | ensures that no matter what the bit width of the source file, the scaling always | ||
|  | does something sensible. This makes it safe to read 8, 16, 24 and 32 bit PCM | ||
|  | files using `sf_read_short()` and always have the optimal behaviour. | ||
|  | 
 | ||
|  | ## Q3 : Compiling is really slow on MacOS X. Why? {#Q003}
 | ||
|  | 
 | ||
|  | When you configure and compile libsndfile, it uses the /bin/sh shell for a | ||
|  | number of tasks (ie configure script and libtool). Older versions of OS X | ||
|  | (10.2?) shipped a really crappy Bourne shell as /bin/sh which resulted in | ||
|  | **really** slow compiles. Newer version of OS X ship GNU Bash as /bin/sh and | ||
|  | this answer doesn't apply in that case. | ||
|  | 
 | ||
|  | To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to | ||
|  | /bin/sh.old and make a symlink from /bin/sh to the bash shell. Bash is designed | ||
|  | to behave as a Bourne shell when it is called as /bin/sh. | ||
|  | 
 | ||
|  | When I did this on my iBook running MacOS X, compile times dropped from 13 | ||
|  | minutes to 3 minutes. | ||
|  | 
 | ||
|  | ## Q4 : When trying to compile libsndfile on Solaris I get a "bad substitution" error on linking. Why? {#Q004}
 | ||
|  | 
 | ||
|  | It seems that the Solaris Bourne shell disagrees with GNU libtool. | ||
|  | 
 | ||
|  | To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to | ||
|  | /bin/sh.old and make a symlink from /bin/sh to the bash shell. Bash is designed | ||
|  | to behave as a Bourne shell when it is called as /bin/sh. | ||
|  | 
 | ||
|  | ## Q5 : Why doesn't libsndfile do interleaving/de-interleaving? {#Q005}
 | ||
|  | 
 | ||
|  | This problem is bigger than it may seem at first. | ||
|  | 
 | ||
|  | For a stereo file, it is a pretty safe bet that a simple interleaving/ | ||
|  | de-interleaving could satisfy most users. However, for files with more than 2 | ||
|  | channels this is unlikely to be the case. If the user has a 4 channel file and | ||
|  | want to play that file on a stereo output sound card they either want the first | ||
|  | 2 channels or they want some mixed combination of the 4 channels. | ||
|  | 
 | ||
|  | When you add more channels, the combinations grow exponentially and it becomes | ||
|  | increasingly difficult to cover even a sensible subset of the possible | ||
|  | combinations. On top of that, coding any one style of interleaver/de-interleaver | ||
|  | is trivial, while coding one that can cover all combinations is far from | ||
|  | trivial. This means that this feature will not be added any time soon. | ||
|  | 
 | ||
|  | ## Q6 : What's the best format for storing temporary files? {#Q006}
 | ||
|  | 
 | ||
|  | When you want to store temporary data there are a number of requirements: | ||
|  | 
 | ||
|  | - A simple, easy to parse header. | ||
|  | - The format must provide the fastest possible read and write rates (ie avoid | ||
|  |   conversions and encoding/decoding). | ||
|  | - The file format must be reasonably common and playable by most players. | ||
|  | - Able to store data in either endian-ness. | ||
|  | 
 | ||
|  | The format which best meets these requirements is AU, which allows data to be | ||
|  | stored in any one of short, int, float and double (among others) formats. | ||
|  | 
 | ||
|  | For instance, if an application uses float data internally, its temporary files | ||
|  | should use a format of (SF_ENDIAN_CPU | SF_FORMAT_AU | SF_FORMAT_FLOAT) which | ||
|  | will store big endian float data in big endian CPUs and little endian float data | ||
|  | on little endian CPUs. Reading and writing this format will not require any | ||
|  | conversions or byte swapping regardless of the host CPU. | ||
|  | 
 | ||
|  | ## Q7 : On Linux/Unix/MaxOS X, what's the best way of detecting the presence of libsndfile using autoconf? {#Q007}
 | ||
|  | 
 | ||
|  | libsndfile uses the pkg-config (man pkg-config) method of registering itself | ||
|  | with the host system. The best way of detecting its presence is using something | ||
|  | like this in configure.ac (or configure.in): | ||
|  | 
 | ||
|  |     PKG_CHECK_MODULES(SNDFILE, sndfile >= 1.0.2, ac_cv_sndfile=1, ac_cv_sndfile=0) | ||
|  | 
 | ||
|  |     AC_DEFINE_UNQUOTED([HAVE_SNDFILE],${ac_cv_sndfile}, | ||
|  |         [Set to 1 if you have libsndfile.]) | ||
|  | 
 | ||
|  |     AC_SUBST(SNDFILE_CFLAGS) | ||
|  |     AC_SUBST(SNDFILE_LIBS) | ||
|  | 
 | ||
|  | This will automatically set the **SNDFILE_CFLAGS** and **SNDFILE_LIBS** | ||
|  | variables which can be used in Makefile.am like this: | ||
|  | 
 | ||
|  |     SNDFILE_CFLAGS = @SNDFILE_CFLAGS@ | ||
|  |     SNDFILE_LIBS = @SNDFILE_LIBS@ | ||
|  | 
 | ||
|  | If you install libsndfile from source, you will probably need to set the | ||
|  | **PKG_CONFIG_PATH** environment variable as suggested at the end of the | ||
|  | libsndfile configure process. For instance on my system I get this: | ||
|  | 
 | ||
|  |     -=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=- | ||
|  | 
 | ||
|  |         Configuration summary : | ||
|  | 
 | ||
|  |         Version : ..................... 1.0.5 | ||
|  |         Experimental code : ........... no | ||
|  | 
 | ||
|  |         Tools : | ||
|  | 
 | ||
|  |         Compiler is GCC : ............. yes | ||
|  |         GCC major version : ........... 3 | ||
|  | 
 | ||
|  |         Installation directories : | ||
|  | 
 | ||
|  |         Library directory : ........... /usr/local/lib | ||
|  |         Program directory : ........... /usr/local/bin | ||
|  |         Pkgconfig directory : ......... /usr/local/lib/pkgconfig | ||
|  | 
 | ||
|  |     Compiling some other packages against libsndfile may require | ||
|  |     the addition of "/usr/local/lib/pkgconfig" to the | ||
|  |     PKG_CONFIG_PATH environment variable. | ||
|  | 
 | ||
|  | ## Q8 : I have libsndfile installed and now I want to use it. I just want a simple Makefile\! What do I do? {#Q008}
 | ||
|  | 
 | ||
|  | The **pkg-config** program makes finding the correct compiler flag values and | ||
|  | library location far easier. During the installation of libsndfile, a file named | ||
|  | **sndfile.pc** is installed in the directory **${libdir}/pkgconfig** (ie if | ||
|  | libsndfile is installed in **/usr/local/lib**, **sndfile.pc** will be installed | ||
|  | in **/usr/local/lib/pkgconfig/**). | ||
|  | 
 | ||
|  | In order for pkg-config to find sndfile.pc it may be necessary to point the | ||
|  | environment variable **PKG_CONFIG_PATH** in the right direction. | ||
|  | 
 | ||
|  |     export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig | ||
|  | 
 | ||
|  | Then, to compile a C file into an object file, the command would be: | ||
|  | 
 | ||
|  |     gcc `pkg-config --cflags sndfile` -c somefile.c | ||
|  | 
 | ||
|  | and to link a number of objects into an executable that links against | ||
|  | libsndfile, the command would be: | ||
|  | 
 | ||
|  |     gcc `pkg-config --libs sndfile` obj1.o obj2.o -o program | ||
|  | 
 | ||
|  | ## Q9 : How about adding the ability to write/read sound files to/from memory buffers? {#Q009}
 | ||
|  | 
 | ||
|  | This has been [added](api.md#open_virtual) for version 1.0.12. | ||
|  | 
 | ||
|  | ## Q10 : Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why? {#Q010}
 | ||
|  | 
 | ||
|  | This is caused by the fact that the conversion from 16 bit short to float is | ||
|  | done by dividing by 32768 (0x8000 in hexadecimal) while the conversion from | ||
|  | float to 16 bit short is done by multiplying by 32767 (0x7FFF in hex). So for | ||
|  | instance, a value in a 16 bit PCM file of 20000 gets read as a floating point | ||
|  | number of 0.6103515625 (20000.0 / 0x8000). Converting that back to a 16 bit | ||
|  | short results in a value of 19999.3896484375 (0.6103515625 \* 0x7FFF) which then | ||
|  | gets rounded down to 19999. | ||
|  | 
 | ||
|  | You will notice that for this particular case, the error is 1 in 20000 or | ||
|  | 0.005%. Interestingly, for values of less than 16369, dividing by 0x8000 | ||
|  | followed by multiplying by 0x7FFF and then rounding the result, gives back the | ||
|  | original value. It turns out that as long as the host operating system supplies | ||
|  | the 1999 ISO C Standard functions **lrintf** and **lrint** (or a replacement has | ||
|  | been supplied) then the maximum possible error is 1 in 16369 or about 0.006%. | ||
|  | 
 | ||
|  | Regardless of the size of the error, the reason why this is done is rather | ||
|  | subtle. | ||
|  | 
 | ||
|  | In a file containing 16 bit PCM samples, the values are restricted to the range | ||
|  | [-32768, 32767] while we want floating point values in the range [-1.0, 1.0]. | ||
|  | The only way to do this conversion is to do a floating point division by a value | ||
|  | of 0x8000. Converting the other way, the only way to ensure that floating point | ||
|  | values in the range [-1.0, 1.0] are within the valid range allowed by a 16 bit | ||
|  | short is to multiply by 0x7FFF. | ||
|  | 
 | ||
|  | Some people would say that this is a severe short-coming of libsndfile. I would | ||
|  | counter that anybody who is constantly converting back and forth between 16 bit | ||
|  | shorts and normalised floats is going to suffer other losses in audio quality | ||
|  | that they should also be concerned about. | ||
|  | 
 | ||
|  | Since this problem only occurs when converting between integer data on disk and | ||
|  | normalized floats in the application, it can be avoided by using something other | ||
|  | than normalized floats in the application. Alternatives to normalized floats are | ||
|  | the **short** and **int** data types (ie using sf_read_short or sf_read_int) or | ||
|  | using un-normalized floats (see | ||
|  | [SFC_SET_NORM_FLOAT](command.html#sfc_set_norm_float)). | ||
|  | 
 | ||
|  | Another way to deal with this problem is to consider 16 bit short data as a | ||
|  | final destination format only, not as an intermediate storage format. All | ||
|  | intermediate data (ie which is going to be processed further) should be stored | ||
|  | in floating point format which is supported by all of the most common file | ||
|  | formats. If floating point files are considered too large (2 times the size of a | ||
|  | 16 bit PCM file), it would also be possible to use 24 bit PCM as an intermediate | ||
|  | storage format (and which is also supported by most common file types). | ||
|  | 
 | ||
|  | ## Q11 : I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why? {#Q011}
 | ||
|  | 
 | ||
|  | This is actually a Winamp problem. The official Microsoft spec suggests that the | ||
|  | 'fmt ' chunk should be 18 bytes. Unfortunately at least one of Microsoft's own | ||
|  | applications (Sound Recorder on Win98 I believe) did not accept 18 bytes 'fmt ' | ||
|  | chunks. | ||
|  | 
 | ||
|  | Michael Lee did some experimenting and found that: | ||
|  | 
 | ||
|  | > I have checked that Windows Media Player 9, QuickTime Player 6.4, RealOne
 | ||
|  | > Player 2.0 and GoldWave 5.06 can all play u-law files with 16-byte or 18-byte
 | ||
|  | > 'fmt ' chunk. Only Winamp (2.91) and foobar2000 are unable to play u-law files
 | ||
|  | > with 16-byte 'fmt ' chunk.
 | ||
|  | 
 | ||
|  | Even this is a very small sampling of all the players out there. For that reason | ||
|  | it is probably not a good idea to change this now because there is the risk of | ||
|  | breaking something that currently works. | ||
|  | 
 | ||
|  | ## Q12 : I'm looking at sf_read*. What are items? What are frames? {#Q012}
 | ||
|  | 
 | ||
|  | An `item` is a single sample of the data type you are reading; ie a single | ||
|  | `short` value for `sf_read_short` or a single `float` for `sf_read_float`. | ||
|  | 
 | ||
|  | For a sound file with only one channel, a frame is the same as a item (ie a | ||
|  | single sample) while for multi channel sound files, a single frame contains a | ||
|  | single item for each channel. | ||
|  | 
 | ||
|  | Here are two simple, correct examples, both of which are assumed to be working | ||
|  | on a stereo file, first using items: | ||
|  | 
 | ||
|  | ```c | ||
|  | #define CHANNELS 2
 | ||
|  | short data [CHANNELS * 100] ; | ||
|  | sf_count items_read = sf_read_short (file, data, 200) ; | ||
|  | assert (items_read == 200) ; | ||
|  | ``` | ||
|  | 
 | ||
|  | and now reading the exact same amount of data using frames: | ||
|  | 
 | ||
|  | ```c | ||
|  | #define CHANNELS 2
 | ||
|  | short data [CHANNELS * 100] ; | ||
|  | sf_count frames_read = sf_readf_short (file, data, 100) ; | ||
|  | assert (frames_read == 100) ; | ||
|  | ``` | ||
|  | 
 | ||
|  | ## Q13 : Why can't libsndfile open this Sound Designer II (SD2) file? {#Q013}
 | ||
|  | 
 | ||
|  | This is somewhat complicated. First some background. | ||
|  | 
 | ||
|  | SD2 files are native to the Apple Macintosh platform and use features of the Mac | ||
|  | filesystem (file resource forks) to store the file's sample rate, number of | ||
|  | channels, sample width and more. When you look at a file and its resource fork | ||
|  | on Mac OS X it looks like this: | ||
|  | 
 | ||
|  |     -rw-r--r--  1 erikd erikd   46512 Oct 18 22:57 file.sd2 | ||
|  |     -rw-r--r--  1 erikd erikd     538 Oct 18 22:57 file.sd2/rsrc | ||
|  | 
 | ||
|  | Notice how the file itself looks like a directory containing a single file named | ||
|  | **rsrc**. When libsndfile is compiled for MacOS X, it should open (for write and | ||
|  | read) SD2 file with resource forks like this without any problems. It will also | ||
|  | handle files with the resource fork in a separate file as described below. | ||
|  | 
 | ||
|  | When SD2 files are moved to other platforms, the resource fork of the file can | ||
|  | sometimes be dropped altogether. All that remains is the raw audio data and no | ||
|  | information about the number of channels, sample rate or bit width which makes | ||
|  | it a little difficult for libsndfile to open the file. | ||
|  | 
 | ||
|  | However, it is possible to safely move an SD2 file to a Linux or Windows | ||
|  | machine. For instance, when an SD2 file is copied from inside MacOS X to a | ||
|  | windows shared directory or a Samba share (ie Linux), MacOS X is clever enough | ||
|  | to store the resource fork of the file in a separate hidden file in the same | ||
|  | directory like this: | ||
|  | 
 | ||
|  |     -rw-r--r--  1 erikd erikd     538 Oct 18 22:57 ._file.sd2 | ||
|  |     -rw-r--r--  1 erikd erikd   46512 Oct 18 22:57 file.sd2 | ||
|  | 
 | ||
|  | Regardless of what platform it is running on, when libsndfile is asked to open a | ||
|  | file named **"foo"** and it can't recognize the file type from the data in the | ||
|  | file, it will attempt to open the resource fork and if that fails, it then tries | ||
|  | to open a file named **"._foo"** to see if the file has a valid resource fork. | ||
|  | This is the same regardless of whether the file is being opened for read or | ||
|  | write. | ||
|  | 
 | ||
|  | In short, libsndfile should open SD2 files with a valid resource fork on all of | ||
|  | the platforms that libsndfile supports. If a file has lost its resource fork, | ||
|  | the only option is the open the file using the SF_FORMAT_RAW option and guessing | ||
|  | its sample rate, channel count and bit width. | ||
|  | 
 | ||
|  | Occasionally, when SD2 files are moved to other systems, the file is | ||
|  | [BinHexed](http://www.macdisk.com/binhexen.php3) which wraps the resource fork | ||
|  | and the data fork together. For these files, it would be possible to write a | ||
|  | BinHex parser but there is not a lot to gain considering how rare these BinHexed | ||
|  | SD2 files are. | ||
|  | 
 | ||
|  | ## Q14 : I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible? {#Q014}
 | ||
|  | 
 | ||
|  | Unfortunately no. libsndfile contains code written by other people who have | ||
|  | agreed that their code be used under the GNU LGPL but no more. Even if they were | ||
|  | to agree, there would be significant difficulties in dividing up the payments | ||
|  | fairly. | ||
|  | 
 | ||
|  | The **only** way you can legally use libsndfile as a statically linked library | ||
|  | is if your application is released under the GNU GPL or LGPL. | ||
|  | 
 | ||
|  | ## Q15 : My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile? {#Q015}
 | ||
|  | 
 | ||
|  | libsndfile is being used by large numbers of people all over the world without | ||
|  | any problems like this. That means that it is much more likely that your code | ||
|  | has a bug than libsndfile. However, it is still possible that there is a bug in | ||
|  | libsndfile. | ||
|  | 
 | ||
|  | To figure out whether it is your code or libsndfile you should do the following: | ||
|  | 
 | ||
|  | - Make sure you are compiling your code with warnings switched on and that you | ||
|  |   fix as many warnings as possible. With the GNU compiler (gcc) I would | ||
|  |   recommend at least **-W -Wall -Werror** which will force you to fix all | ||
|  |   warnings before you can run the code. | ||
|  | - Try using a memory debugger. [Valgrind](http://valgrind.kde.org/) on x86 Linux | ||
|  |   is excellent. [Purify](http://www.ibm.com/software/awdtools/purify/) also has | ||
|  |   a good reputation. | ||
|  | - If the code is clean after the above two steps and you still get a crash in | ||
|  |   libsndfile, then send me a small snippet of code (no more than 30-40 lines) | ||
|  |   which includes the call to sf_open() and also shows how all variables passed | ||
|  |   to/returned from sf_open() are defined. | ||
|  | 
 | ||
|  | ## Q16 : Will you accept a fix for compiling libsndfile with compiler X? {#Q016}
 | ||
|  | 
 | ||
|  | If compiler X is a C++ compiler then no. C and C++ are different enough to make | ||
|  | writing code that compiles as valid C and valid C++ too difficult. I would | ||
|  | rather spend my time fixing bugs and adding features. | ||
|  | 
 | ||
|  | If compiler X is a C compiler then I will do what I can as long as that does not | ||
|  | hamper the correctness, portability and maintainability of the existing code. It | ||
|  | should be noted however that libsndfile uses features specified by the 1999 ISO | ||
|  | C Standard. This can make compiling libsndfile with some older compilers | ||
|  | difficult. | ||
|  | 
 | ||
|  | ## Q17 : Can libsndfile read/write files from/to UNIX pipes? {#Q017}
 | ||
|  | 
 | ||
|  | Yes, libsndfile can read files from pipes. Unfortunately, the write case is much | ||
|  | more complicated. | ||
|  | 
 | ||
|  | File formats like AIFF and WAV have information at the start of the file (the | ||
|  | file header) which states the length of the file, the number of sample frames | ||
|  | etc. This information must be filled in correctly when the file header is | ||
|  | written, but this information is not reliably known until the file is closed. | ||
|  | This means that libsndfile cannot write AIFF, WAV and many other file types to a | ||
|  | pipe. | ||
|  | 
 | ||
|  | However, there is at least one file format (AU) which is specifically designed | ||
|  | to be written to a pipe. Like AIFF and WAV, AU has a header with a sample frames | ||
|  | field, but it is specifically allowable to set that frames field to 0x7FFFFFFF | ||
|  | if the file length is not known when the header is written. The AU file format | ||
|  | can also hold data in many of the standard formats (ie SF_FORMAT_PCM_16, | ||
|  | SF_FORMAT_PCM_24, SF_FORMAT_FLOAT etc) as well as allowing data in both big and | ||
|  | little endian format. | ||
|  | 
 | ||
|  | See also [FAQ Q6](#Q006). | ||
|  | 
 | ||
|  | ## Q18 : Is it possible to build a Universal Binary on Mac OS X? {#Q018}
 | ||
|  | 
 | ||
|  | Yes, but you must do two separate configure/build/test runs; one on PowerPC and | ||
|  | one on Intel. It is then possible to merge the binaries into a single universal | ||
|  | binary using one of the programs in the Apple tool chain. | ||
|  | 
 | ||
|  | It is **not** possible to build a working universal binary via a single | ||
|  | compile/build run on a single CPU. | ||
|  | 
 | ||
|  | The problem is that the libsndfile build process detects features of the CPU its | ||
|  | being built for during the configure process and when building a universal | ||
|  | binary, configure is only run once and that data is then used for both CPUs. | ||
|  | That configure data will be wrong for one of those CPUs. You will still be able | ||
|  | to compile libsndfile, and the test suite will pass on the machine you compiled | ||
|  | it on. However, if you take the universal binary test suite programs compiled on | ||
|  | one CPU and run them on the other, the test suite will fail. | ||
|  | 
 | ||
|  | Part of the problem is that the CPU endian-ness is detected at configure time. | ||
|  | Yes, I know the Apple compiler defines one of the macros \_\_LITTLE\_ENDIAN\_\_ | ||
|  | and \_\_BIG\_ENDIAN\_\_, but those macros are not part of the 1999 ISO C | ||
|  | Standard and they are not portable. | ||
|  | 
 | ||
|  | Endian issues are not the only reason why the cross compiled binary will fail. | ||
|  | The configure script also detects other CPU specific idiosyncrasies to provide | ||
|  | more optimized code. | ||
|  | 
 | ||
|  | Finally, the real show stopper problem with universal binaries is the problem | ||
|  | with the test suite. libsndfile contains a huge, comprehensive test suite. When | ||
|  | you compile a universal binary and run the test suite, you only test the native | ||
|  | compile. The cross compiled binary (the one with the much higher chance of | ||
|  | having problems) cannot be tested. | ||
|  | 
 | ||
|  | Now, if you have read this far you're probably thinking there must be a way to | ||
|  | fix this and there probably is. The problem is that its a hell of a lot of work | ||
|  | and would require significant changes to the configure process, the internal | ||
|  | code and the test suite. In addition, these changes must not break compilation | ||
|  | on any of the platforms libsndfile is currently working on. | ||
|  | 
 | ||
|  | ## Q19 : I have project files for Visual Studio / XCode / Whatever. Why don't you distribute them with libsndfile? {#Q019}
 | ||
|  | 
 | ||
|  | Use CMake project. | ||
|  | 
 | ||
|  | ## Q20 : Why doesn't libsndfile support MP3? {#Q020}
 | ||
|  | 
 | ||
|  | ~~In the past, MP3 was not supported because the technology behind MP3 was | ||
|  | patented. Those patents have now expired and there is an | ||
|  | [open ticket](https://github.com/libsndfile/libsndfile/issues/258) to implement | ||
|  | MP3 support.~~ | ||
|  | 
 | ||
|  | **Update :** Starting from version 1.1.0 libsndfile supports MP3 format. | ||
|  | 
 | ||
|  | ## Q21 : How do I use libsndfile in a closed source or commercial program and comply with the license? {#Q021}
 | ||
|  | 
 | ||
|  | Here is a checklist of things you need to do to make sure your use of libsndfile | ||
|  | in a closed source or commercial project complies with the license libsndfile is | ||
|  | released under, the GNU Lesser General Public License (LGPL): | ||
|  | 
 | ||
|  | - Make sure you are linking to libsndfile as a shared library (Linux and Unix | ||
|  |   systems), Dynamic Link Library (Microsoft Windows) or dynlib (Mac OS X). If | ||
|  |   you are using some other operating system that doesn't allow dynamically | ||
|  |   linked libraries, you will not be able to use libsndfile unless you release | ||
|  |   the source code to your program. | ||
|  | - In the licensing documentation for your program, add a statement that your | ||
|  |   software depends on libsndfile and that libsndfile is released under the GNU | ||
|  |   Lesser General Public License, either | ||
|  |   [version 2.1](http://www.gnu.org/licenses/lgpl-2.1.txt) or optionally | ||
|  |   [version 3](http://www.gnu.org/licenses/lgpl.txt). | ||
|  | - Include the text for both versions of the license, possibly as separate files | ||
|  |   named libsndfile_lgpl_v2_1.txt and libsndfile_lgpl_v3.txt. | ||
|  | 
 | ||
|  | ## Q22 : What versions of Windows does libsndfile work on? {#Q022}
 | ||
|  | 
 | ||
|  | New versions of libsndfile binary releases require Wiindows Vista. If you need | ||
|  | Windows XP support, you can build DLL from sources, we don't use specific WinXP | ||
|  | features. | ||
|  | 
 | ||
|  | ## Q23 : I'm cross compiling libsndfile for another platform. How can I run the test suite? {#Q023}
 | ||
|  | 
 | ||
|  | Since version 1.0.21 the top level Makefile has an extra make target, | ||
|  | 'test-tarball'. Building this target creates a tarball called called: | ||
|  | 
 | ||
|  |     ` libsndfile-testsuite-${host_triplet}-${version}.tar.gz` | ||
|  | 
 | ||
|  | in the top level directory. This tarball can then be copied to the target | ||
|  | platform. Once untarred and test script `test_wrapper.sh` can be run from the | ||
|  | top level of the extracted tarball. |